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5eTools/card_master.json

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{
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"_meta": {
"sources": [
{
"json": "SC",
"abbreviation": "SC",
"full": "Steampunk Compendium",
"authors": [
"u/Maxhydro",
"u/ThePumpkinator87",
"u/Resdamalos"
],
"convertedBy": [
"Chris"
],
"version": "1.1",
"color": "91161D",
"url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ"
}
],
"edition": "classic",
"dateAdded": 0,
"dateLastModified": 1690651638
},
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"class": [
{
"name": "Card Master",
"source": "SC",
"hd": {
"number": 1,
"faces": 8
},
"proficiency": [
"int",
"cha"
],
"spellcastingAbility": "cha",
"casterProgression": "full",
"cantripProgression": [
3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5
],
"startingProficiencies": {
"weapons": [
"simple",
"sidearms and firearms with the scatter property"
],
"armor": ["light"],
"tools": ["{@item playing card set|phb|Gaming set (playing cards)}"],
"skills": [
{
"choose": {
"from": [
"acrobatics",
"arcana",
"deception",
"insight",
"intimidation",
"investigation",
"sleight of hand"
],
"count": 2
}
}
]
},
"startingEquipment": {
"additionalFromBackground": true,
"default": [
"(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon} or (c) a primitive firearm and 20 rounds",
"(a) a {@item scholar's pack} or (b) a {@item dungeoneer's pack|phb}",
"{@item leather armor}, a {@item playing card set}, and two {@item dagger|phb|daggers}"
]
},
"multiclassing": {
"requirements": {"cha": 13}
},
"classTableGroups": [{
"colLabels": [
"@filter Cantrips Known|spells|level=0|class=card master",
"Deck Points",
"Maximum Spell Level"
],
"rows": [
[3, 4, "1st"],
[3, 6, "1st"],
[4, 14, "2nd"],
[4, 17, "2nd"],
[4, 27, "3rd"],
[4, 32, "3rd"],
[4, 38, "4th"],
[4, 44, "4th"],
[5, 57, "5th"],
[5, 64, "5th"],
[5, 75, "5th"],
[5, 75, "5th"],
[5, 85, "5th"],
[5, 85, "5th"],
[5, 95, "5th"],
[5, 95, "5th"],
[5, 100, "5th"],
[5, 100, "5th"],
[5, 100, "5th"],
[5, 125, "5th"]
]
}],
"classFeatures": [
"Card Magic|Card Master||1",
"Full House|Card Master||1",
{
"classFeature": "Following Suit|Card Master||1",
"gainSubclassFeature": true
},
"Cycling|Card Master||3",
"Ability Score Improvement|Card Master||4",
{
"classFeature": "Suit Feature|Card Master||6",
"gainSubclassFeature": true
},
"Awe Strike|Card Master||7",
"Ability Score Improvement|Card Master||8",
{
"classFeature": "Suit Feature|Card Master||10",
"gainSubclassFeature": true
},
"Legendary Card (6th Level)|Card Master||11",
"Ability Score Improvement|Card Master||12",
"Legendary Card (7th Level)|Card Master||13",
{
"classFeature": "Suit Feature|Card Master||14",
"gainSubclassFeature": true
},
"Legendary Card (8th Level)|Card Master||13",
"Ability Score Improvement|Card Master||16",
"Legendary Card (9th Level)|Card Master||13",
"Ability Score Improvement|Card Master||19",
"Deck of Legends|Card Master||20"
],
"subclassTitle": "Following Suit",
"fluff": [
{
"name": "Card Master",
"source": "SC",
"type": "section",
"entries": [
"An elven woman sits opposite a stuffed-shirt noble, waving her hands over a crystal ball as she plucks cards from the deck in front of her. She whispers tales of woe and misfortune, a terrible fate that will surely occur unless the noble pays the penalty. Sobbing, the noble tears off his gold and jewels, casting them to the ground. The elf smiles, knowing that no matter what cards she had drawn, the result would be to her benefit.",
"An elven woman sits opposite a stuffed-shirt noble, waving her hands over a crystal ball as she plucks cards from the deck in front of her. She whispers tales of woe and misfortune, a terrible fate that will surely occur unless the noble pays the penalty. Sobbing, the noble tears off his gold and jewels, casting them to the ground. The elf smiles, knowing that no matter what cards she had drawn, the result would be to her benefit.",
"Two men dressed in ornate clothing stand on opposite sides of an arena, amid the sounds of cheering spectators. They channel their magics into their decks, ready to pit them against each other in a ritualistic battle for glory, fame... and perhaps blood.",
{
"type": "entries",
"name": "A Different Kind of Magic",
"entries": [
"A card master is a practitioner of a mystical art that relies on cards as a magical implement. Instead of flimsy wands, clumsy staves, or messy spell components, card masters focus their magical power into their collection of arcane cards, releasing the stored energy in the form of fiery explosions, flashing illusions, and crackling lightning, among other spectacles.",
"Their magic is seen as unorthodox and childish by their peers, who do not understand the intricacies of card magic. Because of this stigma, or perhaps in spite of it, a card master's talents for manipulating magic as well as the people around them is always in demand. Some card masters use their gifts in nomadic solitude, stealing from the unsuspecting or drifting from tavern to tavern to gamble or offering their services as a mercenary. Others flaunt their power in public, seeking out others of their ilk to either collaborate and trade with or to battle for superiority.",
"In combat, a card master's talents are suited to supporting their allies and weakening their enemies through strategic use of their cards. However, in a pinch, a good card master always has an ace up their sleeve, able to unleash a powerful spell to keep an enemy at bay, giving their allies time to regroup... or, perhaps, for the card master themselves to make a clean getaway."
]
},
{
"type": "entries",
"name": "Creating a Card Master",
"page": 0,
"entries": [
"Every card master begins with a small starter set of cards. How did your character obtain this set of cards? Did you have a master you learned from? Did you find them in a ancient ruin, and then experiment with them until you figured out how to use them? Did you have natural talent, or did it come slowly to you after years of practice?",
"What causes you to start adventuring? Are you on a quest to add to your collection? Have you taken on an apprentice to whom you are teaching your art? Or perhaps you simply wish to put your newfound power to the test.",
{
"type": "entries",
"name": "Quick Build",
"entries": [
"You can make a card master quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity or Constitution. Second, choose the Charlatan background. Third, choose {@spell card throw}, {@spell minor illusion}, and {@spell light} as your cantrips, and add the following spell cards to your collection: {@spell burning hands}, {@spell color spray}, {@spell disguise self}, and {@spell shield}."
]
}
]
}
]
}
]
}
],
"classFeature": [
{
"name": "Card Magic",
"source": "SC",
"className": "Card Master",
"classSource": "SC",
"level": 1,
"entries": [
"Your magic comes from your cards, specially scribed pieces of stiff wood sheets, vellum, or another laminated material, bearing the arcane glyphs required to focus and unleash magical energy.",
{
"type": "entries",
"name": "Cantrips",
"entries": [
"At 1st level, you know the cantrip {@spell card throw} as well as two other {@filter cantrips|spells|level=0|class=card master} from the card master spell list. You learn additional card master cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Card Master table."
]
},
{
"type": "entries",
"name": "Your Growing Card Collection",
"entries": [
"At 1st level, you have a collection of four 1st-level card master spell cards of your choice. Additionally, each time you gain a card master level, you can add two additional card master spell cards of your choice to your collection. Each of these spell cards must be a spell from the card master spell list whose level is no higher than your Maximum Spell Level, as shown in the column in the Card Master table.",
"You may also come across other spell cards over the course of your travels, either by themselves as one would find a spell scroll, or perhaps by finding another card master who is willing to share their gains with you. It is assumed that card masters have multiple copies of their spell cards that they are willing to trade, so no spells are lost as a result of these trades.",
"Finally, if you find a spell written in a scroll or spell book, if the spell is on the card master spell list, you can create a new spell card for that spell and add it to your collection, using the same rules as that of a wizard's spellbook."
]
},
{
"type": "entries",
"name": "Your Deck",
"entries": [
"The card master, unfortunately, does not have his entire collection of spell cards available to him at all times. He must instead take cards from his collection and create a deck of cards from which to draw his power from in the heat of battle.",
"The cards in your deck determine the spells you will be able to cast that day; therefore, it must be prepared at the completion of a long rest, in much the same way a cleric, druid, or ranger would prepare their daily list of spells. However, your method of preparation is different."
]
},
{
"type": "entries",
"name": "Preparing Your Deck",
"entries": [
"To prepare your deck, you choose a number of spell cards from your collection to add to your deck. Your deck, once complete, will have a total of twenty cards in it.",
"Each card represents a single casting of a spell at its base spell level. If you wish to be able to cast the same spell multiple times, or increase your likelihood of drawing it, you will need to add the card to your deck multiple times. A card master is assumed to have enough copies of the spell cards in their collection to accomodate for this requirement. You may have up to three copies of a single spell card in your deck.",
"Each spell card you add to your deck has a point value based on its spell level, as indicated by the Point Cost table:",
{
"type": "table",
"caption": "Point Cost",
"colLabels": ["Spell Level", "First Copy", "Each Additional Copy"],
"colStyles": ["col-4 text-center", "col-4 text-center", "col-4 text-center"],
"rows": [
["1st", "2 points", "0 points"],
["2nd", "3 points", "1 point"],
["3rd", "5 points", "2 points"],
["4th", "6 points", "3 points"],
["5th", "7 points", "4 points"]
]
},
"The total point value of the cards in your deck must not exceed the value stated in the Deck Points column of the Card Master table.",
"There will likely come a point where you cannot create a complete twenty-card deck using the cards in your collection. In that case, any remaining spots in the deck are filled with blank cards worth 0 points."
]
},
{
"type": "entries",
"name": "Your Hand",
"entries": [
"As an action, you may draw a hand of five cards from your deck. This is a representation of the powers from your deck brought to the fore, ready to be unleashed.",
"Cards drawn into your hand are not truly in your actual, physical hand; instead, they float intangibly about your person, circling your body but providing no real cover.",
"When you have used all the cards in your hand, either by casting them or discarding them, you may draw a new hand of five cards as a bonus action. Alternatively, if you do not like the hand dealt to you, you may use your action to \"mulligan\", shuffling your hand into your deck and drawing a new hand consisting of one fewer card than what was shuffled in."
]
},
{
"type": "entries",
"name": "Casting Spells",
"entries": [
"You cast spells from your hand by taking the floating card and channeling energy into it. The card itself drops to your feet, its magic spent, before transporting itself into your discard pile.",
"When you use a spell card to cast a spell, it is done at the lowest possible spell level. However, as part of the same action used to cast the spell, you can discard additional cards from your hand to increase the effective spell level of that spell for this casting. Each card discarded increases the spell level by one, up to your Maximum Spell Level.",
"You may use any card, even a blank card as described above, to cast a card master cantrip you know. When you do so, the card is shuffled into your deck, ready to be drawn again."
]
},
{
"type": "entries",
"name": "Your Discard pile",
"entries": [
"Whether as a result of of casting a spell card or discarding it from your hand, expended spell cards are transported to an extradimensional space known as the discard pile. Cards in this pile are returned to your collection at the end of a long rest."
]
},
{
"type": "entries",
"name": "Spellcasting Ability",
"entries": [
"Charisma is your spellcasting ability for your card master spells, as card magic is fueled by sheer force of will. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a card master spell you cast and when making an attack roll with one.",
{
"type": "abilityDc",
"name": "Spell",
"attributes": [
"cha"
]
},
{
"type": "abilityAttackMod",
"name": "Spell",
"attributes": [
"cha"
]
}
]
},
{
"type": "entries",
"name": "Spellcasting Focus",
"entries": [
"Your cards themselves serve as an arcane focus, replacing any material components that do not have a gold value. Your card magic is intrinsically tied to having these cards in your possession; a card master's collection must be kept complete and in good condition at all times."
]
},
{
"type": "inset",
"name": "A Deck With Dice?",
"entries": [
"The easiest way to play as a card master is... well... with cards. Using a deck of standard playing cards as a prop is the simplest way to track what is in your deck, hand, and discard pile. Simply make a note of which card represents which spell.",
"If such a prop is unavailable to you, it is possible to represent the randomness of a deck of cards with a single d20. Keep a list of what spells correspond to what numbers on the dice, 1-20. Whenever you would draw a card, instead roll the d20 once, and mark down which number was rolled.",
"When you roll the dice again, if you get a result that has already been used, simply take the next highest number."
]
}
]
},
{
"name": "Sorcerous Origin",
"source": "PHB",
"page": 99,
"srd": true,
"className": "Sorcerer",
"classSource": "PHB",
"level": 1,
"entries": [
"Choose a sorcerous origin, which describes the source of your innate magical power, from the list of available origins.",
"Your choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level."
]
}
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]
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}