From 5bf741a7788c59d77e62fde3d78175768383b78d Mon Sep 17 00:00:00 2001 From: Chris Date: Tue, 14 Nov 2023 23:03:34 +0000 Subject: [PATCH] Update --- steampunk_compendium.json | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/steampunk_compendium.json b/steampunk_compendium.json index 74eda1b..51e37bf 100644 --- a/steampunk_compendium.json +++ b/steampunk_compendium.json @@ -48,7 +48,7 @@ "name": "Warlock" } }, - "pact": "Firearm", + "pact": "Pact of the Firearm", "spell": ["eldritch blast#c"] }] }, @@ -64,7 +64,7 @@ "name": "Warlock" } }, - "pact": "Firearm" + "pact": "Pact of the Firearm" }] }, { @@ -79,7 +79,7 @@ "name": "Warlock" } }, - "pact": "Firearm" + "pact": "Pact of the Firearm" }] }, { @@ -88,7 +88,7 @@ "featureType": ["EI"], "entries": ["You can use your Charisma modifier, instead of your Dexterity modifier, for your attack and damage rolls for your pact weapon."], "prerequisite": [{ - "pact": "Firearm", + "pact": "Pact of the Firearm", "level": { "level": 9, "class": { @@ -103,7 +103,7 @@ "featureType": ["EI"], "entries": ["Any weapon you create using your pact feature is a +2 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon."], "prerequisite": [{ - "pact": "Firearm", + "pact": "Pact of the Firearm", "level": { "level": 9, "class": { @@ -118,7 +118,7 @@ "featureType": ["EI"], "entries": ["When you make a successful shot against a creature with your pact firearm, you can choose to drain that creature of life and transfer it to you. A dark crimson line leads back to the barrel of your gun, giving you temporary HP equal to half the amount of damage dealt."], "prerequisite": [{ - "pact": "Firearm", + "pact": "Pact of the Firearm", "level": { "level": 11, "class": { @@ -147,7 +147,7 @@ "featureType": ["EI"], "entries": ["Any firearm you create using your Pact of the Firearm feature can start with one Attachment or Custom Part of your choice that can be used with it. This invocation doesn't affect a magic weapon you transformed into your pact weapon."], "prerequisite": [{ - "pact": "Firearm", + "pact": "Pact of the Firearm", "level": { "level": 13, "class": { @@ -162,7 +162,7 @@ "featureType": ["EI"], "entries": ["When you cast eldritch blast, you can use a bonus action to make a weapon attack."], "prerequisite": [{ - "pact": "Firearm", + "pact": "Pact of the Firearm", "level": { "level": 9, "class": { @@ -178,7 +178,7 @@ "featureType": ["EI"], "entries": ["Any weapon you create using your pact feature is a +3 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon."], "prerequisite": [{ - "pact": "Firearm", + "pact": "Pact of the Firearm", "level": { "level": 15, "class": { @@ -193,7 +193,7 @@ "featureType": ["EI"], "entries": ["You can concentrate the eldritch blast cantrip through the barrel of your pact weapon, focusing the crackling beams into one large ray of magical force. Make a ranged spell attack roll. If the attack hits, roll four eldritch blast damage rolls. Add your Dexterity modifier to the damage of this attack."], "prerequisite": [{ - "pact": "Firearm", + "pact": "Pact of the Firearm", "level": { "level": 18, "class": { @@ -210,7 +210,7 @@ "entries": ["You can create an arquebus (or a heavy rifle if firearms are prominent, or when you reach 13th level) forged from a spindly wood, whose barrel is bright brass adorned with ornate carvings. Vines are wrapped around the gun's length. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional 2d8 poison damage to the target per spell level, and make the creature charmed by you until the end of your next turn."], "prerequisite": [{ "patron": "The Archfey", - "pact": "Firearm" + "pact": "Pact of the Firearm" }] }, { @@ -219,7 +219,7 @@ "featureType": ["EI"], "entries": ["You can create a blunderbuss (or shotgun if firearms are prominent, or when you reach 13th level) made from black, inky marble and sickly, green-colored steel that seems to glow. Spectral tentacles writhe around the barrel of the shotgun, with slurping sounds following every shot you make with it. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional 2d8 psychic damage to the target per spell level, and make the creature frightened of you until the end of your next turn."], "prerequisite": [{ - "pact": "Firearm", + "pact": "Pact of the Firearm", "patron": "The Great Old One" }] }, @@ -230,7 +230,7 @@ "entries": ["You can create a musket (or a rifle if firearms are prominent, or when you reach 13th level) forged in the fires of Pandemonium. Its wood is black, unbreakable charcoal, and its barrel is blood red. Flames seem to surround the trigger that doesn't hurt you when you put your finger inside it. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional {@dice 2d8} fire damage to the target per spell level that ignores resistance and immunity."], "prerequisite": [{ "patron": "The Fiend", - "pact": "Firearm" + "pact": "Pact of the Firearm" }] } ],