From 627ccee59017f5fe577f3cb971feca0aa70041d1 Mon Sep 17 00:00:00 2001 From: Chris Date: Tue, 1 Apr 2025 11:57:55 +0100 Subject: [PATCH] Add card master to compendium --- card_master.json | 53 +- steampunk_compendium.json | 2786 ++++++++++++++++++++++++++++++------- 2 files changed, 2277 insertions(+), 562 deletions(-) diff --git a/card_master.json b/card_master.json index 4198b42..447c9ad 100644 --- a/card_master.json +++ b/card_master.json @@ -1,4 +1,27 @@ { + "_meta": { + "sources": [ + { + "json": "SC", + "abbreviation": "SC", + "full": "Steampunk Compendium", + "authors": [ + "u/Maxhydro", + "u/ThePumpkinator87", + "u/Resdamalos" + ], + "convertedBy": [ + "Chris" + ], + "version": "1.1", + "color": "91161D", + "url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ" + } + ], + "edition": "classic", + "dateAdded": 0, + "dateLastModified": 1690651638 + }, "class": [ { "name": "Card Master", @@ -48,36 +71,6 @@ "{@item leather armor}, a {@item playing card set}, and two {@item dagger|phb|daggers}" ] }, - "defaultData": [ - { - "a": [ - "light crosbow|phb", - "crossbow bolts (20)|phb" - ], - "b": [ - { - "equipmentType": "weaponSimple" - } - ] - }, - { - "a": ["scholar's pack|pbh"], - "b": ["dungeoneer's pack|pbh"] - }, - { - "_": [ - { - "item": "leather armor|phb" - }, - { - "item": "playing card set|phb" - }, - { - "item": "dagger|phb" - } - ] - } - ], "multiclassing": { "requirements": {"cha": 13} }, diff --git a/steampunk_compendium.json b/steampunk_compendium.json index 5007ecb..b9323e9 100644 --- a/steampunk_compendium.json +++ b/steampunk_compendium.json @@ -2,8 +2,8 @@ "_meta": { "sources": [ { - "json": "SC", - "abbreviation": "SC", + "json": "SteampunkCompendium", + "abbreviation": "StCo", "full": "Steampunk Compendium", "authors": [ "u/Maxhydro", @@ -18,6 +18,7 @@ "url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ" } ], + "edition": "classic", "dateAdded": 0, "dateLastModified": 1690651638 }, @@ -26,7 +27,7 @@ "name": "Ammunition, Returning", "type": "A", "rarity": "very rare", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "This set of bullets comes in a set of six or more, enough to fully reload a standard firearm. Each shell casing is engraved with a small infinity symbol along its side.", "The {@item returning ammunition|SC} must be loaded into a single firearm all at once, either into the firearm itself or into a clip, or else its magic is immediately lost. After loading the {@item returning ammunition|SC}, the next time that firearm must be reloaded, all of the spent rounds return to the gun, completely intact and ready to be fired again, with no action required.", @@ -37,7 +38,7 @@ "name": "Ammunition, Tracer", "type": "A", "rarity": "rare", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "A box of {@item tracer ammunition|SC} glows with unnatural fluorescence, even in bright sunlight. The box contains {@dice 1d20} rounds for a given firearm when found, all of which have the same glow.", "When a piece of {@item tracer ammunition|SC} strikes a target, the next attack made against that target has advantage." @@ -47,7 +48,7 @@ "name": "Amulet of Intervention", "wondrous": true, "rarity": "rare", - "source": "SC", + "source": "SteampunkCompendium", "reqAttune": true, "entries": [ "This amulet takes the shape of a large golden square. It has red and green gems inlaid on one side and engraved with the image of a pair of wings on the other side. When worn, it protects you from disaster and wards away death.", @@ -64,7 +65,7 @@ "name": "Abyss Ring", "type": "RG", "rarity": "rare", - "source": "SC", + "source": "SteampunkCompendium", "reqAttune": true, "charges": 3, "recharge": "dawn", @@ -74,13 +75,15 @@ "Each gem holds a single charge, for a total of three charges. The ring regains {@dice 1d4+1} expended charges daily at dawn as long as you are not looking at it when it recharges.", "While wearing and attuned to the {@item abyss ring|SC}, you can expend a charge to cast {@spell invisibility} on yourself. Rather than requiring concentration, the spell maintains itself only as long as you can hold your breath. (Follow the rules for holding your breath and suffocation detailed on page 183 of the *Player's Handbook*.)" ], - "attachedSpells": ["invisibility"] + "attachedSpells": [ + "invisibility" + ] } ], "itemProperty": [ { "abbreviation": "Mis", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -96,7 +99,7 @@ }, { "abbreviation": "Pr", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -111,7 +114,7 @@ }, { "abbreviation": "Rel", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -129,7 +132,7 @@ }, { "abbreviation": "LL", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -145,7 +148,7 @@ }, { "abbreviation": "Shell", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -160,7 +163,7 @@ }, { "abbreviation": "Auto", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -191,7 +194,7 @@ }, { "abbreviation": "Bayo", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -205,7 +208,7 @@ }, { "abbreviation": "Bolt", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -219,7 +222,7 @@ }, { "abbreviation": "Burst", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -250,7 +253,7 @@ }, { "abbreviation": "Bulky", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -264,7 +267,7 @@ }, { "abbreviation": "Scatter", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -279,7 +282,7 @@ }, { "abbreviation": "Hid", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -293,7 +296,7 @@ }, { "abbreviation": "NL", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -307,7 +310,7 @@ }, { "abbreviation": "AdF", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, "entries": [ { @@ -324,7 +327,7 @@ "baseitem": [ { "name": "Bullet", - "source": "SC", + "source": "SteampunkCompendium", "value": 150, "weight": 0.1, "type": "A", @@ -332,7 +335,7 @@ }, { "name": "Bullets (10)", - "source": "SC", + "source": "SteampunkCompendium", "value": 1500, "weight": 1, "type": "A", @@ -346,7 +349,7 @@ }, { "name": "Fuel", - "source": "SC", + "source": "SteampunkCompendium", "value": 200, "weight": 0.6, "type": "A", @@ -354,7 +357,7 @@ }, { "name": "Fuel (10)", - "source": "SC", + "source": "SteampunkCompendium", "value": 2000, "weight": 6, "type": "A", @@ -368,7 +371,7 @@ }, { "name": "Gunpowder & Lead Ball", - "source": "SC", + "source": "SteampunkCompendium", "value": 50, "weight": 0.05, "type": "A", @@ -376,7 +379,7 @@ }, { "name": "Gunpowder & Lead Balls (20)", - "source": "SC", + "source": "SteampunkCompendium", "value": 1000, "weight": 1, "type": "A", @@ -390,7 +393,7 @@ }, { "name": "Pellet Shot", - "source": "SC", + "source": "SteampunkCompendium", "value": 50, "weight": 0.05, "type": "A", @@ -398,7 +401,7 @@ }, { "name": "Pellet Shots (20)", - "source": "SC", + "source": "SteampunkCompendium", "value": 1000, "weight": 1, "type": "A", @@ -412,7 +415,7 @@ }, { "name": "Slug", - "source": "SC", + "source": "SteampunkCompendium", "value": 200, "weight": 0.1, "type": "A", @@ -420,7 +423,7 @@ }, { "name": "Slugs (10)", - "source": "SC", + "source": "SteampunkCompendium", "value": 2000, "weight": 1, "type": "A", @@ -435,7 +438,7 @@ { "name": "Derringer", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 2, "dmg1": "1d6", @@ -458,101 +461,148 @@ { "name": "Derringer", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 2, "dmg1": "1d6", "dmgType": "P", - "property": ["A", "Pr", "Hid", "Rel", "L", "Mis"], + "property": [ + "A", + "Pr", + "Hid", + "Rel", + "L", + "Mis" + ], "range": "20/40", "value": 25000, "rarity": "none", "reload": 2, "misfire": 3, "firearm": true, - "entries": ["A small, easily concealed firearm ideal for close-range defense."] + "entries": [ + "A small, easily concealed firearm ideal for close-range defense." + ] }, { "name": "Dragoon", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 4, "dmg1": "1d8", "dmgType": "B", - "property": ["A", "Pr", "Rel", "Mis"], + "property": [ + "A", + "Pr", + "Rel", + "Mis" + ], "range": "30/90", "value": 30000, "rarity": "none", "reload": 6, "misfire": 4, "firearm": true, - "entries": ["A heavier pistol with a larger caliber, designed for mounted troops."], + "entries": [ + "A heavier pistol with a larger caliber, designed for mounted troops." + ], "ammoType": "gunpowder & lead ball|sc" }, { "name": "Flintlock Pistol", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 3, "dmg1": "1d8", "dmgType": "P", - "property": ["A", "Pr", "L", "Rel", "Mis"], + "property": [ + "A", + "Pr", + "L", + "Rel", + "Mis" + ], "range": "30/60", "value": 20000, "rarity": "none", "reload": 1, "misfire": 4, "firearm": true, - "entries": ["A standard-issue pistol using flintlock mechanism, common among soldiers."], + "entries": [ + "A standard-issue pistol using flintlock mechanism, common among soldiers." + ], "ammoType": "gunpowder & lead ball|sc" }, { "name": "Pepperbox", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 4, "dmg1": "2d4", "dmgType": "P", - "property": ["A", "Pr", "LL", "Mis"], + "property": [ + "A", + "Pr", + "LL", + "Mis" + ], "range": "30/60", "value": 45000, "rarity": "none", "longload": 8, "misfire": 6, "firearm": true, - "entries": ["A revolver with multiple barrels, allowing for several shots before reloading."], + "entries": [ + "A revolver with multiple barrels, allowing for several shots before reloading." + ], "ammoType": "gunpowder & lead ball|sc" }, { "name": "Arquebus", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 13, "dmg1": "2d4", "dmgType": "P", - "property": ["A", "Pr", "2H", "LL", "Bulky", "H", "Mis"], + "property": [ + "A", + "Pr", + "2H", + "LL", + "Bulky", + "H", + "Mis" + ], "range": "50/150", "value": 20000, "rarity": "none", "longload": 1, "misfire": 4, "firearm": true, - "entries": ["A redimentary form of long gun, requiring setup and support to fire accurately."], + "entries": [ + "A redimentary form of long gun, requiring setup and support to fire accurately." + ], "ammoType": "gunpowder & lead ball|sc" }, { "name": "Blunderbuss", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 7, "dmg1": "1d10", "dmgType": "B", - "property": ["A", "Pr", "LL", "Mis", "Scatter"], + "property": [ + "A", + "Pr", + "LL", + "Mis", + "Scatter" + ], "range": "20/50", "value": 90000, "rarity": "none", @@ -560,288 +610,408 @@ "misfire": 3, "scatter": "1d8", "firearm": true, - "entries": ["A firearm with a wide muzzle, notorious for its ability to scatter shot over a wide area."], + "entries": [ + "A firearm with a wide muzzle, notorious for its ability to scatter shot over a wide area." + ], "ammoType": "pellet shot|sc" }, { "name": "Musket", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 10, "dmg1": "2d6", "dmgType": "P", - "property": ["A", "Pr", "2H", "LL", "Mis"], + "property": [ + "A", + "Pr", + "2H", + "LL", + "Mis" + ], "range": "70/200", "value": 50000, "rarity": "none", "longload": 1, "misfire": 5, "firearm": true, - "entries": ["A long-range firearm favored for its accuracy and power at a distance."], + "entries": [ + "A long-range firearm favored for its accuracy and power at a distance." + ], "ammoType": "gunpowder & lead ball|sc" }, { "name": "Wheellock Gun", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 5, "dmg1": "1d10", "dmgType": "P", - "property": ["A", "Pr", "2H", "LL", "Mis"], + "property": [ + "A", + "Pr", + "2H", + "LL", + "Mis" + ], "range": "40/160", "value": 40000, "rarity": "none", "longload": 1, "misfire": 2, "firearm": true, - "entries": ["An advanced firearm, using a wheellock mechanism for more reliable ignition."], + "entries": [ + "An advanced firearm, using a wheellock mechanism for more reliable ignition." + ], "ammoType": "gunpowder & lead ball|sc" }, { "name": "Colt Revolver", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 2, "dmg1": "1d10", "dmgType": "P", - "property": ["A", "Rel", "L"], + "property": [ + "A", + "Rel", + "L" + ], "range": "40/100", "value": 100000, "rarity": "none", "reload": 6, "firearm": true, - "entries": ["A reliable revolver known for its balance and ease of use, popular among adventurers and lawmen."], + "entries": [ + "A reliable revolver known for its balance and ease of use, popular among adventurers and lawmen." + ], "ammoType": "bullet|sc" }, { "name": "Magnum", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 3, "dmg1": "2d6", "dmgType": "P", - "property": ["A", "Rel"], + "property": [ + "A", + "Rel" + ], "range": "60/120", "value": 115000, "rarity": "none", "reload": 8, "firearm": true, - "entries": ["A powerful handgun with a large caliber, delivering devastating damage at longer ranges."], + "entries": [ + "A powerful handgun with a large caliber, delivering devastating damage at longer ranges." + ], "ammoType": "bullet|sc" }, { "name": "Sawn-Off Shotgun", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 4, "dmg1": "3d4", "dmgType": "B", - "property": ["A", "Rel", "Scatter"], + "property": [ + "A", + "Rel", + "Scatter" + ], "range": "20/40", "value": 120000, "rarity": "none", "reload": 4, "firearm": true, "scatter": "1d6", - "entries": ["A modified shotgun with a shortened barrel, spreading its shot over a wider area."] + "entries": [ + "A modified shotgun with a shortened barrel, spreading its shot over a wider area." + ] }, { "name": "Lever-Action Rifle", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 10, "dmg1": "2d10", "dmgType": "P", - "property": ["A", "2H", "LL"], + "property": [ + "A", + "2H", + "LL" + ], "range": "100/200", "value": 150000, "rarity": "none", "longload": 6, "firearm": true, - "entries": ["A rifle featuring a lever-action mechanism, allowing for quick shooting and reloading."], + "entries": [ + "A rifle featuring a lever-action mechanism, allowing for quick shooting and reloading." + ], "ammoType": "bullet|sc" }, { "name": "Single-Shot Rifle", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 6, "dmg1": "3d6", "dmgType": "P", - "property": ["A", "2H", "Rel"], + "property": [ + "A", + "2H", + "Rel" + ], "range": "150/300", "value": 135000, "rarity": "none", "reload": 1, "firearm": true, - "entries": ["A long-range rifle designed for precision shots, typically used by sharpshooters."], + "entries": [ + "A long-range rifle designed for precision shots, typically used by sharpshooters." + ], "ammoType": "bullet|sc" }, { "name": "Shotgun", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 7, "dmg1": "2d8", "dmgType": "B", - "property": ["A", "2H", "Scatter", "Shell"], + "property": [ + "A", + "2H", + "Scatter", + "Shell" + ], "range": "30/60", "value": 200000, "rarity": "none", "shellload": 6, "scatter": "1d8", "firearm": true, - "entries": ["A standard shotgun capable of firing shells loaded with multiple pellets, effective at close range."], + "entries": [ + "A standard shotgun capable of firing shells loaded with multiple pellets, effective at close range." + ], "ammoType": "pellet shot|sc" }, { "name": "Automatic Pistol", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 3, "dmg1": "2d6", "dmgType": "P", - "property": ["A", "Rel", "L", "AdF", "Auto"], + "property": [ + "A", + "Rel", + "L", + "AdF", + "Auto" + ], "range": "40/120", "value": 210000, "rarity": "none", "reload": 18, "firearm": true, - "entries": ["A sidearm capable of firing multiple rounds rapidly with a single pull of the trigger."] + "entries": [ + "A sidearm capable of firing multiple rounds rapidly with a single pull of the trigger." + ] }, { "name": "Burst Pistol", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 3, "dmg1": "1d10", "dmgType": "P", - "property": ["A", "Rel", "L", "AdF", "Burst"], + "property": [ + "A", + "Rel", + "L", + "AdF", + "Burst" + ], "range": "30/90", "value": 210000, "rarity": "none", "reload": 15, "firearm": true, - "entries": ["This pistol is designed to shoot several rounds in quick succession."] + "entries": [ + "This pistol is designed to shoot several rounds in quick succession." + ] }, { "name": "Revolver", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 3, "dmg1": "2d8", "dmgType": "P", - "property": ["A", "L", "AdF", "Shell"], + "property": [ + "A", + "L", + "AdF", + "Shell" + ], "range": "50/180", "value": 220000, "rarity": "none", "longload": 6, "firearm": true, - "entries": ["A revolver known for its reliability and ease of use, ideal for quick drawing."] + "entries": [ + "A revolver known for its reliability and ease of use, ideal for quick drawing." + ] }, { "name": "Hand Cannon", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 4, "dmg1": "2d6", "dmgType": "P", - "property": ["A", "H", "AdF", "Shell"], + "property": [ + "A", + "H", + "AdF", + "Shell" + ], "range": "60/200", "value": 270000, "rarity": "none", "longload": 6, "firearm": true, - "entries": ["A large, heavy pistol that delivers powerful shots, known for its significant stopping power."] + "entries": [ + "A large, heavy pistol that delivers powerful shots, known for its significant stopping power." + ] }, { "name": "Automatic Pistol", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 3, "dmg1": "2d6", "dmg2": "6d4", "dmgType": "P", - "property": ["A", "Rel", "L", "AdF", "Auto"], + "property": [ + "A", + "Rel", + "L", + "AdF", + "Auto" + ], "range": "40/120", "value": 210000, "rarity": "none", "reload": 18, "firearm": true, - "entries": ["A sidearm capable of firing multiple rounds rapidly with a single pull of the trigger."] + "entries": [ + "A sidearm capable of firing multiple rounds rapidly with a single pull of the trigger." + ] }, { "name": "Burst Pistol", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 3, "dmg1": "1d10", "dmg2": "3d8", "dmgType": "P", - "property": ["A", "Rel", "L", "AdF", "Burst"], + "property": [ + "A", + "Rel", + "L", + "AdF", + "Burst" + ], "range": "30/90", "value": 210000, "rarity": "none", "reload": 15, "firearm": true, - "entries": ["This pistol is designed to shoot several rounds in quick succession."] + "entries": [ + "This pistol is designed to shoot several rounds in quick succession." + ] }, { "name": "Revolver", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 3, "dmg1": "2d8", "dmgType": "P", - "property": ["A", "L", "AdF", "Shell"], + "property": [ + "A", + "L", + "AdF", + "Shell" + ], "range": "50/180", "value": 220000, "rarity": "none", "shellload": 6, "firearm": true, - "entries": ["A revolver known for its reliability and ease of use, ideal for quick drawing."] + "entries": [ + "A revolver known for its reliability and ease of use, ideal for quick drawing." + ] }, { "name": "Hand Cannon", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 4, "dmg1": "2d6", "dmgType": "P", - "property": ["A", "H", "AdF", "Shell"], + "property": [ + "A", + "H", + "AdF", + "Shell" + ], "range": "60/200", "value": 270000, "rarity": "none", "shellload": 6, "firearm": true, - "entries": ["A large, heavy pistol that delivers powerful shots, known for its significant stopping power."] + "entries": [ + "A large, heavy pistol that delivers powerful shots, known for its significant stopping power." + ] }, { "name": "Automatic Rifle", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 8, "dmg1": "2d8", "dmg2": "6d6", "dmgType": "P", - "property": ["A", "Rel", "AdF", "Auto", "2H"], + "property": [ + "A", + "Rel", + "AdF", + "Auto", + "2H" + ], "range": "90/300", "value": 350000, "rarity": "none", @@ -854,13 +1024,19 @@ { "name": "Burst Rifle", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 8, "dmg1": "1d12", "dmg2": "3d12", "dmgType": "P", - "property": ["A", "Rel", "AdF", "Burst", "2H"], + "property": [ + "A", + "Rel", + "AdF", + "Burst", + "2H" + ], "range": "90/300", "value": 350000, "rarity": "none", @@ -873,13 +1049,19 @@ { "name": "Double Barrel Shotgun", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 11, "dmg1": "2d6", "dmg2": "1d8", "dmgType": "B", - "property": ["A", "AdF", "Shell", "Scatter", "2H"], + "property": [ + "A", + "AdF", + "Shell", + "Scatter", + "2H" + ], "range": "90/300", "value": 240000, "rarity": "none", @@ -887,18 +1069,31 @@ "firearm": true, "entries": [ "A shotgun with two barrels for rapid firing without the need to reload immediately.", - {"type": "entries", "name": "Special", "entries": ["Double barrel shotguns can be fired twice per attack. When you make an attack roll with a double barrel shotgun, you can make two attack rolls at the same creature. The second attack roll is made with disadvantage, and on a hit, you do not add your ability score modifier to the damage of that attack, unless your modifier is negative."]} + { + "type": "entries", + "name": "Special", + "entries": [ + "Double barrel shotguns can be fired twice per attack. When you make an attack roll with a double barrel shotgun, you can make two attack rolls at the same creature. The second attack roll is made with disadvantage, and on a hit, you do not add your ability score modifier to the damage of that attack, unless your modifier is negative." + ] + } ] }, { "name": "Handheld Cannon", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 30, "dmg1": "2d12", "dmgType": "B", - "property": ["A", "AdF", "LD", "2H", "Bulky", "S"], + "property": [ + "A", + "AdF", + "LD", + "2H", + "Bulky", + "S" + ], "range": "60/200", "value": 650000, "rarity": "none", @@ -906,19 +1101,31 @@ "firearm": true, "entries": [ "An exceptionally powerful and heavy firearm, resembling a small cannon that can be carried and fired by a single person.", - {"type": "entries", "name": "Special", "entries": ["Rather than make a regular attack with this weapon, you can use an action to fire the cannon with extreme force. The round shoots forward in a line, which is 5 feet wide and has a length equal to half the cannon's maximum range. Each creature in that line must make a Dexterity saving throw. The DC of this saving throw is equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save, a creature takes 1d12 bludgeoning damage and is knocked prone. On a successful save, a target takes half as much damage and isn't knocked prone. Additionally, handheld cannons are considered siege weapon that has advantage on attacks against structures and always crits on a hit."]} + { + "type": "entries", + "name": "Special", + "entries": [ + "Rather than make a regular attack with this weapon, you can use an action to fire the cannon with extreme force. The round shoots forward in a line, which is 5 feet wide and has a length equal to half the cannon's maximum range. Each creature in that line must make a Dexterity saving throw. The DC of this saving throw is equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save, a creature takes 1d12 bludgeoning damage and is knocked prone. On a successful save, a target takes half as much damage and isn't knocked prone. Additionally, handheld cannons are considered siege weapon that has advantage on attacks against structures and always crits on a hit." + ] + } ] }, { "name": "Tesla Rifle", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 8, "dmg1": "2d8", "dmg2": "4d6", "dmgType": "L", - "property": ["A", "AdF", "Burst", "LL", "2H"], + "property": [ + "A", + "AdF", + "Burst", + "LL", + "2H" + ], "range": "40/120", "value": 350000, "rarity": "none", @@ -931,12 +1138,20 @@ { "name": "Tesla Cannon", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 18, "dmg1": "3d12", "dmgType": "P", - "property": ["A", "AdF", "Bolt", "LL", "2H", "H", "Bulky"], + "property": [ + "A", + "AdF", + "Bolt", + "LL", + "2H", + "H", + "Bulky" + ], "range": "300/1800", "value": 550000, "rarity": "none", @@ -949,13 +1164,18 @@ { "name": "Rifleblade", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 10, "dmg1": "1d12", "dmg2": "1d6", "dmgType": "P", - "property": ["A", "AdF", "Rel", "2H"], + "property": [ + "A", + "AdF", + "Rel", + "2H" + ], "range": "90/300", "value": 500000, "rarity": "none", @@ -975,13 +1195,18 @@ { "name": "Gunlance", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 16, "dmg1": "2d6", "dmg2": "1d12", "dmgType": "P", - "property": ["A", "AdF", "LL", "2H"], + "property": [ + "A", + "AdF", + "LL", + "2H" + ], "range": "70/230", "value": 600000, "rarity": "none", @@ -1001,13 +1226,20 @@ { "name": "Nock Gun", "type": "R", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "martial", "weight": 20, "dmg1": "1d10", "dmg2": "7d4", "dmgType": "P", - "property": ["A", "AdF", "Shell", "2H", "Bulky", "S"], + "property": [ + "A", + "AdF", + "Shell", + "2H", + "Bulky", + "S" + ], "range": "70/210", "value": 550000, "rarity": "none", @@ -1027,12 +1259,17 @@ { "name": "Garrote Wire", "type": "M", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 0, "dmg1": "1d4", "dmgType": "S", - "property": ["F", "L", "2H", "S"], + "property": [ + "F", + "L", + "2H", + "S" + ], "value": 10, "rarity": "none", "entries": [ @@ -1048,36 +1285,47 @@ { "name": "Riding Crop", "type": "M", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 1, "dmg1": "1d4", "dmgType": "S", - "property": ["L"], + "property": [ + "L" + ], "value": 150, "rarity": "none" }, { "name": "Sap", "type": "M", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 2, "dmg1": "1d4", "dmgType": "B", - "property": ["F", "L", "Hid", "NL"], + "property": [ + "F", + "L", + "Hid", + "NL" + ], "value": 100, "rarity": "none" }, { "name": "Cestus", "type": "M", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 1, "dmg1": "1d4", "dmgType": "B", - "property": ["F", "L", "S"], + "property": [ + "F", + "L", + "S" + ], "value": 500, "rarity": "none", "entries": [ @@ -1094,24 +1342,32 @@ { "name": "Brass Knuckles", "type": "M", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 2, "dmg1": "1d4", "dmgType": "B", - "property": ["L", "Hid"], + "property": [ + "L", + "Hid" + ], "value": 1000, "rarity": "none" }, { "name": "Stiletto Knife", "type": "M", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 1, "dmg1": "1d4", "dmgType": "P", - "property": ["F", "L", "Hid", "T"], + "property": [ + "F", + "L", + "Hid", + "T" + ], "range": "20/60", "value": 2000, "rarity": "none", @@ -1122,37 +1378,48 @@ { "name": "Switch Blade", "type": "M", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 1, "dmg1": "1d6", "dmgType": "P", - "property": ["L", "Hid"], + "property": [ + "L", + "Hid" + ], "value": 3000, "rarity": "none", "entries": [ "A knife with a spring-loaded blade. Small, easy to conceal... and illegal in many cities." - ] + ] }, { "name": "War Scythe", "type": "M", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 6, "dmg1": "1d10", "dmgType": "S", - "property": ["F", "H", "2H"], + "property": [ + "F", + "H", + "2H" + ], "value": 2000, "rarity": "none" }, { "name": "Walking Cane", "type": "M", - "source": "SC", + "source": "SteampunkCompendium", "weaponCategory": "simple", "weight": 4, - "property": ["Hid", "Vst", "S"], + "property": [ + "Hid", + "Vst", + "S" + ], "dmg1": "1d8", "dmg2": "1d10", "dmgType": "B", @@ -1172,7 +1439,7 @@ "spell": [ { "name": "Averer's Awakening", - "source": "SC", + "source": "SteampunkCompendium", "level": 7, "school": "T", "time": [ @@ -1220,7 +1487,7 @@ }, { "name": "Baleful Eversion", - "source": "SC", + "source": "SteampunkCompendium", "level": 4, "school": "T", "time": [ @@ -1238,7 +1505,7 @@ }, "components": { "s": true, - "m": "a wishbone" + "m": "a wishbone" }, "duration": [ { @@ -1261,12 +1528,16 @@ "With a burst of transforming energy and a squelch of blood, you turn a creature you can see within range inside out, then immediately back to its previous form. The sudden inversion of their body is painful and disorienting, but causes no lasting damage.", "The creature must make a Constitution saving throw. On a failed save, it takes {@damage 6d8} necrotic damage and becomes {@condition stunned} until the start of its next turn. On a success, it takes half as much damage on a success and isn't {@condition stunned}." ], - "damageInflict": ["necrotic"], - "savingThrow": ["constitution"] + "damageInflict": [ + "necrotic" + ], + "savingThrow": [ + "constitution" + ] }, { "name": "Barlow's Warning Shot", - "source": "SC", + "source": "SteampunkCompendium", "level": 1, "school": "I", "time": [ @@ -1309,11 +1580,13 @@ "entries": [ "A creature within range suddenly hears a gunshot whiz just overhead, compelling it to get out of the way for its own safety. The creature must succeed on a Wisdom saving throw or immediately use its reaction to fall {@condition prone}. A creature that has already used its reaction or cannot take its reaction is unaffected by this spell." ], - "savingThrow": ["wisdom"] + "savingThrow": [ + "wisdom" + ] }, { "name": "Black Bullet", - "source": "SC", + "source": "SteampunkCompendium", "level": 0, "school": "N", "time": [ @@ -1359,8 +1632,12 @@ "If a bullet is attached to a creature, it takes 1d4 necrotic damage at the start of each of its turns. Any creature can remove a bullet attached to a creature by spending its action to do so; alternatively, a target affected by a bullet can cause it to wither away by succeeding a Constitution saving throw at the end of its turn.", "This spell's damage on subsequent turns increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4)." ], - "savingThrow": ["constitution"], - "damageInflict": ["necrotic"], + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "necrotic" + ], "scalingLevelDice": { "label": "necrotic damage", "scaling": { @@ -1373,7 +1650,7 @@ }, { "name": "Black Bullet", - "source": "SC", + "source": "SteampunkCompendium", "level": 0, "school": "N", "time": [ @@ -1415,8 +1692,12 @@ "If a bullet is attached to a creature, it takes {@damage 1d4} necrotic damage at the start of each of its turns. Any creature can remove a bullet attached to a creature by spending its action to do so; alternatively, a target affected by a bullet can cause it to wither away by succeeding a Constitution saving throw at the end of its turn.", "This spell's damage on subsequent turns increases by {@damage 1d4} when you reach 5th level ({@damage 2d4}), 11th level ({@damage 3d4}), and 17th level ({@damage 4d4})." ], - "savingThrow": ["constitution"], - "damageInflict": ["necrotic"], + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "necrotic" + ], "scalingLevelDice": { "label": "necrotic damage", "scaling": { @@ -1429,7 +1710,7 @@ }, { "name": "Blood-Lightning Bullet", - "source": "SC", + "source": "SteampunkCompendium", "level": 0, "school": "T", "time": [ @@ -1473,7 +1754,9 @@ "As part of the action used to cast this spell, you must make a ranged attack with a firearm against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and blood-red lightning leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes lightning damage equal to your spellcasting ability modifier.", "This spell's damage increases when you reach higher levels. At 5th level, the ammunition deals an extra {@damage 1d8} lightning damage to the target, and the lightning damage to the second creature increases to {@damage 1d8} + your spellcasting ability modifier. Both damage rolls increase by {@damage 1d8} at 11th level and 17th level." ], - "damageInflict": ["lightning"], + "damageInflict": [ + "lightning" + ], "scalingLevelDice": { "label": "lightning damage", "scaling": { @@ -1486,7 +1769,7 @@ }, { "name": "Bubble Shield", - "source": "SC", + "source": "SteampunkCompendium", "level": 4, "school": "V", "time": [ @@ -1541,7 +1824,7 @@ }, { "name": "Card Throw", - "source": "SC", + "source": "SteampunkCompendium", "level": 0, "school": "C", "time": [ @@ -1570,7 +1853,7 @@ "fromClassList": [ { "name": "Card Master", - "source": "SC" + "source": "SteampunkCompendium" } ] }, @@ -1578,27 +1861,100 @@ "You conjure and then throw a magical card that is filled with energy. Roll a d6 to determine the color of the card, then make a ranged spell attack against the target. On a hit, the target takes damage based on the color of the card:", { "type": "table", - "colLabels": ["{@dice d6}", "Color", "Damage Type"], - "colStyles": ["col-2 text-center", "col-5", "col-5"], + "colLabels": [ + "{@dice d6}", + "Color", + "Damage Type" + ], + "colStyles": [ + "col-2 text-center", + "col-5", + "col-5" + ], "rows": [ - [{"type": "cell", "roll": {"exact": 1}}, "Red", "Fire"], - [{"type": "cell", "roll": {"exact": 2}}, "Orange", "Acid"], - [{"type": "cell", "roll": {"exact": 3}}, "Yellow", "Lightning"], - [{"type": "cell", "roll": {"exact": 4}}, "Green", "Poison"], - [{"type": "cell", "roll": {"exact": 5}}, "Blue", "Cold"], - [{"type": "cell", "roll": {"exact": 6}}, "Violet", "Psychic"] + [ + { + "type": "cell", + "roll": { + "exact": 1 + } + }, + "Red", + "Fire" + ], + [ + { + "type": "cell", + "roll": { + "exact": 2 + } + }, + "Orange", + "Acid" + ], + [ + { + "type": "cell", + "roll": { + "exact": 3 + } + }, + "Yellow", + "Lightning" + ], + [ + { + "type": "cell", + "roll": { + "exact": 4 + } + }, + "Green", + "Poison" + ], + [ + { + "type": "cell", + "roll": { + "exact": 5 + } + }, + "Blue", + "Cold" + ], + [ + { + "type": "cell", + "roll": { + "exact": 6 + } + }, + "Violet", + "Psychic" + ] ] }, "On a roll of 1-5, the amount of damage the target takes is equal to 1d6 + your spellcasting ability modifier. On a roll of 6, the target takes 1d6 damage, then must succeed on a Constitution saving throw or become {@condition blinded} until the end of its next turn.", "The spell creates more than one card when you reach higher level: two cards at 5th level, three cards at 11th level, and four at 17th level. You can direct the cards at the same target or at different ones. Make a separate attack roll and d6 roll for each card." ], - "savingThrow": ["constitution"], - "damageInflict": ["fire", "acid", "lightning", "poison", "cold", "psychic"], - "conditionInflict": ["blinded"] + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "fire", + "acid", + "lightning", + "poison", + "cold", + "psychic" + ], + "conditionInflict": [ + "blinded" + ] }, { "name": "Chromatic Wave", - "source": "SC", + "source": "SteampunkCompendium", "level": 6, "school": "V", "time": [ @@ -1626,7 +1982,7 @@ "fromClassList": [ { "name": "Card Master", - "source": "SC" + "source": "SteampunkCompendium" }, { "name": "Sorcerer", @@ -1642,13 +1998,24 @@ "You charge up and release a wave of magical energy charged with elemental power.", "Choose two damage types from either acid, cold, fire, lightning, poison, or thunder. Each creature you choose within 30 feet of you must make a Dexterity saving throw. On a failed save, a creature takes {@damage 5d6} damage of the first chosen type, {@damage 5d6} damage of the second chosen type, and is {@condition stunned} until the beginning of your next turn. On a successful save, it takes half as much damage and isn't {@condition stunned}." ], - "savingThrow": ["dexterity"], - "damageInflict": ["acid", "cold", "fire", "lightning", "poison", "thunder"], - "conditionInflict": ["stunned"] + "savingThrow": [ + "dexterity" + ], + "damageInflict": [ + "acid", + "cold", + "fire", + "lightning", + "poison", + "thunder" + ], + "conditionInflict": [ + "stunned" + ] }, { "name": "Conjure Firing Squad", - "source": "SC", + "source": "SteampunkCompendium", "level": 5, "school": "C", "time": [ @@ -1686,12 +2053,16 @@ "Choose a creature within range. As you do, ten spirits appear and form a line facing the opponent, spreading out to your left and right, leaving you in the center. The line of spirits spreads out to fill a space as wide as 20 feet (10 feet on each side of you); however, the spirits are unaffected if there is not enough room for them all. The spirits are intangible and cannot be interacted with.", "The spirits all fire their rifles a single time before disappearing, forcing the target to make a Dexterity saving throw. The target takes {@damage 10d6} piercing damage on a failed save, or half as much damage on a successful one." ], - "savingThrow": ["dexterity"], - "damageInflict": ["piercing"] + "savingThrow": [ + "dexterity" + ], + "damageInflict": [ + "piercing" + ] }, { "name": "Conjure Flak Jacket", - "source": "SC", + "source": "SteampunkCompendium", "level": 1, "school": "C", "time": [ @@ -1738,7 +2109,7 @@ }, { "name": "Create Fuel", - "source": "SC", + "source": "SteampunkCompendium", "level": 3, "school": "C", "time": [ @@ -1781,7 +2152,7 @@ }, { "name": "Cryobomb", - "source": "SC", + "source": "SteampunkCompendium", "level": 8, "school": "V", "time": [ @@ -1819,7 +2190,7 @@ "fromClassList": [ { "name": "Card Master", - "source": "SC" + "source": "SteampunkCompendium" }, { "name": "Sorcerer", @@ -1840,13 +2211,20 @@ "This spell's base damage is {@damage 8d6} and its base paralysis time is 1 round. If at the end of your turn the bead has not yet detonated, the damage increases by {@damage 1d6} and the paralysis increases by 1 round.", "If the glowing bead is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the bead to explode in a freezing storm of ice. On a successful save, the creature can throw the bead up to 40 feet. When it strikes a creature or a solid object, the spell ends, and the bead explodes. The cold freezes objects in the area and puts out nonmagical flames." ], - "savingThrow": ["constitution", "dexterity"], - "damageInflict": ["cold"], - "conditionInflict": ["paralyzed"] + "savingThrow": [ + "constitution", + "dexterity" + ], + "damageInflict": [ + "cold" + ], + "conditionInflict": [ + "paralyzed" + ] }, { "name": "Cryostasis", - "source": "SC", + "source": "SteampunkCompendium", "level": 2, "school": "E", "time": [ @@ -1875,7 +2253,7 @@ "fromClassList": [ { "name": "Card Master", - "source": "SC" + "source": "SteampunkCompendium" }, { "name": "Sorcerer", @@ -1899,12 +2277,16 @@ ] } ], - "savingThrow": ["constitution"], - "damageInflict": ["cold"] + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "cold" + ] }, { "name": "Daring Ditty", - "source": "SC", + "source": "SteampunkCompendium", "level": 1, "school": "E", "time": [ @@ -1955,7 +2337,7 @@ }, { "name": "Echolocate", - "source": "SC", + "source": "SteampunkCompendium", "level": 1, "school": "D", "time": [ @@ -2016,7 +2398,7 @@ }, { "name": "Efficaciousness", - "source": "SC", + "source": "SteampunkCompendium", "level": 3, "school": "T", "time": [ @@ -2051,7 +2433,7 @@ }, { "name": "Sorcerer", - "source": "SC" + "source": "SteampunkCompendium" }, { "name": "Wizard", @@ -2068,7 +2450,7 @@ }, { "name": "Find the Trajectory", - "source": "SC", + "source": "SteampunkCompendium", "level": 1, "school": "D", "time": [ @@ -2120,7 +2502,7 @@ }, { "name": "Forceful Bullet", - "source": "SC", + "source": "SteampunkCompendium", "level": 0, "school": "T", "time": [ @@ -2172,7 +2554,7 @@ }, { "name": "Fortify", - "source": "SC", + "source": "SteampunkCompendium", "level": 2, "school": "A", "time": [ @@ -2183,7 +2565,9 @@ ], "range": { "type": "point", - "distance": {"type": "touch"} + "distance": { + "type": "touch" + } }, "components": { "s": true, @@ -2222,11 +2606,17 @@ "entries": [ "You draw runes onto the skin and clothing of a willing creature. The runes glow with protective magic that wards them from debilitating effects. The first time the target would be subjected to the paralyzed, petrified, prone, restrained, or stunned condition due to an attack, spell, or effect, if it is not at 0 hit points, it ignores that condition instead, and the spell ends." ], - "conditionImmune": ["paralyzed", "petrified", "prone", "restrained", "stunned"] + "conditionImmune": [ + "paralyzed", + "petrified", + "prone", + "restrained", + "stunned" + ] }, { "name": "Ghost Bullets", - "source": "SC", + "source": "SteampunkCompendium", "level": 4, "school": "T", "time": [ @@ -2237,7 +2627,9 @@ ], "range": { "type": "point", - "distance": {"type": "self"} + "distance": { + "type": "self" + } }, "components": { "v": true, @@ -2287,7 +2679,7 @@ }, { "name": "Glassing Beam", - "source": "SC", + "source": "SteampunkCompendium", "level": 9, "school": "V", "time": [ @@ -2338,11 +2730,16 @@ "Choose a point within range. You summon forth a large, white-orange pulsating beam in a 30-foot-radius, 50,000-foot-high column centered on that point. Creatures that start their turn within that area or enter it for the first time take {@damage 5d10} fire damage, {@damage 5d10} force damage, {@damage 5d10} necrotic damage, and {@damage 5d10} radiant damage. After two rounds, the beam turns the surface struck by it into cracked and jagged glass, destroying plants and objects that aren't being worn or carried. This turns the area into difficult terrain that is extraordinarily painful to cross. Any creature that moves more than half its speed on this terrain takes {@damage 2d10} piercing damage. Structures hit by this beam take double the damage from this spell.", "You must use your action to maintain the beam; if you fail to do so, your concentration on the spell immediately ends. While you are doing so, your movement speed is 0 and you have disadvantage on Dexterity saving throws. You can use your bonus action to move the beam up to 20 feet in any direction." ], - "damageInflict": ["fire", "force", "necrotic", "radiant"] + "damageInflict": [ + "fire", + "force", + "necrotic", + "radiant" + ] }, { "name": "Hydraulic Beam", - "source": "SC", + "source": "SteampunkCompendium", "level": 3, "school": "V", "time": [ @@ -2372,7 +2769,7 @@ "fromClassList": [ { "name": "Card Master", - "source": "SC" + "source": "SteampunkCompendium" }, { "name": "Sorcerer", @@ -2396,13 +2793,19 @@ ] } ], - "savingThrow": ["strength"], - "damageInflict": ["bludgeoning"], - "conditionInflict": ["prone"] + "savingThrow": [ + "strength" + ], + "damageInflict": [ + "bludgeoning" + ], + "conditionInflict": [ + "prone" + ] }, { "name": "Ice Bayonet", - "source": "SC", + "source": "SteampunkCompendium", "level": 1, "school": "C", "time": [ @@ -2413,7 +2816,9 @@ ], "range": { "type": "point", - "distance": {"type": "touch"} + "distance": { + "type": "touch" + } }, "components": { "s": true, @@ -2464,11 +2869,14 @@ ] } ], - "damageInflict": ["piercing", "cold"] + "damageInflict": [ + "piercing", + "cold" + ] }, { "name": "Instant Cover", - "source": "SC", + "source": "SteampunkCompendium", "level": 0, "school": "A", "time": [ @@ -2522,7 +2930,7 @@ }, { "name": "Ironwood Aegis", - "source": "SC", + "source": "SteampunkCompendium", "level": 2, "school": "C", "time": [ @@ -2533,7 +2941,9 @@ ], "range": { "type": "point", - "distance": {"type": "self"} + "distance": { + "type": "self" + } }, "components": { "v": true, @@ -2575,7 +2985,7 @@ }, { "name": "Jinx", - "source": "SC", + "source": "SteampunkCompendium", "level": 1, "school": "E", "time": [ @@ -2624,7 +3034,7 @@ }, { "name": "Magnetize", - "source": "SC", + "source": "SteampunkCompendium", "level": 2, "school": "T", "time": [ @@ -2662,7 +3072,7 @@ }, { "name": "Card Master", - "source": "SC" + "source": "SteampunkCompendium" } ] }, @@ -2685,12 +3095,16 @@ ] } ], - "savingThrow": ["constitution"], - "damageInflict": ["force"] + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "force" + ] }, { "name": "Mindrending Bullet", - "source": "SC", + "source": "SteampunkCompendium", "level": 0, "school": "E", "time": [ @@ -2750,7 +3164,7 @@ }, { "name": "Obfuscate", - "source": "SC", + "source": "SteampunkCompendium", "level": 2, "school": "I", "time": [ @@ -2761,7 +3175,9 @@ ], "range": { "type": "point", - "distance": {"type": "touch"} + "distance": { + "type": "touch" + } }, "components": { "v": true, @@ -2798,7 +3214,7 @@ }, { "name": "Over Shield", - "source": "SC", + "source": "SteampunkCompendium", "level": 4, "school": "A", "time": [ @@ -2861,11 +3277,17 @@ ] } ], - "damageResist": ["acid", "cold", "fire", "lightning", "thunder"] + "damageResist": [ + "acid", + "cold", + "fire", + "lightning", + "thunder" + ] }, { "name": "Poison Gas", - "source": "SC", + "source": "SteampunkCompendium", "level": 1, "school": "N", "time": [ @@ -2900,7 +3322,7 @@ "fromClassList": [ { "name": "Card Master", - "source": "SC" + "source": "SteampunkCompendium" }, { "name": "Cleric", @@ -2938,13 +3360,19 @@ ] } ], - "savingThrow": ["constitution"], - "damageInflict": ["poison"], - "conditionInflict": ["poisoned"] + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "poison" + ], + "conditionInflict": [ + "poisoned" + ] }, { "name": "Power Word Blind", - "source": "SC", + "source": "SteampunkCompendium", "level": 7, "school": "E", "time": [ @@ -2992,12 +3420,16 @@ "You speak a word of power, causing an inky black miasma to fill the vision of a single target you can see within range. If the target has 150 hit points or fewer, it is {@condition blinded}. Otherwise, the spell has no effect.", "The {@condition blinded} target must make a Constitution saving throw at the end of each of its turns. On a successful save, this effect ends." ], - "savingThrow": ["constitution"], - "conditionInflict": ["blinded"] + "savingThrow": [ + "constitution" + ], + "conditionInflict": [ + "blinded" + ] }, { "name": "Quick Load", - "source": "SC", + "source": "SteampunkCompendium", "level": 3, "school": "C", "time": [ @@ -3040,7 +3472,7 @@ }, { "name": "Rime Fang", - "source": "SC", + "source": "SteampunkCompendium", "level": 3, "school": "C", "time": [ @@ -3088,13 +3520,19 @@ ] } ], - "savingThrow": ["constitution"], - "damageInflict": ["cold"], - "conditionInflict": ["exhaustion"] + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "cold" + ], + "conditionInflict": [ + "exhaustion" + ] }, { "name": "Rotting Shot", - "source": "SC", + "source": "SteampunkCompendium", "level": 3, "school": "N", "time": [ @@ -3105,7 +3543,9 @@ ], "range": { "type": "point", - "distance": {"type": "self"} + "distance": { + "type": "self" + } }, "components": { "v": true, @@ -3145,12 +3585,16 @@ ] } ], - "savingThrow": ["constitution"], - "damageInflict": ["necrotic"] + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "necrotic" + ] }, { "name": "Rust Shut", - "source": "SC", + "source": "SteampunkCompendium", "level": 2, "school": "T", "time": [ @@ -3208,12 +3652,17 @@ ] } ], - "savingThrow": ["constitution", "strength"], - "conditionInflict": ["restrained"] + "savingThrow": [ + "constitution", + "strength" + ], + "conditionInflict": [ + "restrained" + ] }, { "name": "Searing Smoke", - "source": "SC", + "source": "SteampunkCompendium", "level": 3, "school": "T", "time": [ @@ -3279,12 +3728,17 @@ ] } ], - "savingThrow": ["constitution"], - "damageInflict": ["fire", "acid"] + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "fire", + "acid" + ] }, { "name": "Shackles of Pain", - "source": "SC", + "source": "SteampunkCompendium", "level": 2, "school": "N", "time": [ @@ -3323,7 +3777,7 @@ }, { "name": "Card Master", - "source": "SC" + "source": "SteampunkCompendium" }, { "name": "Sorcerer", @@ -3339,11 +3793,13 @@ "As you speak this incantation, a glowing red chain emerges from your chest, lashing out like a snake at your target to bind your essences together. Choose a creature you can see within range. An unwilling creature can make a Constitution saving throw to avoid this spell's effects. On a successful save, the chain misses and the spell ends. On a failed save, the chain attaches to the creature's body. It is ethereal and does not restrict movement, but while it is attached, whenever you take damage, the creature takes the same amount of damage.", "At the end of each of the attached creature's turns for the duration, it can try to remove the chain by retrying the Constitution saving throw. On a successful save, the chain is removed and the spell ends." ], - "savingThrow": ["constitution"] + "savingThrow": [ + "constitution" + ] }, { "name": "Sight Line", - "source": "SC", + "source": "SteampunkCompendium", "level": 5, "school": "E", "time": [ @@ -3393,11 +3849,13 @@ "A bright red pinpoint of light appears on the body a creature you can see within range, targeting one of its vital areas. For the duration of the spell, ranged weapon attacks made against that creature have advantage, as long as the attack is made within the maximum range of the weapon used to make the attack.", "At the start of the creature's turn, it can make a Perception check against your spell save DC to notice the dot. Once it does, it can use its action to make a Dexterity saving throw to move out of the way of the light, ending the spell on a successful save." ], - "savingThrow": ["dexterity"] + "savingThrow": [ + "dexterity" + ] }, { "name": "Spiritual Firearm", - "source": "SC", + "source": "SteampunkCompendium", "level": 2, "school": "E", "time": [ @@ -3472,12 +3930,17 @@ ] } ], - "savingThrow": ["dexterity"], - "damageInflict": ["piercing", "bludgeoning"] + "savingThrow": [ + "dexterity" + ], + "damageInflict": [ + "piercing", + "bludgeoning" + ] }, { "name": "Spontaneous Combustion", - "source": "SC", + "source": "SteampunkCompendium", "level": 3, "school": "T", "time": [ @@ -3515,7 +3978,7 @@ }, { "name": "Card Master", - "source": "SC" + "source": "SteampunkCompendium" }, { "name": "Wizard", @@ -3536,12 +3999,16 @@ ] } ], - "savingThrow": ["constitution"], - "damageInflict": ["fire"] + "savingThrow": [ + "constitution" + ], + "damageInflict": [ + "fire" + ] }, { "name": "Steam Burst", - "source": "SC", + "source": "SteampunkCompendium", "level": 2, "school": "E", "time": [ @@ -3585,13 +4052,20 @@ "You cause a blast of superheated steam to form in an area filling a 10-foot cube in front of you. The steam scalds and burns each creature within the area, forcing them to make a Dexterity saving throw. On a failed save, a creature takes {@damage 4d6} fire damage and must succeed an additional Constitution saving throw or gain one level of {@condition exhaustion}, as the steam burn causes damage to internal organs. This level of exhaustion is removed once the creature has any amount of hit points restored.", "On a successful Dexterity saving throw, a creature takes half as much fire damage and doesn't have to make the Constitution save." ], - "savingThrow": ["dexterity", "constitution"], - "damageInflict": ["fire"], - "conditionInflict": ["exhaustion"] + "savingThrow": [ + "dexterity", + "constitution" + ], + "damageInflict": [ + "fire" + ], + "conditionInflict": [ + "exhaustion" + ] }, { "name": "Tailwind", - "source": "SC", + "source": "SteampunkCompendium", "level": 3, "school": "C", "time": [ @@ -3640,7 +4114,7 @@ }, { "name": "Vortex", - "source": "SC", + "source": "SteampunkCompendium", "level": 4, "school": "C", "time": [ @@ -3691,13 +4165,20 @@ "Any creature that starts its turn within 5 feet of the vortex must succeed a Strength saving throw or be pulled into an unoccupied space within its boundaries. If there is no unoccupied space in the vortex, the creature is not pulled in.", "The vortex dissipates harmlessly if you do not maintain concentration on this spell for the full duration. However, at the start of your turn on the fourth round, the spell ends as the vortex implodes, releasing a massive amount of arcane energy. Anyone within the vortex's area when this happens must make a Dexterity saving throw. On a failed save, a creature takes {@damage 4d10} force damage and is knocked {@condition prone}. On a successful save, it takes half as much damage and is not knocked {@condition prone}." ], - "savingThrow": ["strength", "dexterity"], - "damageInflict": ["force"], - "conditionInflict": ["knocked prone"] + "savingThrow": [ + "strength", + "dexterity" + ], + "damageInflict": [ + "force" + ], + "conditionInflict": [ + "knocked prone" + ] }, { "name": "Wall of Denial", - "source": "SC", + "source": "SteampunkCompendium", "level": 2, "school": "A", "time": [ @@ -3757,11 +4238,13 @@ ] } ], - "savingThrow": ["strength"] + "savingThrow": [ + "strength" + ] }, { "name": "Warp Metal", - "source": "SC", + "source": "SteampunkCompendium", "level": 3, "school": "T", "time": [ @@ -3816,19 +4299,26 @@ "This distortion reduces the effectiveness of metal weapons and armor, weakening their physical structure. If you target a melee weapon with this spell, it deals half its normal damage. If you target a piece of armor, roll {@dice 1d4} and apply the result as a penalty to the AC granted by the item. If you target a shield, it only provides a +1 bonus to AC, instead of any other bonus it would provide. Any item with ballistics resistance loses it for the duration of the spell.", "If the object you touch is being held or carried by a creature, it can make a Dexterity saving throw to shift the object out of your grasp. If the creature is wearing the object, such as a piece of armor, the creature has disadvantage on this saving throw." ], - "savingThrow": ["dexterity"] + "savingThrow": [ + "dexterity" + ] } ], "vehicle": [ { "name": "Cargo Ship", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 5000, "cost": 30000, "size": "G", - "dimensions": ["50 ft.", "260 ft."], - "terrain": ["air"], + "dimensions": [ + "50 ft.", + "260 ft." + ], + "terrain": [ + "air" + ], "pace": 2, "fluff": { "entries": [ @@ -3838,13 +4328,18 @@ }, { "name": "Carrier Ship", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 1700, "cost": 23000, "size": "G", - "dimensions": ["35 ft.", "250 ft."], - "terrain": ["air"], + "dimensions": [ + "35 ft.", + "250 ft." + ], + "terrain": [ + "air" + ], "pace": 2, "fluff": { "entries": [ @@ -3854,13 +4349,18 @@ }, { "name": "Explorer's Ship", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 500, "cost": 20000, "size": "G", - "dimensions": ["60 ft.", "30 ft."], - "terrain": ["air"], + "dimensions": [ + "60 ft.", + "30 ft." + ], + "terrain": [ + "air" + ], "pace": 4, "fluff": { "entries": [ @@ -3870,13 +4370,18 @@ }, { "name": "Feathered Galley", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 100, "cost": 63000, "size": "G", - "dimensions": ["35 ft.", "80 ft."], - "terrain": ["air"], + "dimensions": [ + "35 ft.", + "80 ft." + ], + "terrain": [ + "air" + ], "pace": 4, "fluff": { "entries": [ @@ -3886,13 +4391,18 @@ }, { "name": "Longship", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 1.2, "cost": 16000, "size": "G", - "dimensions": ["35 ft.", "150 ft."], - "terrain": ["air"], + "dimensions": [ + "35 ft.", + "150 ft." + ], + "terrain": [ + "air" + ], "pace": 4, "fluff": { "entries": [ @@ -3902,13 +4412,18 @@ }, { "name": "Personal Vessel", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 0.3, "cost": 5000, "size": "G", - "dimensions": ["30 ft.", "15 ft."], - "terrain": ["air"], + "dimensions": [ + "30 ft.", + "15 ft." + ], + "terrain": [ + "air" + ], "pace": 3, "fluff": { "entries": [ @@ -3918,13 +4433,18 @@ }, { "name": "Merchant Ship", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 1.25, "cost": 12000, "size": "G", - "dimensions": ["25 ft.", "50 ft."], - "terrain": ["air"], + "dimensions": [ + "25 ft.", + "50 ft." + ], + "terrain": [ + "air" + ], "pace": 2, "fluff": { "entries": [ @@ -3934,12 +4454,17 @@ }, { "name": "Skyboard", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "cost": 2000, "size": "M", - "dimensions": ["5 ft.", "5 ft."], - "terrain": ["air"], + "dimensions": [ + "5 ft.", + "5 ft." + ], + "terrain": [ + "air" + ], "pace": 2, "fluff": { "entries": [ @@ -3949,13 +4474,18 @@ }, { "name": "Warship", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 300, "cost": 30000, "size": "G", - "dimensions": ["25 ft.", "80 ft."], - "terrain": ["air"], + "dimensions": [ + "25 ft.", + "80 ft." + ], + "terrain": [ + "air" + ], "pace": 5, "fluff": { "entries": [ @@ -3965,13 +4495,18 @@ }, { "name": "Sky Yacht", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 1.5, "cost": 40000, "size": "G", - "dimensions": ["35 ft.", "80 ft."], - "terrain": ["air"], + "dimensions": [ + "35 ft.", + "80 ft." + ], + "terrain": [ + "air" + ], "pace": 3, "fluff": { "entries": [ @@ -3981,13 +4516,18 @@ }, { "name": "Zeppelin", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 1000, "cost": 45000, "size": "G", - "dimensions": ["20 ft.", "150 ft."], - "terrain": ["air"], + "dimensions": [ + "20 ft.", + "150 ft." + ], + "terrain": [ + "air" + ], "pace": 4, "fluff": { "entries": [ @@ -3997,13 +4537,18 @@ }, { "name": "War Zeppelin", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 800, "cost": 70000, "size": "G", - "dimensions": ["20 ft.", "150 ft."], - "terrain": ["air"], + "dimensions": [ + "20 ft.", + "150 ft." + ], + "terrain": [ + "air" + ], "pace": 4, "fluff": { "entries": [ @@ -4013,13 +4558,18 @@ }, { "name": "Aerial Screw", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 0.3, "cost": 500, "size": "L", - "dimensions": ["5 ft.", "10 ft."], - "terrain": ["air"], + "dimensions": [ + "5 ft.", + "10 ft." + ], + "terrain": [ + "air" + ], "pace": 1.5, "fluff": { "entries": [ @@ -4029,13 +4579,18 @@ }, { "name": "Alchemical Dragon", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 0.8, "cost": 100000, "size": "G", - "dimensions": ["20 ft.", "75 ft."], - "terrain": ["air"], + "dimensions": [ + "20 ft.", + "75 ft." + ], + "terrain": [ + "air" + ], "pace": 6, "fluff": { "entries": [ @@ -4045,13 +4600,18 @@ }, { "name": "Glider", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 0.3, "cost": 150, "size": "L", - "dimensions": ["10 ft.", "10 ft."], - "terrain": ["air"], + "dimensions": [ + "10 ft.", + "10 ft." + ], + "terrain": [ + "air" + ], "pace": 4, "fluff": { "entries": [ @@ -4061,12 +4621,17 @@ }, { "name": "Ornithopter", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "cost": 500, "size": "M", - "dimensions": ["5 ft.", "5 ft."], - "terrain": ["air"], + "dimensions": [ + "5 ft.", + "5 ft." + ], + "terrain": [ + "air" + ], "pace": 1.5, "fluff": { "entries": [ @@ -4076,13 +4641,18 @@ }, { "name": "Zephyr", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 0.5, "cost": 50000, "size": "G", - "dimensions": ["10 ft.", "70 ft."], - "terrain": ["air"], + "dimensions": [ + "10 ft.", + "70 ft." + ], + "terrain": [ + "air" + ], "pace": 4, "fluff": { "entries": [ @@ -4092,48 +4662,58 @@ }, { "name": "Arcane Engine", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, - "upgradeType": ["SHP:M"], + "upgradeType": [ + "SHP:M" + ], "entries": [ "A unique blend of science and magic created this powerful engine. Arcane engines do not produce heat in the same way alchemical or steam engines do, and their fewer moving parts lead to fewer breakdowns, but maintenance requires the constant attention of powerful spellcasters, and a midair collision between two vehicles running arcane engines is far more disastrous." ] }, { "name": "Alchemical Engine", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, - "upgradeType": ["SHP:M"], + "upgradeType": [ + "SHP:M" + ], "entries": [ "Powerful but high on fuel consumption, these engines burn a very precise blend of chemicals to generate power. The fuel must be created by skilled crafters knowledgeable in the alchemical arts. Its production requires a successful DC 20 Intelligence (Alchemist's tools) check. On a failed check, the fuel is either completely nonvolatile or could cause the ship's engines to fail or even explode catastrophically." ] }, { "name": "Steam Engine", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, - "upgradeType": ["SHP:M"], + "upgradeType": [ + "SHP:M" + ], "entries": [ "The most basic of all the engines, this engine is the namesake of the current age. It is powered by two things - water and heat. Regardless of configuration, steam engines consist of a large boiler filled with water, hundreds of pounds of coal to bring the water to temperature, and a condenser to minimize the loss of energy to the open air. Steam-powered vehicles typically require a full crew to power and steer, and their construction has many points of failure requiring skilled technicians to repair." ] }, { "name": "Solar Sails", - "source": "SC", + "source": "SteampunkCompendium", "page": 0, - "upgradeType": ["SHP:M"], + "upgradeType": [ + "SHP:M" + ], "entries": [ "These sails are made using powerful enchantments and are much more expensive than your average canvas, costing up to 5,000 gp a sail. Despite the cost, many a sailor will argue their incredible utility, as the sails themselves absorb solar energy and output power, eliminating the need for an engine almost entirely." ] }, { "name": "Caravan", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 500, "cost": 100, "size": "L", - "terrain": ["land"], + "terrain": [ + "land" + ], "pace": 3, "fluff": { "entries": [ @@ -4144,12 +4724,14 @@ }, { "name": "Carriage", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capPassenger": 4, "cost": 100, "size": "L", - "terrain": ["land"], + "terrain": [ + "land" + ], "pace": 3, "fluff": { "entries": [ @@ -4160,12 +4742,14 @@ }, { "name": "Cart", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCargo": 0.3, "cost": 15, "size": "M", - "terrain": ["land"], + "terrain": [ + "land" + ], "pace": 4, "fluff": { "entries": [ @@ -4176,25 +4760,31 @@ }, { "name": "Monowheel", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capPassenger": 1, "cost": 1000, "size": "M", - "terrain": ["land"], + "terrain": [ + "land" + ], "pace": 6, "fluff": { - "entries": ["This is a one-wheeled single-track vehicle similar to a unicycle. However, instead of sitting above the wheel as in a unicycle, the rider sits within it. Steering is accomplished by leaning within the moving vehicle, though this is difficult to do at speed or on difficult terrain."] + "entries": [ + "This is a one-wheeled single-track vehicle similar to a unicycle. However, instead of sitting above the wheel as in a unicycle, the rider sits within it. Steering is accomplished by leaning within the moving vehicle, though this is difficult to do at speed or on difficult terrain." + ] } }, { "name": "Small Car", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capPassenger": 4, "cost": 750, "size": "L", - "terrain": ["land"], + "terrain": [ + "land" + ], "pace": 10, "fluff": { "entries": [ @@ -4206,12 +4796,14 @@ }, { "name": "Large Car", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capPassenger": 8, "cost": 2000, "size": "L", - "terrain": ["land"], + "terrain": [ + "land" + ], "pace": 20, "fluff": { "entries": [ @@ -4223,12 +4815,14 @@ }, { "name": "Clockwork Tank", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCrew": 6, "cost": 100000, "size": "H", - "terrain": ["land"], + "terrain": [ + "land" + ], "pace": 5, "fluff": { "entries": [ @@ -4240,12 +4834,14 @@ }, { "name": "Steam Tank", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capCrew": 8, "cost": 7200, "size": "H", - "terrain": ["land"], + "terrain": [ + "land" + ], "pace": 3, "fluff": { "entries": [ @@ -4257,12 +4853,14 @@ }, { "name": "Steam Engine", - "source": "SC", + "source": "SteampunkCompendium", "vehicleType": "SHIP", "capPassenger": 300, "cost": 10000, "size": "G", - "terrain": ["land"], + "terrain": [ + "land" + ], "pace": 18, "fluff": { "entries": [ @@ -4274,8 +4872,10 @@ "optionalfeature": [ { "name": "Pact of the Firearm", - "source": "SC", - "featureType": ["PB"], + "source": "SteampunkCompendium", + "featureType": [ + "PB" + ], "entries": [ "Some warlocks summon blades into their waiting hands to cut down their foes. Others rely on their patron to fuel arcane incantations; still others manifest their connection to their patron in the form of a familiar. You, however, have taken a slightly different approach.", "You can use your action to create a pact weapon in your empty hand. You can choose the form that this firearm takes each time you create it. You are proficient with it while you wield it. This firearm counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. This firearm uses a magical reserve of ammunition supplied by your patron that does not run out. You still have to reload it, however.", @@ -4285,212 +4885,306 @@ }, { "name": "First Impressions", - "source": "SC", - "featureType": ["EI"], - "entries": ["You have a knack for making an impression in combat. Add your Charisma modifier to your initiative rolls."] + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "You have a knack for making an impression in combat. Add your Charisma modifier to your initiative rolls." + ] }, { "name": "Blast & Shoot", - "source": "SC", - "featureType": ["EI"], - "entries": ["When you cast eldritch blast, you can attack with your pact weapon as a bonus action."], - "prerequisite": [{ - "level": { - "level": 5, - "class": { - "name": "Warlock" - } - }, - "pact": "Pact of the Firearm", - "spell": ["eldritch blast#c"] - }] + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "When you cast eldritch blast, you can attack with your pact weapon as a bonus action." + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Warlock" + } + }, + "pact": "Pact of the Firearm", + "spell": [ + "eldritch blast#c" + ] + } + ] }, { "name": "Gunstorm", - "source": "SC", - "featureType": ["EI"], - "entries": ["You can attack twice when you take the attack action on your turn using your pact weapon."], - "prerequisite": [{ - "level": { - "level": 5, - "class": { - "name": "Warlock" - } - }, - "pact": "Pact of the Firearm" - }] + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "You can attack twice when you take the attack action on your turn using your pact weapon." + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Warlock" + } + }, + "pact": "Pact of the Firearm" + } + ] }, { "name": "Improved Pact Weapon", - "source": "SC", - "featureType": ["EI"], - "entries": ["Any weapon you create using your pact feature is a +1 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon."], - "prerequisite": [{ - "level": { - "level": 5, - "class": { - "name": "Warlock" - } - }, - "pact": "Pact of the Firearm" - }] + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "Any weapon you create using your pact feature is a +1 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon." + ], + "prerequisite": [ + { + "level": { + "level": 5, + "class": { + "name": "Warlock" + } + }, + "pact": "Pact of the Firearm" + } + ] }, { "name": "Show of Force", - "source": "SC", - "featureType": ["EI"], - "entries": ["You can use your Charisma modifier, instead of your Dexterity modifier, for your attack and damage rolls for your pact weapon."], - "prerequisite": [{ - "pact": "Pact of the Firearm", - "level": { - "level": 9, - "class": { - "name": "Warlock" + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "You can use your Charisma modifier, instead of your Dexterity modifier, for your attack and damage rolls for your pact weapon." + ], + "prerequisite": [ + { + "pact": "Pact of the Firearm", + "level": { + "level": 9, + "class": { + "name": "Warlock" + } } } - }] + ] }, { "name": "Superior Pact Weapon", - "source": "SC", - "featureType": ["EI"], - "entries": ["Any weapon you create using your pact feature is a +2 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon."], - "prerequisite": [{ - "pact": "Pact of the Firearm", - "level": { - "level": 9, - "class": { - "name": "Warlock" + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "Any weapon you create using your pact feature is a +2 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon." + ], + "prerequisite": [ + { + "pact": "Pact of the Firearm", + "level": { + "level": 9, + "class": { + "name": "Warlock" + } } } - }] + ] }, { "name": "Draining Shot", - "source": "SC", - "featureType": ["EI"], - "entries": ["When you make a successful shot against a creature with your pact firearm, you can choose to drain that creature of life and transfer it to you. A dark crimson line leads back to the barrel of your gun, giving you temporary HP equal to half the amount of damage dealt."], - "prerequisite": [{ - "pact": "Pact of the Firearm", - "level": { - "level": 11, - "class": { - "name": "Warlock" + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "When you make a successful shot against a creature with your pact firearm, you can choose to drain that creature of life and transfer it to you. A dark crimson line leads back to the barrel of your gun, giving you temporary HP equal to half the amount of damage dealt." + ], + "prerequisite": [ + { + "pact": "Pact of the Firearm", + "level": { + "level": 11, + "class": { + "name": "Warlock" + } } } - }] + ] }, { "name": "Greater Pact Firearm", - "source": "SC", - "featureType": ["EI"], - "entries": ["You can summon a special firearm when you invoke your pact weapon as part of your Pact of the Firearm feature. You can change your current weapon to become one of these special firearms when you take this invocation."], - "prerequisite": [{ - "level": { - "level": 13, - "class": { - "name": "Warlock" + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "You can summon a special firearm when you invoke your pact weapon as part of your Pact of the Firearm feature. You can change your current weapon to become one of these special firearms when you take this invocation." + ], + "prerequisite": [ + { + "level": { + "level": 13, + "class": { + "name": "Warlock" + } } } - }] + ] }, { "name": "Customized Pact Weapon", - "source": "SC", - "featureType": ["EI"], - "entries": ["Any firearm you create using your Pact of the Firearm feature can start with one Attachment or Custom Part of your choice that can be used with it. This invocation doesn't affect a magic weapon you transformed into your pact weapon."], - "prerequisite": [{ - "pact": "Pact of the Firearm", - "level": { - "level": 13, - "class": { - "name": "Warlock" + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "Any firearm you create using your Pact of the Firearm feature can start with one Attachment or Custom Part of your choice that can be used with it. This invocation doesn't affect a magic weapon you transformed into your pact weapon." + ], + "prerequisite": [ + { + "pact": "Pact of the Firearm", + "level": { + "level": 13, + "class": { + "name": "Warlock" + } } } - }] + ] }, { "name": "Eldritch Strike", - "source": "SC", - "featureType": ["EI"], - "entries": ["When you cast eldritch blast, you can use a bonus action to make a weapon attack."], - "prerequisite": [{ - "pact": "Pact of the Firearm", - "level": { - "level": 9, - "class": { - "name": "Warlock" - } - }, - "spell": ["eldritch blast#c"] - }] + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "When you cast eldritch blast, you can use a bonus action to make a weapon attack." + ], + "prerequisite": [ + { + "pact": "Pact of the Firearm", + "level": { + "level": 9, + "class": { + "name": "Warlock" + } + }, + "spell": [ + "eldritch blast#c" + ] + } + ] }, { "name": "Ultimate Pact Weapon", - "source": "SC", - "featureType": ["EI"], - "entries": ["Any weapon you create using your pact feature is a +3 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon."], - "prerequisite": [{ - "pact": "Pact of the Firearm", - "level": { - "level": 15, - "class": { - "name": "Warlock" + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "Any weapon you create using your pact feature is a +3 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon." + ], + "prerequisite": [ + { + "pact": "Pact of the Firearm", + "level": { + "level": 15, + "class": { + "name": "Warlock" + } } } - }] + ] }, { "name": "Eldritch Storm", - "source": "SC", - "featureType": ["EI"], - "entries": ["You can concentrate the eldritch blast cantrip through the barrel of your pact weapon, focusing the crackling beams into one large ray of magical force. Make a ranged spell attack roll. If the attack hits, roll four eldritch blast damage rolls. Add your Dexterity modifier to the damage of this attack."], - "prerequisite": [{ - "pact": "Pact of the Firearm", - "level": { - "level": 18, - "class": { - "name": "Warlock" - } - }, - "spell": ["eldritch blast#c"] - }] + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "You can concentrate the eldritch blast cantrip through the barrel of your pact weapon, focusing the crackling beams into one large ray of magical force. Make a ranged spell attack roll. If the attack hits, roll four eldritch blast damage rolls. Add your Dexterity modifier to the damage of this attack." + ], + "prerequisite": [ + { + "pact": "Pact of the Firearm", + "level": { + "level": 18, + "class": { + "name": "Warlock" + } + }, + "spell": [ + "eldritch blast#c" + ] + } + ] }, { "name": "Sly Sniper", - "source": "SC", - "featureType": ["EI"], - "entries": ["You can create an arquebus (or a heavy rifle if firearms are prominent, or when you reach 13th level) forged from a spindly wood, whose barrel is bright brass adorned with ornate carvings. Vines are wrapped around the gun's length. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional 2d8 poison damage to the target per spell level, and make the creature charmed by you until the end of your next turn."], - "prerequisite": [{ - "patron": "The Archfey", - "pact": "Pact of the Firearm" - }] + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "You can create an arquebus (or a heavy rifle if firearms are prominent, or when you reach 13th level) forged from a spindly wood, whose barrel is bright brass adorned with ornate carvings. Vines are wrapped around the gun's length. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional 2d8 poison damage to the target per spell level, and make the creature charmed by you until the end of your next turn." + ], + "prerequisite": [ + { + "patron": "The Archfey", + "pact": "Pact of the Firearm" + } + ] }, { "name": "Grasp of The Ancient One", - "source": "SC", - "featureType": ["EI"], - "entries": ["You can create a blunderbuss (or shotgun if firearms are prominent, or when you reach 13th level) made from black, inky marble and sickly, green-colored steel that seems to glow. Spectral tentacles writhe around the barrel of the shotgun, with slurping sounds following every shot you make with it. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional 2d8 psychic damage to the target per spell level, and make the creature frightened of you until the end of your next turn."], - "prerequisite": [{ - "pact": "Pact of the Firearm", - "patron": "The Great Old One" - }] + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "You can create a blunderbuss (or shotgun if firearms are prominent, or when you reach 13th level) made from black, inky marble and sickly, green-colored steel that seems to glow. Spectral tentacles writhe around the barrel of the shotgun, with slurping sounds following every shot you make with it. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional 2d8 psychic damage to the target per spell level, and make the creature frightened of you until the end of your next turn." + ], + "prerequisite": [ + { + "pact": "Pact of the Firearm", + "patron": "The Great Old One" + } + ] }, { "name": "Wrath of The Inferno", - "source": "SC", - "featureType": ["EI"], - "entries": ["You can create a musket (or a rifle if firearms are prominent, or when you reach 13th level) forged in the fires of Pandemonium. Its wood is black, unbreakable charcoal, and its barrel is blood red. Flames seem to surround the trigger that doesn't hurt you when you put your finger inside it. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional {@damage 2d8} fire damage to the target per spell level that ignores resistance and immunity."], - "prerequisite": [{ - "patron": "The Fiend", - "pact": "Pact of the Firearm" - }] + "source": "SteampunkCompendium", + "featureType": [ + "EI" + ], + "entries": [ + "You can create a musket (or a rifle if firearms are prominent, or when you reach 13th level) forged in the fires of Pandemonium. Its wood is black, unbreakable charcoal, and its barrel is blood red. Flames seem to surround the trigger that doesn't hurt you when you put your finger inside it. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional {@damage 2d8} fire damage to the target per spell level that ignores resistance and immunity." + ], + "prerequisite": [ + { + "patron": "The Fiend", + "pact": "Pact of the Firearm" + } + ] } ], "feat": [ { "name": "Tinkerer", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "You are inquisitive and insightful when it comes to looking at and modifying a device's inner workings. You gain the following benefits:", { @@ -4509,7 +5203,7 @@ }, { "name": "Will of Iron", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { "other": "suffered and recovered from long-term madness or insanity" @@ -4521,7 +5215,7 @@ }, { "name": "Akimbo Master", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "You master the art of wielding two firearms at once. You gain the following benefits:", { @@ -4536,11 +5230,15 @@ }, { "name": "Artilleryman", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { "level": 16, - "ability": [{"str": 15}] + "ability": [ + { + "str": 15 + } + ] } ], "entries": [ @@ -4549,10 +5247,14 @@ }, { "name": "Bayoneteer", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { - "proficiency": [{"weapon": "firearms"}] + "proficiency": [ + { + "weapon": "firearms" + } + ] } ], "entries": [ @@ -4562,7 +5264,7 @@ }, { "name": "Close Quarters Shooter", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "You have trained yourself in the delicate art of using ranged weapons in close quarters combat. You get the following benefits:", { @@ -4577,11 +5279,14 @@ }, { "name": "Dirty Fighting", - "source": "SC", + "source": "SteampunkCompendium", "ability": [ { "choose": { - "from": ["str", "dex"], + "from": [ + "str", + "dex" + ], "amount": 1 } } @@ -4604,10 +5309,14 @@ }, { "name": "Draconic Fervor", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { - "race": [{"name": "kobold"}], + "race": [ + { + "name": "kobold" + } + ], "level": 4 } ], @@ -4645,7 +5354,7 @@ }, { "name": "Dueling Expert", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { "other": "Duelist fighting style or Gun Duelist gun tactic" @@ -4665,11 +5374,14 @@ }, { "name": "Firearms Enthusiast", - "source": "SC", + "source": "SteampunkCompendium", "ability": [ { "choose": { - "from": ["str", "dex"], + "from": [ + "str", + "dex" + ], "amount": 1 } } @@ -4686,10 +5398,15 @@ }, { "name": "Fossilized", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { - "race": [{"name": "awakened undead", "subrace": "skeleton"}] + "race": [ + { + "name": "awakened undead", + "subrace": "skeleton" + } + ] } ], "entries": [ @@ -4698,10 +5415,15 @@ }, { "name": "Ghostly Magic", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { - "race": [{"name": "awakened undead", "subrace": "ghost"}] + "race": [ + { + "name": "awakened undead", + "subrace": "ghost" + } + ] } ], "entries": [ @@ -4711,7 +5433,12 @@ ], "additionalSpells": [ { - "ability": {"choose": ["cha", "wis"]}, + "ability": { + "choose": [ + "cha", + "wis" + ] + }, "innate": { "_": { "rest": { @@ -4730,7 +5457,7 @@ }, { "name": "Gremlin", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "You're particularly good at seeking out and finding the weakness in gears, drive mechanisms, and the like, and can confidently disable a mechanical device with a single fell swoop, if you so desire.", "As a bonus action, you may make an Intelligence ({@skill Investigation}) check to attempt to identify the weakness of a mechanical device or construct. If you can find such a weakness, you may make a Sleight of Hand check, attack roll, or other similar means to attempt to take advantage of this weakness, at the DM's discretion." @@ -4738,7 +5465,7 @@ }, { "name": "Vicious Augmentation", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { "other": "one or more limbs replaced with a prosthetic, proficiency with tinker's tools (or access to a qualified craftsman)" @@ -4778,7 +5505,7 @@ }, { "name": "Superior Marksman", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "You have perfected the art of the patient, precise kill. When you wield a heavy firearm that has either a telescopic sight or longshot sight equipped on it, you get the following benefits:", { @@ -4792,10 +5519,14 @@ }, { "name": "Shar's Favor", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { - "race": [{"name": "shadar-kai"}] + "race": [ + { + "name": "shadar-kai" + } + ] } ], "entries": [ @@ -4804,7 +5535,7 @@ }, { "name": "Scattershot Master", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "You have mastered getting the most effect out of firearms with the scatter property. You get the following benefits:", { @@ -4819,7 +5550,7 @@ }, { "name": "Riot Breaker", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { "other": "Proficiency with shields" @@ -4832,11 +5563,14 @@ }, { "name": "Pistol Whipper", - "source": "SC", + "source": "SteampunkCompendium", "ability": [ { "choose": { - "from": ["str", "dex"], + "from": [ + "str", + "dex" + ], "amount": 1 } } @@ -4848,7 +5582,7 @@ }, { "name": "Musketeer", - "source": "SC", + "source": "SteampunkCompendium", "ability": [ { "dex": 1 @@ -4867,7 +5601,7 @@ }, { "name": "Mounted Shooting", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "While you are riding a mount or driving a vehicle and aren't incapacitated, you gain the following benefits:", { @@ -4882,7 +5616,7 @@ }, { "name": "Morbid Curiosity", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "You grew up hearing tales of Victorian horrors, and instead of recoiling in fear, you developed an interesting fascination with them. You get the following benefits:", { @@ -4897,7 +5631,7 @@ }, { "name": "Modern Medic", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { "other": "proficiency with doctor's tools or pharmacist's supplies" @@ -4916,14 +5650,14 @@ }, { "name": "Meticulous", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "You keep yourself neatly groomed, your manners are perfect, and your affairs are always in order. If you spend at least one hour after a long rest to prepare yourself for the rest of the day, you may choose one skill from either {@skill Investigation}, {@skill Persuasion}, or {@skill Survival}. You get advantage on checks using the chosen skill until your next long rest, provided you stay within the limits of a city or other sort of civilization." ] }, { "name": "Mechanical Advantage", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { "other": "one or more limbs replaced with a prosthetic" @@ -4943,10 +5677,14 @@ }, { "name": "Lucky Card", - "source": "SC", + "source": "SteampunkCompendium", "prerequisite": [ { - "ability": [{"cha": 13}] + "ability": [ + { + "cha": 13 + } + ] } ], "entries": [ @@ -4957,17 +5695,1001 @@ }, { "name": "Handled with Care", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "You understand the delicate machinery and overall limitations of primitive firearms and know how to handle them to avoid excessive wear, even in the heat of combat. When you make more than two attacks with primitive firearms during your turn, the firearm's misfire count does not increase by 1." ] }, { "name": "Hooligan", - "source": "SC", + "source": "SteampunkCompendium", "entries": [ "With the skills you have obtained with concealed weaponry, you can turn an ordinary encounter into an assassination. Once per encounter, if you have not taken an action or bonus action to attack, and if you are carrying a weapon with the hidden property that you are proficient with, you can use your bonus action to deploy it and make an attack with it. If you do not already have the Sneak Attack class feature, then the attack deals an extra {@damage 2d6} damage." ] } + ], + "class": [ + { + "name": "Card Master", + "source": "SteampunkCompendium", + "hd": { + "number": 1, + "faces": 8 + }, + "proficiency": [ + "int", + "cha" + ], + "spellcastingAbility": "cha", + "casterProgression": "full", + "cantripProgression": [ + 3, + 3, + 3, + 4, + 4, + 4, + 4, + 4, + 4, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5, + 5 + ], + "startingProficiencies": { + "weapons": [ + "simple", + "sidearms and firearms with the scatter property" + ], + "armor": [ + "light" + ], + "tools": [ + "{@item playing card set|phb|Gaming set (playing cards)}" + ], + "skills": [ + { + "choose": { + "from": [ + "acrobatics", + "arcana", + "deception", + "insight", + "intimidation", + "investigation", + "sleight of hand" + ], + "count": 2 + } + } + ] + }, + "startingEquipment": { + "additionalFromBackground": true, + "default": [ + "(a) a {@item light crossbow|phb} and {@item crossbow bolts (20)|phb|20 bolts} or (b) any {@filter simple weapon|items|source=phb|category=basic|type=simple weapon} or (c) a primitive firearm and 20 rounds", + "(a) a {@item scholar's pack} or (b) a {@item dungeoneer's pack|phb}", + "{@item leather armor}, a {@item playing card set}, and two {@item dagger|phb|daggers}" + ] + }, + "multiclassing": { + "requirements": { + "cha": 13 + } + }, + "classTableGroups": [ + { + "colLabels": [ + "@filter Cantrips Known|spells|level=0|class=card master", + "Deck Points", + "Maximum Spell Level" + ], + "rows": [ + [ + 3, + 4, + "1st" + ], + [ + 3, + 6, + "1st" + ], + [ + 4, + 14, + "2nd" + ], + [ + 4, + 17, + "2nd" + ], + [ + 4, + 27, + "3rd" + ], + [ + 4, + 32, + "3rd" + ], + [ + 4, + 38, + "4th" + ], + [ + 4, + 44, + "4th" + ], + [ + 5, + 57, + "5th" + ], + [ + 5, + 64, + "5th" + ], + [ + 5, + 75, + "5th" + ], + [ + 5, + 75, + "5th" + ], + [ + 5, + 85, + "5th" + ], + [ + 5, + 85, + "5th" + ], + [ + 5, + 95, + "5th" + ], + [ + 5, + 95, + "5th" + ], + [ + 5, + 100, + "5th" + ], + [ + 5, + 100, + "5th" + ], + [ + 5, + 100, + "5th" + ], + [ + 5, + 125, + "5th" + ] + ] + } + ], + "classFeatures": [ + "Card Magic|Card Master|SteampunkCompendium|1|SteampunkCompendium", + "Full House|Card Master|SteampunkCompendium|1|SteampunkCompendium", + { + "classFeature": "Following Suit|Card Master|SteampunkCompendium|2|SteampunkCompendium", + "gainSubclassFeature": true + }, + { + "classFeature": "Suit Feature|Card Master|SteampunkCompendium|2|SteampunkCompendium", + "gainSubclassFeature": true + }, + "Cycling|Card Master|SteampunkCompendium|3|SteampunkCompendium", + "Ability Score Improvement|Card Master|SteampunkCompendium|4|SteampunkCompendium", + { + "classFeature": "Suit Feature|Card Master|SteampunkCompendium|6|SteampunkCompendium", + "gainSubclassFeature": true + }, + "Awe Strike|Card Master|SteampunkCompendium|7|SteampunkCompendium", + "Ability Score Improvement|Card Master|SteampunkCompendium|8|SteampunkCompendium", + { + "classFeature": "Suit Feature|Card Master|SteampunkCompendium|10|SteampunkCompendium", + "gainSubclassFeature": true + }, + "Legendary Card|Card Master|SteampunkCompendium|11|SteampunkCompendium", + "Ability Score Improvement|Card Master|SteampunkCompendium|12|SteampunkCompendium", + { + "classFeature": "Suit Feature|Card Master|SteampunkCompendium|14|SteampunkCompendium", + "gainSubclassFeature": true + }, + "Ability Score Improvement|Card Master|SteampunkCompendium|16|SteampunkCompendium", + "Ability Score Improvement|Card Master|SteampunkCompendium|19|SteampunkCompendium", + "Deck of Legends|Card Master|SteampunkCompendium|20|SteampunkCompendium" + ], + "subclassTitle": "Following Suit", + "fluff": [ + { + "name": "Card Master", + "source": "SteampunkCompendium", + "type": "section", + "entries": [ + "An elven woman sits opposite a stuffed-shirt noble, waving her hands over a crystal ball as she plucks cards from the deck in front of her. She whispers tales of woe and misfortune, a terrible fate that will surely occur unless the noble pays the penalty. Sobbing, the noble tears off his gold and jewels, casting them to the ground. The elf smiles, knowing that no matter what cards she had drawn, the result would be to her benefit.", + "An elven woman sits opposite a stuffed-shirt noble, waving her hands over a crystal ball as she plucks cards from the deck in front of her. She whispers tales of woe and misfortune, a terrible fate that will surely occur unless the noble pays the penalty. Sobbing, the noble tears off his gold and jewels, casting them to the ground. The elf smiles, knowing that no matter what cards she had drawn, the result would be to her benefit.", + "Two men dressed in ornate clothing stand on opposite sides of an arena, amid the sounds of cheering spectators. They channel their magics into their decks, ready to pit them against each other in a ritualistic battle for glory, fame... and perhaps blood.", + { + "type": "entries", + "name": "A Different Kind of Magic", + "entries": [ + "A card master is a practitioner of a mystical art that relies on cards as a magical implement. Instead of flimsy wands, clumsy staves, or messy spell components, card masters focus their magical power into their collection of arcane cards, releasing the stored energy in the form of fiery explosions, flashing illusions, and crackling lightning, among other spectacles.", + "Their magic is seen as unorthodox and childish by their peers, who do not understand the intricacies of card magic. Because of this stigma, or perhaps in spite of it, a card master's talents for manipulating magic as well as the people around them is always in demand. Some card masters use their gifts in nomadic solitude, stealing from the unsuspecting or drifting from tavern to tavern to gamble or offering their services as a mercenary. Others flaunt their power in public, seeking out others of their ilk to either collaborate and trade with or to battle for superiority.", + "In combat, a card master's talents are suited to supporting their allies and weakening their enemies through strategic use of their cards. However, in a pinch, a good card master always has an ace up their sleeve, able to unleash a powerful spell to keep an enemy at bay, giving their allies time to regroup... or, perhaps, for the card master themselves to make a clean getaway." + ] + }, + { + "type": "entries", + "name": "Creating a Card Master", + "page": 0, + "entries": [ + "Every card master begins with a small starter set of cards. How did your character obtain this set of cards? Did you have a master you learned from? Did you find them in a ancient ruin, and then experiment with them until you figured out how to use them? Did you have natural talent, or did it come slowly to you after years of practice?", + "What causes you to start adventuring? Are you on a quest to add to your collection? Have you taken on an apprentice to whom you are teaching your art? Or perhaps you simply wish to put your newfound power to the test.", + { + "type": "entries", + "name": "Quick Build", + "entries": [ + "You can make a card master quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Dexterity or Constitution. Second, choose the Charlatan background. Third, choose {@spell card throw}, {@spell minor illusion}, and {@spell light} as your cantrips, and add the following spell cards to your collection: {@spell burning hands}, {@spell color spray}, {@spell disguise self}, and {@spell shield}." + ] + } + ] + } + ] + } + ] + } + ], + "subclass": [ + { + "name": "The Duelist", + "shortName": "Duelist", + "source": "SteampunkCompendium", + "className": "Card Master", + "classSource": "SteampunkCompendium", + "page": 1, + "edition": "classic", + "subclassFeatures": [ + "One with the Cards|Card Master|SteampunkCompendium|Duelist|SteampunkCompendium|2", + "Trump Card|Card Master|SteampunkCompendium|Duelist|SteampunkCompendium|6", + "Spell Resonance|Card Master|SteampunkCompendium|Duelist|SteampunkCompendium|10", + "Duelist's Heart|Card Master|SteampunkCompendium|Duelist|SteampunkCompendium|14" + ] + }, + { + "name": "The Fortune Teller", + "shortName": "Fortune Teller", + "source": "SteampunkCompendium", + "className": "Card Master", + "classSource": "SteampunkCompendium", + "page": 1, + "edition": "classic", + "subclassFeatures": [ + "Scrying Sense|Card Master|SteampunkCompendium|Fortune Teller|SteampunkCompendium|2", + "Portentous Reading|Card Master|SteampunkCompendium|Fortune Teller|SteampunkCompendium|6", + "Forging Fate|Card Master|SteampunkCompendium|Fortune Teller|SteampunkCompendium|10", + "Whispers from Beyond|Card Master|SteampunkCompendium|Fortune Teller|SteampunkCompendium|14" + ] + }, + { + "name": "The Gambler", + "shortName": "Gambler", + "source": "SteampunkCompendium", + "className": "Card Master", + "classSource": "SteampunkCompendium", + "page": 1, + "edition": "classic", + "subclassFeatures": [ + "Up the Sleeve|Card Master|SteampunkCompendium|Gambler|SteampunkCompendium|2", + "Know When to Fold|Card Master|SteampunkCompendium|Gambler|SteampunkCompendium|6", + "Tip the Scales|Card Master|SteampunkCompendium|Gambler|SteampunkCompendium|10", + "All In|Card Master|SteampunkCompendium|Gambler|SteampunkCompendium|14" + ] + }, + { + "name": "The Prestige", + "shortName": "Prestige", + "source": "SteampunkCompendium", + "className": "Card Master", + "classSource": "SteampunkCompendium", + "page": 1, + "edition": "classic", + "subclassFeatures": [ + "Hidden Hand|Card Master|SteampunkCompendium|Prestige|SteampunkCompendium|2", + "Boomerang Card|Card Master|SteampunkCompendium|Prestige|SteampunkCompendium|2", + "No Flash...|Card Master|SteampunkCompendium|Prestige|SteampunkCompendium|6", + "Trick Card|Card Master|SteampunkCompendium|Prestige|SteampunkCompendium|10", + "...All Substance|Card Master|SteampunkCompendium|Prestige|SteampunkCompendium|14" + ] + } + ], + "classFeature": [ + { + "name": "Card Magic", + "source": "SteampunkCompendium", + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 1, + "entries": [ + "Your magic comes from your cards, specially scribed pieces of stiff wood sheets, vellum, or another laminated material, bearing the arcane glyphs required to focus and unleash magical energy.", + { + "type": "entries", + "name": "Cantrips", + "entries": [ + "At 1st level, you know the cantrip {@spell card throw} as well as two other {@filter cantrips|spells|level=0|class=card master} from the card master spell list. You learn additional card master cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Card Master table." + ] + }, + { + "type": "entries", + "name": "Your Growing Card Collection", + "entries": [ + "At 1st level, you have a collection of four 1st-level card master spell cards of your choice. Additionally, each time you gain a card master level, you can add two additional card master spell cards of your choice to your collection. Each of these spell cards must be a spell from the card master spell list whose level is no higher than your Maximum Spell Level, as shown in the column in the Card Master table.", + "You may also come across other spell cards over the course of your travels, either by themselves as one would find a spell scroll, or perhaps by finding another card master who is willing to share their gains with you. It is assumed that card masters have multiple copies of their spell cards that they are willing to trade, so no spells are lost as a result of these trades.", + "Finally, if you find a spell written in a scroll or spell book, if the spell is on the card master spell list, you can create a new spell card for that spell and add it to your collection, using the same rules as that of a wizard's spellbook." + ] + }, + { + "type": "entries", + "name": "Your Deck", + "entries": [ + "The card master, unfortunately, does not have his entire collection of spell cards available to him at all times. He must instead take cards from his collection and create a deck of cards from which to draw his power from in the heat of battle.", + "The cards in your deck determine the spells you will be able to cast that day; therefore, it must be prepared at the completion of a long rest, in much the same way a cleric, druid, or ranger would prepare their daily list of spells. However, your method of preparation is different." + ] + }, + { + "type": "entries", + "name": "Preparing Your Deck", + "entries": [ + "To prepare your deck, you choose a number of spell cards from your collection to add to your deck. Your deck, once complete, will have a total of twenty cards in it.", + "Each card represents a single casting of a spell at its base spell level. If you wish to be able to cast the same spell multiple times, or increase your likelihood of drawing it, you will need to add the card to your deck multiple times. A card master is assumed to have enough copies of the spell cards in their collection to accomodate for this requirement. You may have up to three copies of a single spell card in your deck.", + "Each spell card you add to your deck has a point value based on its spell level, as indicated by the Point Cost table:", + { + "type": "table", + "caption": "Point Cost", + "colLabels": [ + "Spell Level", + "First Copy", + "Each Additional Copy" + ], + "colStyles": [ + "col-4 text-center", + "col-4 text-center", + "col-4 text-center" + ], + "rows": [ + [ + "1st", + "2 points", + "0 points" + ], + [ + "2nd", + "3 points", + "1 point" + ], + [ + "3rd", + "5 points", + "2 points" + ], + [ + "4th", + "6 points", + "3 points" + ], + [ + "5th", + "7 points", + "4 points" + ] + ] + }, + "The total point value of the cards in your deck must not exceed the value stated in the Deck Points column of the Card Master table.", + "There will likely come a point where you cannot create a complete twenty-card deck using the cards in your collection. In that case, any remaining spots in the deck are filled with blank cards worth 0 points." + ] + }, + { + "type": "entries", + "name": "Your Hand", + "entries": [ + "As an action, you may draw a hand of five cards from your deck. This is a representation of the powers from your deck brought to the fore, ready to be unleashed.", + "Cards drawn into your hand are not truly in your actual, physical hand; instead, they float intangibly about your person, circling your body but providing no real cover.", + "When you have used all the cards in your hand, either by casting them or discarding them, you may draw a new hand of five cards as a bonus action. Alternatively, if you do not like the hand dealt to you, you may use your action to \"mulligan\", shuffling your hand into your deck and drawing a new hand consisting of one fewer card than what was shuffled in." + ] + }, + { + "type": "entries", + "name": "Casting Spells", + "entries": [ + "You cast spells from your hand by taking the floating card and channeling energy into it. The card itself drops to your feet, its magic spent, before transporting itself into your discard pile.", + "When you use a spell card to cast a spell, it is done at the lowest possible spell level. However, as part of the same action used to cast the spell, you can discard additional cards from your hand to increase the effective spell level of that spell for this casting. Each card discarded increases the spell level by one, up to your Maximum Spell Level.", + "You may use any card, even a blank card as described above, to cast a card master cantrip you know. When you do so, the card is shuffled into your deck, ready to be drawn again." + ] + }, + { + "type": "entries", + "name": "Your Discard pile", + "entries": [ + "Whether as a result of of casting a spell card or discarding it from your hand, expended spell cards are transported to an extradimensional space known as the discard pile. Cards in this pile are returned to your collection at the end of a long rest." + ] + }, + { + "type": "entries", + "name": "Spellcasting Ability", + "entries": [ + "Charisma is your spellcasting ability for your card master spells, as card magic is fueled by sheer force of will. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a card master spell you cast and when making an attack roll with one.", + { + "type": "abilityDc", + "name": "Spell", + "attributes": [ + "cha" + ] + }, + { + "type": "abilityAttackMod", + "name": "Spell", + "attributes": [ + "cha" + ] + } + ] + }, + { + "type": "entries", + "name": "Spellcasting Focus", + "entries": [ + "Your cards themselves serve as an arcane focus, replacing any material components that do not have a gold value. Your card magic is intrinsically tied to having these cards in your possession; a card master's collection must be kept complete and in good condition at all times." + ] + }, + { + "type": "inset", + "name": "A Deck With Dice?", + "entries": [ + "The easiest way to play as a card master is... well... with cards. Using a deck of standard playing cards as a prop is the simplest way to track what is in your deck, hand, and discard pile. Simply make a note of which card represents which spell.", + "If such a prop is unavailable to you, it is possible to represent the randomness of a deck of cards with a single d20. Keep a list of what spells correspond to what numbers on the dice, 1-20. Whenever you would draw a card, instead roll the d20 once, and mark down which number was rolled.", + "When you roll the dice again, if you get a result that has already been used, simply take the next highest number." + ] + } + ] + }, + { + "name": "Full House", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 1, + "entries": [ + "At 1st level, as you practice your card magic, you become adept at drawing out every bit of magic you can from the cards you use. Once per day, when you finish a short rest, you can choose five cards in your discard pile and shuffle them back into your deck." + ] + }, + { + "name": "Following Suit", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 2, + "entries": [ + "When you reach 2nd level, you choose a suit from the list of known suits: the Duelist, the Fortune Teller, the Gambler, and the Prestige. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level." + ] + }, + { + "name": "Suit Feature", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 2, + "entries": [ + "{@i 2nd-level card master feature}", + "You gain a feature granted by your chosen suit." + ] + }, + { + "name": "Cycling", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 3, + "entries": [ + "At 3rd level, you have become more efficient with the way you manipulate your deck to bring forth the cards you wish to use. As a bonus action, you can discard a blank card from your hand and draw a new card to replace it." + ] + }, + { + "name": "Ability Score Improvement", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 4, + "entries": [ + "When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Suit Feature", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 6, + "entries": [ + "{@i 6th-level card master feature}", + "You gain a feature granted by your chosen suit." + ] + }, + { + "name": "Awe Strike", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 7, + "entries": [ + "When you reach 7th level, your powerful will makes itself known in the way you cast your spells. Whenever you cast a spell of 4th level or higher that targets one or more enemies, you can force one of them to make a Wisdom saving throw against your spell save DC. On a failed save, the creature is stunned until the end of its next turn.", + "Once you use this feature, you can't use it again until you complete a short or long rest." + ] + }, + { + "name": "Ability Score Improvement", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 8, + "entries": [ + "When you reach 8th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Suit Feature", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 10, + "entries": [ + "{@i 10th-level card master feature}", + "You gain a feature granted by your chosen suit." + ] + }, + { + "name": "Legendary Card", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 11, + "entries": [ + "At 11th level, your card magic manifests a special, powerful spell card known as your Legendary Card. Each Legendary Card is reminiscent of its owner to some degree, and depicts how its master's magic has been influenced and shaped by their travels. This card distinguishes itself from the cards in your collection, and is not considered a part of it. Your Legendary Card vanishes from existence if you die, though it returns if you are brought back to life.", + "The magic held within your Legendary Card is incredibly potent. Adding it to your deck requires 25 points. However, when you draw it, its benefits are immense. As long as it is in your hand, your spell attack bonus and spell save DC get a +1 bonus, and if you attempt to discard it for any reason, it is instead shuffled into your deck.", + "Finally, when you first acquire your Legendary Card, choose a 6th-level spell from the card master spell list. The spell is added to your Legendary Card. Additionally, at higher levels, your Legendary Card gains more spells: one 7th-level spell at 13th level, one 8th-level spell at 15th level and one 9th-level spell at 17th level. Each of these spells may be cast from your Legendary Card once.", + "When you cast a spell from your Legendary Card, it returns to your deck. If you have already cast all the spells stored on your Legendary Card, it becomes the equivalent of a blank card until its magic returns at the end of your next long rest." + ] + }, + { + "name": "Ability Score Improvement", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 12, + "entries": [ + "When you reach 12th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Suit Feature", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 14, + "entries": [ + "{@i 14th-level card master feature}", + "You gain a feature granted by your chosen suit." + ] + }, + { + "name": "Ability Score Improvement", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 16, + "entries": [ + "When you reach 16th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Ability Score Improvement", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 19, + "entries": [ + "When you reach 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.", + "If your DM allows the use of feats, you may instead take a {@5etools feat|feats.html}." + ] + }, + { + "name": "Deck of Legends", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "level": 20, + "entries": [ + "Starting at 20th level, when preparing your deck, you can choose to have two copies of your Legendary Card in your deck, allowing you to cast each of your 6th, 7th, 8th, and 9th-level spells twice — once from each copy. Adding the second copy of your Legendary Card to your deck costs an additional 25 points." + ] + } + ], + "subclassFeature": [ + { + "name": "One with the Cards", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Duelist", + "subclassSource": "SteampunkCompendium", + "level": 2, + "header": 1, + "entries": [ + "When you follow this suit at 2nd level, you develop a bond with your cards that extends beyond mere ownership. As an action, you may discard a card to cause it to animate, moving up to your movement speed, where it hovers in place for 1 minute before returning to your discard pile. As long as it is in the space, you can choose to perceive through it (no action required), seeing and hearing things as if you were in the space. Additionally, as a bonus action, you may choose to teleport to the card's location, ending the effect immediately." + ] + }, + { + "name": "Trump Card", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Duelist", + "subclassSource": "SteampunkCompendium", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, your intuition for dueling helps you sense weakness in your opponent. As a reaction when you see an opponent make an attack or cast a spell within 20 feet of you, you may cast a spell from your hand that takes 1 action or less to cast. Once you use this feature, you can't use it again until you complete a short or long rest." + ] + }, + { + "name": "Spell Resonance", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Duelist", + "subclassSource": "SteampunkCompendium", + "level": 10, + "header": 1, + "entries": [ + "When you reach 10th level, your spells can be made more powerful with the right cards in hand. Whenever you cast a spell, if you have another copy of that spell card in your hand, you may increase the spell level for this casting by one, up to your Maximum Spell Level." + ] + }, + { + "name": "Duelist's Heart", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Duelist", + "subclassSource": "SteampunkCompendium", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, your connection to your cards and your deck borders on complete union as you defy chance to draw exactly the card you need at the exact moment you need it. If your hand is empty, instead of drawing a new hand, you can use your bonus action to take a card of your choice from your deck and put it into your hand. Once you use this feature, you can't use it again until you complete a short or long rest." + ] + }, + { + "name": "Scrying Sense", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Fortune Teller", + "subclassSource": "SteampunkCompendium", + "level": 2, + "header": 1, + "entries": [ + "When you follow this suit at 2nd level, your powers of divination allow you to influence your deck. Whenever you draw your hand, you may instead draw six cards, returning one of your choice to your deck." + ] + }, + { + "name": "Portentous Reading", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Fortune Teller", + "subclassSource": "SteampunkCompendium", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, you may attempt to peer through the veil, catching glimpses of the future. You can take 10 minutes to perform a ritual, targeting a single willing creature, to attempt to influence fate in their favor by reading their fortune in your cards. Roll a d4. Based on the result, the DM alters fate for the targeted creature, typically by applying a bonus or penalty to random attack rolls or ability checks the target makes within the next 24 hours, using the table below:", + { + "type": "table", + "caption": "Portent", + "colLabels": [ + "d4 Result", + "Reading", + "Maximum
Bonus/Penalty" + ], + "colStyles": [ + "col-2 text-center", + "col-5", + "col-5 text-center" + ], + "rows": [ + [ + "1", + "Catastrophe", + "-5" + ], + [ + "2", + "Misfortune", + "-2" + ], + [ + "3", + "Small Blessing", + "+2" + ], + [ + "4", + "Triumph", + "+5" + ] + ] + }, + "Other possible results of this reading include finding gold, stumbling into a trap, or getting a lucky bounce from a missed spell. Ultimately the effect is at the DM's discretion.", + "Once you use this feature, you can't use it again until the next dawn." + ] + }, + { + "name": "Forging Fate", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Fortune Teller", + "subclassSource": "SteampunkCompendium", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, your deck's magic shifts in focus, granting you power when you guide fate along. Whenever you cast a spell that targets one or more allies, both you and each of those allies gain temporary hit points equal to the point value of the spell card used." + ] + }, + { + "name": "Whispers from Beyond", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Fortune Teller", + "subclassSource": "SteampunkCompendium", + "level": 14, + "header": 1, + "entries": [ + "At 14th level, your connection to your deck reaches outside of space and time. As long as you have more than ten cards in your discard pile, your ability checks are made at advantage." + ] + }, + { + "name": "Up the Sleeve", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Gambler", + "subclassSource": "SteampunkCompendium", + "level": 2, + "header": 1, + "entries": [ + "When you follow this suit at 2nd level, after drawing a hand, you may choose one of the cards in it and make a Sleight of Hand check. The DC of this check is equal to 12 + the point value of the card you choose. If you succeed, the card disappears, and you draw a new one to replace it. At any time before you draw a new hand, you may cast this spell card. If you do, you may ignore its verbal and somatic components for this casting only.", + "Once you use this feature, you can't use it again until you complete a short or long rest." + ] + }, + { + "name": "Know When to Fold", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Gambler", + "subclassSource": "SteampunkCompendium", + "level": 6, + "header": 1, + "entries": [ + "At 6th level, when you are the target of an attack that you can see, or if you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you may discard a card from your hand as a reaction to try to escape.", + "If you use this feature against an attack, you only take half damage from the triggering attack. If you use it against a damaging effect, you instead take no damage if you succeed on the saving throw, and only half damage if you fail." + ] + }, + { + "name": "Tip the Scales", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Gambler", + "subclassSource": "SteampunkCompendium", + "level": 10, + "header": 1, + "entries": [ + "Starting at 10th level, you have a knack for introducing additional risk to a tense situation. Whenever you make an attack roll, ability check, or saving throw, you can choose to roll an additional 1d10 any time after making the roll but before the DM says whether the roll succeeds or fails. If the number rolled on the d10 is even, then you add the value to your result. If the number is odd, you instead subtract the value from your result." + ] + }, + { + "name": "All In", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Gambler", + "subclassSource": "SteampunkCompendium", + "level": 14, + "header": 1, + "entries": [ + "When you reach 14th level, you gain the ability to manipulate your own luck at the cost of your own life. You may use this feature when you make an attack roll, ability check, or saving throw. When you do, choose any number between 1 and 20 and use that number in place of the die roll. After the result of the roll is resolved, you then take psychic damage equal to the result (including any modifiers). This psychic damage cannot be reduced.", + "If you choose to roll a 20 using this feature, it does not count as a critical success.", + "Once you use this feature, you can't use it again until you complete a short or long rest." + ] + }, + { + "name": "Hidden Hand", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Prestige", + "subclassSource": "SteampunkCompendium", + "level": 2, + "header": 1, + "entries": [ + "When you follow this suit at 2nd level, you can suppress the most ostentatious part of your ability - the floating, spectral cards that make up your hand. When you draw your hand, or as a bonus action on your turn when your hand is already drawn, you can make your cards visible to the naked eye or invisible." + ] + }, + { + "name": "Boomerang Card", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Prestige", + "subclassSource": "SteampunkCompendium", + "level": 2, + "header": 1, + "entries": [ + "Additionally at 2nd level when you follow this suit, you have improved your finesse when handling your cards. When you cast the {@spell card throw} cantrip, if you miss a creature with one of your cards, you can cause it to curve, targeting a different creature within 10 feet of the original target. Make an additional attack roll for the new target.", + "You can use this ability once each time you cast {@spell card throw}." + ] + }, + { + "name": "No Flash...", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Prestige", + "subclassSource": "SteampunkCompendium", + "level": 6, + "header": 1, + "entries": [ + "When you reach 6th level, you are able to subtly cast your spells, allowing you to go even further undetected. On your turn, when you cast a spell card, you may discard one or two cards from your hand. For each card discarded, choose one of the following options:", + { + "type": "list", + "items": [ + "You may ignore somatic components of the spell.", + "You may ignore verbal components of the spell." + ] + }, + "Additionally, when a card master spell you cast would deal damage to a target, you can use your reaction to discard spell cards from your hand. If you do, the spell deals an additional {@dice 1d6} force damage for each card discarded this way." + ] + }, + { + "name": "Trick Card", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Prestige", + "subclassSource": "SteampunkCompendium", + "level": 10, + "header": 1, + "entries": [ + "At 10th level, your knack for subterfuge improves, giving you new ways to cast your spells. As an action, you can cause one of the cards in your hand to lay flat against the floor or a solid surface. When placed this way, the card is slightly obscured, requiring an Investigation check against your spell save DC to see.", + "When a creature other than you moves within 5 feet of the space the card was placed in, the spell card releases a burst of magic. If the spell card you placed was an Illusion spell, it triggers the spell as if you cast it centered on that point before returning to your hand, ready to be cast again.", + "If the spell card you placed is not an Illusion spell, it detonates with a burst of light and sound before being discarded from your hand. Choose an effect below; the triggering creature must make a saving throw against your spell save DC based on the choice made. On a failed save, the creature suffers the resulting condition until the end of its next turn.", + { + "type": "table", + "caption": "Trick Card Effects", + "colLabels": [ + "Effect", + "Save", + "Result" + ], + "colStyles": [ + "col-3", + "col-3", + "col-6" + ], + "rows": [ + [ + "Crack", + "Constitution", + "Deafened" + ], + [ + "Flash", + "Dexterity", + "Blinded" + ], + [ + "Shock", + "Wisdom", + "Stunned" + ] + ] + } + ] + }, + { + "name": "...All Substance", + "source": "SteampunkCompendium", + "page": 1, + "className": "Card Master", + "classSource": "SteampunkCompendium", + "subclassShortName": "Prestige", + "subclassSource": "SteampunkCompendium", + "level": 14, + "header": 1, + "entries": [ + "When you reach 14th level, your control over your own power defies what is physically possible. On your turn, when discarding spell cards as part of your No Flash... feature, you may discard up to four cards from your hand, and you have two more options to choose from:", + { + "type": "list", + "items": [ + "The spell effect makes no noise.", + "The spell effect is invisible." + ] + }, + "Additionally, the damage dealt by discarding additional cards as part of the No Flash... feature improves to {@dice 1d8} per card discarded." + ] + } ] }