Update steampunk_compendium.json

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2023-11-16 13:10:47 +00:00
parent 5bf741a778
commit 656f742659

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@@ -253,6 +253,39 @@
"int": 1 "int": 1
} }
] ]
},
{
"name": "Will of Iron",
"source": "SC",
"prerequisite": [
{
"other": "suffered and recovered from long-term madness or insanity"
}
],
"entries": [
"You have seen things beyond mortal understanding and lived to tell the tale. You now remain resolute when facing these dangers again. You have advantage on Charisma and Wisdom saving throws to resist madness-inducing effects.",
{
"type": "list",
"items": [
"Additionally, if you are afflicted with a long-term madness effect, you can make a Wisdom saving throw to cure yourself of the effect every 24 hours. The DC of this saving throw starts at either 15 or the DC of the effect that inflicted madness upon you, whichever is higher, and reduces by 1 for every subsequent failed save."
]
}
]
},
{
"name": "Akimbo Master",
"source": "SC",
"entries": [
"You master the art of wielding two firearms at once. You gain the following benefits:",
{
"type": "list",
"items": [
"You can wield two sidearms at once, even if they do not have the *light* property.",
"You can draw or holster two sidearms when you would normally be able to draw or holster only one.",
"Before you make an attack roll, you can choose to fire both guns as part of a single attack, taking a -5 penalty. If the attack hits, roll damage for each of your firearms and add +5 to each damage roll. If you use this feature for any of your attacks, you cannot use your bonus action to make an attack with your offhand firearm in the same turn."
]
}
]
} }
] ]
} }