Update steampunk_compendium.json

This commit is contained in:
2023-11-16 13:21:36 +00:00
parent 656f742659
commit 73e7ddd2de

View File

@@ -263,13 +263,7 @@
} }
], ],
"entries": [ "entries": [
"You have seen things beyond mortal understanding and lived to tell the tale. You now remain resolute when facing these dangers again. You have advantage on Charisma and Wisdom saving throws to resist madness-inducing effects.", "You have seen things beyond mortal understanding and lived to tell the tale. You now remain resolute when facing these dangers again. You have advantage on Charisma and Wisdom saving throws to resist madness-inducing effects. Additionally, if you are afflicted with a long-term madness effect, you can make a Wisdom saving throw to cure yourself of the effect every 24 hours. The DC of this saving throw starts at either 15 or the DC of the effect that inflicted madness upon you, whichever is higher, and reduces by 1 for every subsequent failed save."
{
"type": "list",
"items": [
"Additionally, if you are afflicted with a long-term madness effect, you can make a Wisdom saving throw to cure yourself of the effect every 24 hours. The DC of this saving throw starts at either 15 or the DC of the effect that inflicted madness upon you, whichever is higher, and reduces by 1 for every subsequent failed save."
]
}
] ]
}, },
{ {
@@ -286,6 +280,46 @@
] ]
} }
] ]
},
{
"name": "Vicious Augmentation",
"source": "SC",
"prerequisite": [
{
"other": "one or more limbs replaced with a prosthetic, proficiency with tinker's tools (or access to a qualified craftsman)"
}
],
"entries": [
"You've modified your prosthetic limb, making it into a viable item in melee. When you take this feat, choose one of the following benefits:",
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Mental Link",
"entries": [
"Choose Charisma or Wisdom. Your unarmed strikes and melee weapon attacks may use the chosen ability in place of Strength or Dexterity when determining bonuses to attack and damage rolls."
]
},
{
"type": "item",
"name": "Power Fist (Arm/hand prosthetic only)",
"entries": [
"The damage of your unarmed strike increases to {@dice 1d6} + your Strength modifier. Additionally, before you take the Attack action on your turn, you may take a bonus action to charge power in your fist. If you do so, the damage of your unarmed strike improves again to {@dice 1d12} + your Strength modifier until the end of your turn."
]
},
{
"type": "item",
"name": "Spring-Recoiled Sprint (Leg/foot prosthetic only)",
"entries": [
"When a creature misses an attack against you, you may use your reaction to move up to 10 feet without provoking an attack of opportunity."
]
}
]
},
"You may take this feat up to twice, choosing a different benefit each time."
]
} }
] ]
} }