From 76475cf46dcbe42cc1b6f919cc09ba7f1124cd82 Mon Sep 17 00:00:00 2001 From: chris Date: Thu, 16 Nov 2023 16:12:23 +0000 Subject: [PATCH] Update steampunk_compendium.json --- steampunk_compendium.json | 22 +--------------------- 1 file changed, 1 insertion(+), 21 deletions(-) diff --git a/steampunk_compendium.json b/steampunk_compendium.json index f088e68..5b21b35 100644 --- a/steampunk_compendium.json +++ b/steampunk_compendium.json @@ -18,7 +18,7 @@ "url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ" } ], - "dateLastModified": 1690651626 + "dateLastModified": 1690651627 }, "optionalfeature": [ { @@ -498,26 +498,6 @@ "As a bonus action, you may make an Intelligence ({@skill Investigation}) check to attempt to identify the weakness of a mechanical device or construct. If you can find such a weakness, you may make a Sleight of Hand check, attack roll, or other similar means to attempt to take advantage of this weakness, at the DM's discretion." ] }, - { - "name": "Gunsmith Initiate", - "source": "SC", - "prerequisite": [ - { - "ability": [{"int": 13}], - "proficiency": ["smith's tools", "tinker's tools"] - } - ], - "entries": [ - "Your proficiency bonus is doubled in tinker's tools and/or smith's tools, and you can now craft primitive firearms. You are assumed to have gotten the materials for the firearm you wish to craft before you took this feat. You craft these guns at a rate of 5 gp per hour.", - { - "type": "inset", - "name": "Variant: Firearms Are Prominent", - "entries": [ - "If firearms are common in your world, you can craft advanced firearms as well as primitive firearms when you take the *Gunsmith Initiate* feat." - ] - } - ] - }, { "name": "Gunsmith Initiate", "source": "SC",