Adding guns
This commit is contained in:
@@ -19,7 +19,7 @@
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}
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}
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],
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],
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"dateAdded": 0,
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"dateAdded": 0,
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"dateLastModified": 1690651634
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"dateLastModified": 1690651635
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},
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},
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"item": [
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"item": [
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{
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{
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@@ -107,7 +107,7 @@
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]
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]
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}
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}
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],
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],
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"template": "primitive"
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"template": "flawed"
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},
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},
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{
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{
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"abbreviation": "Rel",
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"abbreviation": "Rel",
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@@ -155,7 +155,8 @@
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"Firearms with the shell loading property must be reloaded after a certain number of attacks, just like weapons with the reload property. However, reloading must be done by inserting each piece of ammunition in at a time. Fully reloading your gun this way takes an action during your turn. Alternatively, as a bonus action, you can reload up to two pieces of ammunition into the weapon."
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"Firearms with the shell loading property must be reloaded after a certain number of attacks, just like weapons with the reload property. However, reloading must be done by inserting each piece of ammunition in at a time. Fully reloading your gun this way takes an action during your turn. Alternatively, as a bonus action, you can reload up to two pieces of ammunition into the weapon."
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]
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]
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}
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}
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]
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],
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"template": "{{prop_name}} {{item.shellload}}"
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},
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},
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{
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{
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"abbreviation": "Auto",
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"abbreviation": "Auto",
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@@ -185,7 +186,8 @@
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}
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}
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]
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]
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}
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}
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]
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],
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"template": "{{prop_name}} ({{item.dmg2}})"
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},
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},
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{
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{
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"abbreviation": "Bayo",
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"abbreviation": "Bayo",
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@@ -243,7 +245,8 @@
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}
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}
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]
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]
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}
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}
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]
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],
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"template": "{{prop_name}} ({{item.dmg2}})"
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},
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},
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{
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{
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"abbreviation": "Bulky",
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"abbreviation": "Bulky",
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@@ -271,7 +274,8 @@
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"Firearms with the scatter property have two types of damage, a regular damage roll and a scatter damage roll. When you make an attack roll with one of these guns against a creature, compare your attack roll to the AC of all creatures within 5 feet of the target. If your attack would hit them, deal the firearm's scatter damage roll to the creatures. You do not add your ability score modifier to the damage of this attack, unless that modifier is negative."
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"Firearms with the scatter property have two types of damage, a regular damage roll and a scatter damage roll. When you make an attack roll with one of these guns against a creature, compare your attack roll to the AC of all creatures within 5 feet of the target. If your attack would hit them, deal the firearm's scatter damage roll to the creatures. You do not add your ability score modifier to the damage of this attack, unless that modifier is negative."
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]
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]
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}
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}
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]
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],
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"template": "{{prop_name}} ({{item.scatter}})"
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},
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},
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{
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{
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"abbreviation": "Hid",
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"abbreviation": "Hid",
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@@ -300,9 +304,134 @@
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]
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]
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}
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}
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]
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]
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},
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{
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"abbreviation": "AdF",
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"source": "SC",
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"page": 0,
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"entries": [
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{
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"type": "entries",
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"name": "Advanced Firearms (DM's Discretion)",
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"entries": [
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"These firearms are more powerful than your standard guns and players should ask the DM before expecting these weapons to be available."
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]
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}
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],
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"template": "advanced"
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}
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}
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],
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],
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"baseitem": [
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"baseitem": [
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{
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"name": "Bullet",
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"source": "SC",
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"value": 150,
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"weight": 0.1,
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"type": "A",
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"rarity": "none"
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},
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{
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"name": "Bullets (10)",
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"source": "SC",
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"value": 1500,
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"weight": 1,
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"type": "A",
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"rarity": "none",
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"packContents": [
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{
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"item": "bullet|sc",
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"quantity": 10
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}
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]
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},
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{
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"name": "Fuel",
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"source": "SC",
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"value": 200,
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"weight": 0.6,
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"type": "A",
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"rarity": "none"
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},
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{
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"name": "Fuel (10)",
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"source": "SC",
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"value": 2000,
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"weight": 6,
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"type": "A",
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"rarity": "none",
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"packContents": [
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{
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"item": "fuel|sc",
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"quantity": 10
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}
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]
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},
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{
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"name": "Gunpowder & Lead Ball",
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"source": "SC",
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"value": 50,
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"weight": 0.05,
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"type": "A",
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"rarity": "none"
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},
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{
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"name": "Gunpowder & Lead Balls (20)",
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"source": "SC",
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"value": 1000,
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"weight": 1,
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"type": "A",
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"rarity": "none",
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"packContents": [
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{
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"item": "gunpowder & lead ball|sc",
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"quantity": 20
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}
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]
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},
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{
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"name": "Pellet Shot",
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"source": "SC",
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"value": 50,
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"weight": 0.05,
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"type": "A",
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"rarity": "none"
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},
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{
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"name": "Pellet Shots (20)",
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"source": "SC",
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"value": 1000,
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"weight": 1,
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"type": "A",
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"rarity": "none",
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"packContents": [
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{
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"item": "pellet shot|sc",
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"quantity": 20
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}
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]
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},
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{
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"name": "Slug",
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"source": "SC",
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"value": 200,
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"weight": 0.1,
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"type": "A",
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"rarity": "none"
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},
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{
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"name": "Slugs (10)",
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"source": "SC",
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"value": 2000,
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"weight": 1,
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"type": "A",
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"rarity": "none",
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"packContents": [
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{
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"item": "slug|sc",
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"quantity": 10
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}
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]
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},
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{
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{
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"name": "Derringer",
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"name": "Derringer",
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"type": "R",
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"type": "R",
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@@ -325,6 +454,719 @@
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"reload": 2,
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"reload": 2,
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"misfire": 3,
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"misfire": 3,
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"firearm": true
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"firearm": true
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},
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{
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"name": "Derringer",
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"type": "R",
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"source": "SC",
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"weaponCategory": "simple",
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"weight": 2,
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"dmg1": "1d6",
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"dmgType": "P",
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"property": ["A", "Pr", "Hid", "Rel", "L", "Mis"],
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"range": "20/40",
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"value": 25000,
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"rarity": "none",
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"reload": 2,
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"misfire": 3,
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"firearm": true,
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"entries": ["A small, easily concealed firearm ideal for close-range defense."]
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},
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{
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"name": "Dragoon",
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"type": "R",
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"source": "SC",
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"weaponCategory": "simple",
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"weight": 4,
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"dmg1": "1d8",
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"dmgType": "B",
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"property": ["A", "Pr", "Rel", "Mis"],
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"range": "30/90",
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"value": 30000,
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"rarity": "none",
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"reload": 6,
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"misfire": 4,
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"firearm": true,
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"entries": ["A heavier pistol with a larger caliber, designed for mounted troops."],
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"ammoType": "gunpowder & lead ball|sc"
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},
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{
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"name": "Flintlock Pistol",
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"type": "R",
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"source": "SC",
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"weaponCategory": "simple",
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"weight": 3,
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"dmg1": "1d8",
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"dmgType": "P",
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"property": ["A", "Pr", "L", "Rel", "Mis"],
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"range": "30/60",
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"value": 20000,
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"rarity": "none",
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"reload": 1,
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"misfire": 4,
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"firearm": true,
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"entries": ["A standard-issue pistol using flintlock mechanism, common among soldiers."],
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"ammoType": "gunpowder & lead ball|sc"
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},
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{
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"name": "Pepperbox",
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"type": "R",
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"source": "SC",
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"weaponCategory": "simple",
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"weight": 4,
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"dmg1": "2d4",
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"dmgType": "P",
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"property": ["A", "Pr", "LL", "Mis"],
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"range": "30/60",
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"value": 45000,
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"rarity": "none",
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"longload": 8,
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"misfire": 6,
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"firearm": true,
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"entries": ["A revolver with multiple barrels, allowing for several shots before reloading."],
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"ammoType": "gunpowder & lead ball|sc"
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},
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{
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"name": "Arquebus",
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"type": "R",
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"source": "SC",
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"weaponCategory": "martial",
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"weight": 13,
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"dmg1": "2d4",
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"dmgType": "P",
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"property": ["A", "Pr", "2H", "LL", "Bulky", "H", "Mis"],
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"range": "50/150",
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"value": 20000,
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"rarity": "none",
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"longload": 1,
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"misfire": 4,
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"firearm": true,
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"entries": ["A redimentary form of long gun, requiring setup and support to fire accurately."],
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"ammoType": "gunpowder & lead ball|sc"
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},
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{
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"name": "Blunderbuss",
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"type": "R",
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"source": "SC",
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"weaponCategory": "martial",
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"weight": 7,
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"dmg1": "1d10",
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"dmgType": "B",
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"property": ["A", "Pr", "LL", "Mis", "Scatter"],
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"range": "20/50",
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"value": 90000,
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"rarity": "none",
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"longload": 1,
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"misfire": 3,
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"scatter": "1d8",
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"firearm": true,
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"entries": ["A firearm with a wide muzzle, notorious for its ability to scatter shot over a wide area."],
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"ammoType": "pellet shot|sc"
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},
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{
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"name": "Musket",
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"type": "R",
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"source": "SC",
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"weaponCategory": "martial",
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"weight": 10,
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"dmg1": "2d6",
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"dmgType": "P",
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"property": ["A", "Pr", "2H", "LL", "Mis"],
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"range": "70/200",
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"value": 50000,
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"rarity": "none",
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"longload": 1,
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"misfire": 5,
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"firearm": true,
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"entries": ["A long-range firearm favored for its accuracy and power at a distance."],
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"ammoType": "gunpowder & lead ball|sc"
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},
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{
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"name": "Wheellock Gun",
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"type": "R",
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"source": "SC",
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"weaponCategory": "martial",
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"weight": 5,
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"dmg1": "1d10",
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"dmgType": "P",
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"property": ["A", "Pr", "2H", "LL", "Mis"],
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|
"range": "40/160",
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|
"value": 40000,
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"rarity": "none",
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"longload": 1,
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"misfire": 2,
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"firearm": true,
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"entries": ["An advanced firearm, using a wheellock mechanism for more reliable ignition."],
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"ammoType": "gunpowder & lead ball|sc"
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|
},
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|
{
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"name": "Colt Revolver",
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|
"type": "R",
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|
"source": "SC",
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|
"weaponCategory": "simple",
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|
"weight": 2,
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|
"dmg1": "1d10",
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||||||
|
"dmgType": "P",
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||||||
|
"property": ["A", "Rel", "L"],
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||||||
|
"range": "40/100",
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||||||
|
"value": 100000,
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||||||
|
"rarity": "none",
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|
"reload": 6,
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"firearm": true,
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"entries": ["A reliable revolver known for its balance and ease of use, popular among adventurers and lawmen."],
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"ammoType": "bullet|sc"
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|
},
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{
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"name": "Magnum",
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"type": "R",
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"source": "SC",
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"weaponCategory": "simple",
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"weight": 3,
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"dmg1": "2d6",
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"dmgType": "P",
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|
"property": ["A", "Rel"],
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"range": "60/120",
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|
"value": 115000,
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|
"rarity": "none",
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|
"reload": 8,
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"firearm": true,
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|
"entries": ["A powerful handgun with a large caliber, delivering devastating damage at longer ranges."],
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|
"ammoType": "bullet|sc"
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|
},
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|
{
|
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|
"name": "Sawn-Off Shotgun",
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|
"type": "R",
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||||||
|
"source": "SC",
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"weaponCategory": "simple",
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||||||
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"weight": 4,
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||||||
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"dmg1": "3d4",
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||||||
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"dmgType": "B",
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|
"property": ["A", "Rel", "Scatter"],
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||||||
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"range": "20/40",
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||||||
|
"value": 120000,
|
||||||
|
"rarity": "none",
|
||||||
|
"reload": 4,
|
||||||
|
"firearm": true,
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||||||
|
"scatter": "1d6",
|
||||||
|
"entries": ["A modified shotgun with a shortened barrel, spreading its shot over a wider area."]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Lever-Action Rifle",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 10,
|
||||||
|
"dmg1": "2d10",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "2H", "LL"],
|
||||||
|
"range": "100/200",
|
||||||
|
"value": 150000,
|
||||||
|
"rarity": "none",
|
||||||
|
"longload": 6,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["A rifle featuring a lever-action mechanism, allowing for quick shooting and reloading."],
|
||||||
|
"ammoType": "bullet|sc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Single-Shot Rifle",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 6,
|
||||||
|
"dmg1": "3d6",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "2H", "Rel"],
|
||||||
|
"range": "150/300",
|
||||||
|
"value": 135000,
|
||||||
|
"rarity": "none",
|
||||||
|
"reload": 1,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["A long-range rifle designed for precision shots, typically used by sharpshooters."],
|
||||||
|
"ammoType": "bullet|sc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Shotgun",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 7,
|
||||||
|
"dmg1": "2d8",
|
||||||
|
"dmgType": "B",
|
||||||
|
"property": ["A", "2H", "Scatter", "Shell"],
|
||||||
|
"range": "30/60",
|
||||||
|
"value": 200000,
|
||||||
|
"rarity": "none",
|
||||||
|
"shellload": 6,
|
||||||
|
"scatter": "1d8",
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["A standard shotgun capable of firing shells loaded with multiple pellets, effective at close range."],
|
||||||
|
"ammoType": "pellet shot|sc"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Automatic Pistol",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 3,
|
||||||
|
"dmg1": "2d6",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "Rel", "L", "AdF", "Auto"],
|
||||||
|
"range": "40/120",
|
||||||
|
"value": 210000,
|
||||||
|
"rarity": "none",
|
||||||
|
"reload": 18,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["A sidearm capable of firing multiple rounds rapidly with a single pull of the trigger."]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Burst Pistol",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 3,
|
||||||
|
"dmg1": "1d10",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "Rel", "L", "AdF", "Burst"],
|
||||||
|
"range": "30/90",
|
||||||
|
"value": 210000,
|
||||||
|
"rarity": "none",
|
||||||
|
"reload": 15,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["This pistol is designed to shoot several rounds in quick succession."]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Revolver",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 3,
|
||||||
|
"dmg1": "2d8",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "L", "AdF", "Shell"],
|
||||||
|
"range": "50/180",
|
||||||
|
"value": 220000,
|
||||||
|
"rarity": "none",
|
||||||
|
"longload": 6,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["A revolver known for its reliability and ease of use, ideal for quick drawing."]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Hand Cannon",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 4,
|
||||||
|
"dmg1": "2d6",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "H", "AdF", "Shell"],
|
||||||
|
"range": "60/200",
|
||||||
|
"value": 270000,
|
||||||
|
"rarity": "none",
|
||||||
|
"longload": 6,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["A large, heavy pistol that delivers powerful shots, known for its significant stopping power."]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Automatic Pistol",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 3,
|
||||||
|
"dmg1": "2d6",
|
||||||
|
"dmg2": "6d4",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "Rel", "L", "AdF", "Auto"],
|
||||||
|
"range": "40/120",
|
||||||
|
"value": 210000,
|
||||||
|
"rarity": "none",
|
||||||
|
"reload": 18,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["A sidearm capable of firing multiple rounds rapidly with a single pull of the trigger."]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Burst Pistol",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 3,
|
||||||
|
"dmg1": "1d10",
|
||||||
|
"dmg2": "3d8",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "Rel", "L", "AdF", "Burst"],
|
||||||
|
"range": "30/90",
|
||||||
|
"value": 210000,
|
||||||
|
"rarity": "none",
|
||||||
|
"reload": 15,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["This pistol is designed to shoot several rounds in quick succession."]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Revolver",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 3,
|
||||||
|
"dmg1": "2d8",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "L", "AdF", "Shell"],
|
||||||
|
"range": "50/180",
|
||||||
|
"value": 220000,
|
||||||
|
"rarity": "none",
|
||||||
|
"shellload": 6,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["A revolver known for its reliability and ease of use, ideal for quick drawing."]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Hand Cannon",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 4,
|
||||||
|
"dmg1": "2d6",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "H", "AdF", "Shell"],
|
||||||
|
"range": "60/200",
|
||||||
|
"value": 270000,
|
||||||
|
"rarity": "none",
|
||||||
|
"shellload": 6,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": ["A large, heavy pistol that delivers powerful shots, known for its significant stopping power."]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Automatic Rifle",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 8,
|
||||||
|
"dmg1": "2d8",
|
||||||
|
"dmg2": "6d6",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "Rel", "AdF", "Auto", "2H"],
|
||||||
|
"range": "90/300",
|
||||||
|
"value": 350000,
|
||||||
|
"rarity": "none",
|
||||||
|
"reload": 24,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": [
|
||||||
|
"A longarm capable of firing a rapid succession of bullets, effective for suppressing enemies."
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Burst Rifle",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 8,
|
||||||
|
"dmg1": "1d12",
|
||||||
|
"dmg2": "3d12",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "Rel", "AdF", "Burst", "2H"],
|
||||||
|
"range": "90/300",
|
||||||
|
"value": 350000,
|
||||||
|
"rarity": "none",
|
||||||
|
"reload": 18,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": [
|
||||||
|
"A rifle designed for controlled bursts of fire, offering both accuracy and firepower."
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Double Barrel Shotgun",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 11,
|
||||||
|
"dmg1": "2d6",
|
||||||
|
"dmg2": "1d8",
|
||||||
|
"dmgType": "B",
|
||||||
|
"property": ["A", "AdF", "Shell", "Scatter", "2H"],
|
||||||
|
"range": "90/300",
|
||||||
|
"value": 240000,
|
||||||
|
"rarity": "none",
|
||||||
|
"shellload": 2,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": [
|
||||||
|
"A shotgun with two barrels for rapid firing without the need to reload immediately.",
|
||||||
|
{"type": "entries", "name": "Special", "entries": ["Double barrel shotguns can be fired twice per attack. When you make an attack roll with a double barrel shotgun, you can make two attack rolls at the same creature. The second attack roll is made with disadvantage, and on a hit, you do not add your ability score modifier to the damage of that attack, unless your modifier is negative."]}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Handheld Cannon",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 30,
|
||||||
|
"dmg1": "2d12",
|
||||||
|
"dmgType": "B",
|
||||||
|
"property": ["A", "AdF", "LD", "2H", "Bulky", "S"],
|
||||||
|
"range": "60/200",
|
||||||
|
"value": 650000,
|
||||||
|
"rarity": "none",
|
||||||
|
"longload": 1,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": [
|
||||||
|
"An exceptionally powerful and heavy firearm, resembling a small cannon that can be carried and fired by a single person.",
|
||||||
|
{"type": "entries", "name": "Special", "entries": ["Rather than make a regular attack with this weapon, you can use an action to fire the cannon with extreme force. The round shoots forward in a line, which is 5 feet wide and has a length equal to half the cannon's maximum range. Each creature in that line must make a Dexterity saving throw. The DC of this saving throw is equal to 8 + your proficiency bonus + your Dexterity modifier. On a failed save, a creature takes 1d12 bludgeoning damage and is knocked prone. On a successful save, a target takes half as much damage and isn't knocked prone. Additionally, handheld cannons are considered siege weapon that has advantage on attacks against structures and always crits on a hit."]}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Tesla Rifle",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 8,
|
||||||
|
"dmg1": "2d8",
|
||||||
|
"dmg2": "4d6",
|
||||||
|
"dmgType": "L",
|
||||||
|
"property": ["A", "AdF", "Burst", "LL", "2H"],
|
||||||
|
"range": "40/120",
|
||||||
|
"value": 350000,
|
||||||
|
"rarity": "none",
|
||||||
|
"longload": 10,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": [
|
||||||
|
"A futuristic rifle that fires bolts of concentrated electrical energy, effective against conductive targets."
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Tesla Cannon",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 18,
|
||||||
|
"dmg1": "3d12",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "AdF", "BA", "LL", "2H", "Heavy", "Bulky"],
|
||||||
|
"range": "300/1800",
|
||||||
|
"value": 550000,
|
||||||
|
"rarity": "none",
|
||||||
|
"longload": 4,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": [
|
||||||
|
"An advanced, high-powered long-range weapon, capable of delivering devastating energy blasts over great distances."
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Rifleblade",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 10,
|
||||||
|
"dmg1": "1d12",
|
||||||
|
"dmg2": "1d6",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "AdF", "Rel", "2H"],
|
||||||
|
"range": "90/300",
|
||||||
|
"value": 500000,
|
||||||
|
"rarity": "none",
|
||||||
|
"reload": 6,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": [
|
||||||
|
"A unique combination of a firearm and a melee weapon, this rifle comes with an integrated blade, allowing for versatile combat options.",
|
||||||
|
{
|
||||||
|
"type": "entries",
|
||||||
|
"name": "Special",
|
||||||
|
"entries": [
|
||||||
|
"The Rifleblade is equipped with a firearm built into the weapon itself, giving it the ability to be fired similarly to a firearm. If it is fired within melee range, the weapon deals the melee weapon damage along with the base damage as fire damage. After firing, the weapon must be reloaded before it can be fired again."
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Gunlance",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 16,
|
||||||
|
"dmg1": "2d6",
|
||||||
|
"dmg2": "1d12",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "AdF", "LL", "2H"],
|
||||||
|
"range": "70/230",
|
||||||
|
"value": 600000,
|
||||||
|
"rarity": "none",
|
||||||
|
"longload": 3,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": [
|
||||||
|
"An advanced weapon that combines the functions of a firearm and a lance, allowing for both ranged and melee combat.",
|
||||||
|
{
|
||||||
|
"type": "entries",
|
||||||
|
"name": "Special",
|
||||||
|
"entries": [
|
||||||
|
"The Gunlance is equipped with a firearm built into the weapon itself, enabling it to be fired similarly to a firearm. If it is fired within melee range, the weapon deals the melee weapon damage along with the base damage as fire damage. After firing, the weapon must be reloaded before it can be fired again."
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Nock Gun",
|
||||||
|
"type": "R",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "martial",
|
||||||
|
"weight": 20,
|
||||||
|
"dmg1": "1d10",
|
||||||
|
"dmg2": "7d4",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["A", "AdF", "Shell", "2H", "Bulky", "S"],
|
||||||
|
"range": "70/210",
|
||||||
|
"value": 550000,
|
||||||
|
"rarity": "none",
|
||||||
|
"shellload": 7,
|
||||||
|
"firearm": true,
|
||||||
|
"entries": [
|
||||||
|
"A heavy firearm with multiple barrels, capable of unleashing a devastating barrage in a single shot.",
|
||||||
|
{
|
||||||
|
"type": "entries",
|
||||||
|
"name": "Special",
|
||||||
|
"entries": [
|
||||||
|
"You can use your action to fire all 7 barrels of this gun at once. Make an attack roll with disadvantage. If you succeed, roll 7d10 piercing damage. However, the recoil from making this attack deals 7d4 bludgeoning damage to you and forces you to make a DC 10 Strength saving throw or be knocked prone."
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Garrote Wire",
|
||||||
|
"type": "M",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 0,
|
||||||
|
"dmg1": "1d4",
|
||||||
|
"dmgType": "S",
|
||||||
|
"property": ["F", "L", "2H", "S"],
|
||||||
|
"value": 10,
|
||||||
|
"rarity": "none",
|
||||||
|
"entries": [
|
||||||
|
{
|
||||||
|
"type": "entries",
|
||||||
|
"name": "Special",
|
||||||
|
"entries": [
|
||||||
|
"This length of thin, sharp wire can only be used on a Medium or Small creature while the user has advantage on the attack roll. On a hit, the target takes 1d4 slashing damage and is grappled. Until the grapple ends, the target cannot breathe, and allies have advantage on attack rolls against the target."
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Riding Crop",
|
||||||
|
"type": "M",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 1,
|
||||||
|
"dmg1": "1d4",
|
||||||
|
"dmgType": "S",
|
||||||
|
"property": ["L"],
|
||||||
|
"value": 150,
|
||||||
|
"rarity": "none"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Sap",
|
||||||
|
"type": "M",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 2,
|
||||||
|
"dmg1": "1d4",
|
||||||
|
"dmgType": "B",
|
||||||
|
"property": ["F", "L", "Hid", "NL"],
|
||||||
|
"value": 100,
|
||||||
|
"rarity": "none"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Cestus",
|
||||||
|
"type": "M",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 1,
|
||||||
|
"dmg1": "1d4",
|
||||||
|
"dmgType": "B",
|
||||||
|
"property": ["F", "L", "S"],
|
||||||
|
"value": 500,
|
||||||
|
"rarity": "none",
|
||||||
|
"entries": [
|
||||||
|
{
|
||||||
|
"type": "entries",
|
||||||
|
"name": "Special",
|
||||||
|
"entries": [
|
||||||
|
"This heavy, padded glove covers the wielder from mid-finger to mid-forearm. It is made of leather or thick cloth and reinforced with metal plates over the fingers. ",
|
||||||
|
"A monk wielding a cestus can add its damage to their unarmed strikes, and it counts as a monk weapon for them."
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Brass Knuckles",
|
||||||
|
"type": "M",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 2,
|
||||||
|
"dmg1": "1d4",
|
||||||
|
"dmgType": "B",
|
||||||
|
"property": ["L", "Hid"],
|
||||||
|
"value": 1000,
|
||||||
|
"rarity": "none"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Stiletto Knife",
|
||||||
|
"type": "M",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 1,
|
||||||
|
"dmg1": "1d4",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["F", "L", "Hid", "T"],
|
||||||
|
"range": "20/60",
|
||||||
|
"value": 2000,
|
||||||
|
"rarity": "none",
|
||||||
|
"entries": [
|
||||||
|
"A knife with a spring-loaded blade. Small, easy to conceal... and illegal in many cities."
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Switch Blade",
|
||||||
|
"type": "M",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 1,
|
||||||
|
"dmg1": "1d6",
|
||||||
|
"dmgType": "P",
|
||||||
|
"property": ["L", "Hid"],
|
||||||
|
"value": 3000,
|
||||||
|
"rarity": "none",
|
||||||
|
"entries": [
|
||||||
|
"A knife with a spring-loaded blade. Small, easy to conceal... and illegal in many cities."
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "War Scythe",
|
||||||
|
"type": "M",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 6,
|
||||||
|
"dmg1": "1d10",
|
||||||
|
"dmgType": "S",
|
||||||
|
"property": ["F", "H", "2H"],
|
||||||
|
"value": 2000,
|
||||||
|
"rarity": "none"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Walking Cane",
|
||||||
|
"type": "M",
|
||||||
|
"source": "SC",
|
||||||
|
"weaponCategory": "simple",
|
||||||
|
"weight": 4,
|
||||||
|
"property": ["Hid", "Vst", "S"],
|
||||||
|
"dmg1": "1d8",
|
||||||
|
"dmg2": "1d10",
|
||||||
|
"dmgType": "B",
|
||||||
|
"value": 10000,
|
||||||
|
"rarity": "none",
|
||||||
|
"entries": [
|
||||||
|
{
|
||||||
|
"type": "entries",
|
||||||
|
"name": "Special",
|
||||||
|
"entries": [
|
||||||
|
"This seemingly normal cane is actually a clever and elegant hidden sheath for a blade. The blade can be unsheathed as part of the action used to attack with this weapon. This blade functions as a mundane rapier or dagger (depending on the construction of the cane)."
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"spell": [
|
"spell": [
|
||||||
|
|||||||
Reference in New Issue
Block a user