From 77f1a61b0699053c88d8edc748784597f8561549 Mon Sep 17 00:00:00 2001 From: Chris Date: Fri, 17 Nov 2023 08:29:17 +0000 Subject: [PATCH] Update --- steampunk_compendium.json | 271 +++++++++++++++----------------------- 1 file changed, 108 insertions(+), 163 deletions(-) diff --git a/steampunk_compendium.json b/steampunk_compendium.json index f8804d0..6981d57 100644 --- a/steampunk_compendium.json +++ b/steampunk_compendium.json @@ -18,92 +18,121 @@ "url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ" } ], - "dateLastModified": 1690651628 + "dateAdded": 0, + "dateLastModified": 1690651629 }, "vehicle": [ { "name": "Cargo Ship", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 5000, + "capCargo": 5000, "cost": 30000, "size": "G", "dimensions": ["50 ft.", "260 ft."], "terrain": ["air"], "pace": 2, - "hasFluff": true + "fluff": { + "entries": [ + "These bulky vessels are designed for the transit of large amount of heavy cargo, typically for commercial purposes. They have a large rear hatch that folds down into a broad ramp, and typically carry enough equipment - rope, pulleys, carts and dollies - to ease the loading and unloading of the ship. Though they are slow moving, they are designed to protect the cargo they are transporting." + ] + } }, { "name": "Carrier Ship", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 1700, + "capCargo": 1700, "cost": 23000, "size": "G", "dimensions": ["35 ft.", "250 ft."], "terrain": ["air"], "pace": 2, - "hasFluff": true + "fluff": { + "entries": [ + "Essentially 'longer longboats', carrier ships are designed with a long flat area and covered shelters positioned abovedeck. This design provides a long runway for the launching of the many flying mounts that are stored in the shelters, as well as a mobile supply station for airborne troops." + ] + } }, { "name": "Explorer's Ship", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 500, + "capCargo": 500, "cost": 20000, "size": "G", "dimensions": ["60 ft.", "30 ft."], "terrain": ["air"], "pace": 4, - "hasFluff": true + "fluff": { + "entries": [ + "These light, maneuverable ships are designed to accommodate a small crew for both short scouting ventures and long away missions exploring uncharted areas. Their cabins are designed to accommodate multiple possible uses." + ] + } }, { "name": "Feathered Galley", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 100, + "capCargo": 100, "cost": 63000, "size": "G", "dimensions": ["35 ft.", "80 ft."], "terrain": ["air"], "pace": 4, - "hasFluff": true + "fluff": { + "entries": [ + "This sleek galley features sails made of feathers. The figurehead depicts a beautiful harpy flying above the jaws of a snapping sea drake." + ] + } }, { "name": "Longship", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 1.2, + "capCargo": 1.2, "cost": 16000, "size": "G", "dimensions": ["35 ft.", "150 ft."], "terrain": ["air"], "pace": 4, - "hasFluff": true + "fluff": { + "entries": [ + "Ships designed exclusively for carrying men quickly. Often little more than just platforms and sails, these ships may not even use a balloon and may use sails angled to provide lift. These ships are only lightly armed, but are fast and maneuverable." + ] + } }, { "name": "Personal Vessel", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 0.3, + "capCargo": 0.3, "cost": 5000, "size": "G", "dimensions": ["30 ft.", "15 ft."], "terrain": ["air"], "pace": 3, - "hasFluff": true + "fluff": { + "entries": [ + "A smaller ship, designed to be easily controlled and sailed by a small number of operators. These ships are simple and unarmed, and do not hold much personnel or cargo. This category of ships includes fishing boats and small caravels." + ] + } }, { "name": "Merchant Ship", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 1.25, + "capCargo": 1.25, "cost": 12000, "size": "G", "dimensions": ["25 ft.", "50 ft."], "terrain": ["air"], "pace": 2, - "hasFluff": true + "fluff": { + "entries": [ + "Designed for transit of moderate, easily accessible loads, these ships often double as a traveling storefront. Ships such as these can act as traveling restaurants if equipped with a well stocked galley. They have a collapsible ladder and boarding plank to be used to conduct business while in the air. These ships are not especially fast or maneuverable, but offer a smooth, comfortable ride, and are armed for self-defense." + ] + } }, { "name": "Skyboard", @@ -114,91 +143,123 @@ "dimensions": ["5 ft.", "5 ft."], "terrain": ["air"], "pace": 2, - "hasFluff": true + "fluff": { + "entries": [ + "This is a flat longboard with a sail attached. It hovers in the air using special enchantments and is pushed either using wind power or boosters, depending on the model. The skyboard comes in many different styles, and is target towards younger audiences seeking aerial stunts and acrobatics." + ] + } }, { "name": "Warship", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 300, + "capCargo": 300, "cost": 30000, "size": "G", "dimensions": ["25 ft.", "80 ft."], "terrain": ["air"], "pace": 5, - "hasFluff": true + "fluff": { + "entries": [ + "These airships are designed to be the pinnacle of aerial combat. They are fast, maneuverable, and well armed. Large fleets of warships are typically owned by governments, but lone ships can typically be found sailed by pirates, merchants and adventurers." + ] + } }, { "name": "Sky Yacht", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 1.5, + "capCargo": 1.5, "cost": 40000, "size": "G", "dimensions": ["35 ft.", "80 ft."], "terrain": ["air"], "pace": 3, - "hasFluff": true + "fluff": { + "entries": [ + "Luxury vessels designed for the rich. These ships are for comfortable, luxurious travel and not much else. These ships prioritize comfort over any kind of defensive capability, but are typically fast enough to make a getaway at the sign of trouble." + ] + } }, { "name": "Zeppelin", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 1000, + "capCargo": 1000, "cost": 45000, "size": "G", "dimensions": ["20 ft.", "150 ft."], "terrain": ["air"], "pace": 4, - "hasFluff": true + "fluff": { + "entries": [ + "These airships are blimps built for cruising and luxury. They are crewed by around 15 aeronauts and boast comfortable seating and scenic views." + ] + } }, { "name": "War Zeppelin", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 800, + "capCargo": 800, "cost": 70000, "size": "G", "dimensions": ["20 ft.", "150 ft."], "terrain": ["air"], "pace": 4, - "hasFluff": true + "fluff": { + "entries": [ + "This massive rigid skinned blimp is built for combat up to 3000 feet in the air. The gas bags are divided into multiple compartments so that a single puncture will not deflate an entire balloon. The war zeppelin is commonly crewed by 18 aeronauts (captain, commissar, chief engineer, cook, signals officer, navigator, and 12 non-commissioned crew). In addition to its weapon armament, it often is crewed with an additional 16 armed soldiers equipped with gliders or jetpacks." + ] + } }, { "name": "Aerial Screw", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 0.3, + "capCargo": 0.3, "cost": 500, "size": "L", "dimensions": ["5 ft.", "10 ft."], "terrain": ["air"], "pace": 1.5, - "hasFluff": true + "fluff": { + "entries": [ + "Built of soarwood and canvas, this flying marvel has a rapidly turning rotor that keeps it airborne. There are no blades but rather a large, fairly flat apparatus of spiraling sail that thrusts air downward to generate lift." + ] + } }, { "name": "Alchemical Dragon", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 0.8, + "capCargo": 0.8, "cost": 100000, "size": "G", "dimensions": ["20 ft.", "75 ft."], "terrain": ["air"], "pace": 6, - "hasFluff": true + "fluff": { + "entries": [ + "This ship is made of wood and is usually crafted in the shape of a dragon. It is held aloft purely by its alchemical engine, a complicated and dangerous device that has a tendency to explode when the vehicle becomes wrecked. If an alchemical dragon crashes, the DM can choose make a DC 24 Constitution check using the Constitution modifier of the pilot. If the check fails, the alchemical engine explodes, dealing 10d10 points of fire damage to all objects and creatures within a 60-foot radius of the alchemical engine. A creature can make a DC 17 Dexterity save to try to halve this damage." + ] + } }, { "name": "Glider", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 0.3, + "capCargo": 0.3, "cost": 150, "size": "L", "dimensions": ["10 ft.", "10 ft."], "terrain": ["air"], "pace": 4, - "hasFluff": true + "fluff": { + "entries": [ + "A glider is basically a large piece of sail stretched out with a frame and connected to a handhold and straps. The only way to get a glider flying is to jump off a steep incline, allowing the glider to pick up the air current. Gliders have no power of their own, and must rely on these currents to remain aloft. When moving with the wind, a glider loses 5 feet of altitude for every 40 feet of movement. Against the wind, the glider loses 5 feet of altitude for every 10 feet of movement. In either case, gliders cannot ascend on their own." + ] + } }, { "name": "Ornithopter", @@ -209,159 +270,43 @@ "dimensions": ["5 ft.", "5 ft."], "terrain": ["air"], "pace": 1.5, - "hasFluff": true + "fluff": { + "entries": [ + "These devices are typically powered by intricate clockwork mechanisms that simulate the flapping of a bird's wings. Powered by one man (with some rudimentary enchantments, of course), these devices compete with skyboards for domination of the recreational flight market." + ] + } }, { "name": "Zephyr", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 0.5, + "capCargo": 0.5, "cost": 50000, "size": "G", "dimensions": ["10 ft.", "70 ft."], "terrain": ["air"], "pace": 4, - "hasFluff": true + "fluff": { + "entries": [ + "A massive balloon containing a bound air elemental is connected by chains to the ship below. This ship is similar to a sailing ship, complete with an open top, and is propelled by commanding or persuading the elemental to move." + ] + } }, { "name": "Generic Airship", "source": "SC", "vehicleType": "SHIP", - "cargoCap": 1, + "capCargo": 1, "cost": 50000, "size": "G", "dimensions": ["20 ft.", "60 ft."], "terrain": ["air"], "pace": 4, - "hasFluff": true - } - ], - "vehicleFluff": [ - { - "name": "Cargo Ship", - "source": "SC", - "entries": [ - "These bulky vessels are designed for the transit of large amount of heavy cargo, typically for commercial purposes. They have a large rear hatch that folds down into a broad ramp, and typically carry enough equipment - rope, pulleys, carts and dollies - to ease the loading and unloading of the ship. Though they are slow moving, they are designed to protect the cargo they are transporting." - ] - }, - { - "name": "Carrier Ship", - "source": "SC", - "entries": [ - "Essentially 'longer longboats', carrier ships are designed with a long flat area and covered shelters positioned abovedeck. This design provides a long runway for the launching of the many flying mounts that are stored in the shelters, as well as a mobile supply station for airborne troops." - ] - }, - { - "name": "Explorer's Ship", - "source": "SC", - "entries": [ - "These light, maneuverable ships are designed to accommodate a small crew for both short scouting ventures and long away missions exploring uncharted areas. Their cabins are designed to accommodate multiple possible uses." - ] - }, - { - "name": "Feathered Galley", - "source": "SC", - "entries": [ - "This sleek galley features sails made of feathers. The figurehead depicts a beautiful harpy flying above the jaws of a snapping sea drake." - ] - }, - { - "name": "Longship", - "source": "SC", - "entries": [ - "Ships designed exclusively for carrying men quickly. Often little more than just platforms and sails, these ships may not even use a balloon and may use sails angled to provide lift. These ships are only lightly armed, but are fast and maneuverable." - ] - }, - { - "name": "Personal Vessel", - "source": "SC", - "entries": [ - "A smaller ship, designed to be easily controlled and sailed by a small number of operators. These ships are simple and unarmed, and do not hold much personnel or cargo. This category of ships includes fishing boats and small caravels." - ] - }, - { - "name": "Merchant Ship", - "source": "SC", - "entries": [ - "Designed for transit of moderate, easily accessible loads, these ships often double as a traveling storefront. Ships such as these can act as traveling restaurants if equipped with a well stocked galley. They have a collapsible ladder and boarding plank to be used to conduct business while in the air. These ships are not especially fast or maneuverable, but offer a smooth, comfortable ride, and are armed for self-defense." - ] - }, - { - "name": "Skyboard", - "source": "SC", - "entries": [ - "This is a flat longboard with a sail attached. It hovers in the air using special enchantments and is pushed either using wind power or boosters, depending on the model. The skyboard comes in many different styles, and is target towards younger audiences seeking aerial stunts and acrobatics." - ] - }, - { - "name": "Warship", - "source": "SC", - "entries": [ - "These airships are designed to be the pinnacle of aerial combat. They are fast, maneuverable, and well armed. Large fleets of warships are typically owned by governments, but lone ships can typically be found sailed by pirates, merchants and adventurers." - ] - }, - { - "name": "Sky Yacht", - "source": "SC", - "entries": [ - "Luxury vessels designed for the rich. These ships are for comfortable, luxurious travel and not much else. These ships prioritize comfort over any kind of defensive capability, but are typically fast enough to make a getaway at the sign of trouble." - ] - }, - { - "name": "Zeppelin", - "source": "SC", - "entries": [ - "These airships are blimps built for cruising and luxury. They are crewed by around 15 aeronauts and boast comfortable seating and scenic views." - ] - }, - { - "name": "War Zeppelin", - "source": "SC", - "entries": [ - "This massive rigid skinned blimp is built for combat up to 3000 feet in the air. The gas bags are divided into multiple compartments so that a single puncture will not deflate an entire balloon. The war zeppelin is commonly crewed by 18 aeronauts (captain, commissar, chief engineer, cook, signals officer, navigator, and 12 non-commissioned crew). In addition to its weapon armament, it often is crewed with an additional 16 armed soldiers equipped with gliders or jetpacks." - ] - }, - { - "name": "Aerial Screw", - "source": "SC", - "entries": [ - "Built of soarwood and canvas, this flying marvel has a rapidly turning rotor that keeps it airborne. There are no blades but rather a large, fairly flat apparatus of spiraling sail that thrusts air downward to generate lift." - ] - }, - { - "name": "Alchemical Dragon", - "source": "SC", - "entries": [ - "This ship is made of wood and is usually crafted in the shape of a dragon. It is held aloft purely by its alchemical engine, a complicated and dangerous device that has a tendency to explode when the vehicle becomes wrecked. If an alchemical dragon crashes, the DM can choose make a DC 24 Constitution check using the Constitution modifier of the pilot. If the check fails, the alchemical engine explodes, dealing 10d10 points of fire damage to all objects and creatures within a 60-foot radius of the alchemical engine. A creature can make a DC 17 Dexterity save to try to halve this damage." - ] - }, - { - "name": "Glider", - "source": "SC", - "entries": [ - "A glider is basically a large piece of sail stretched out with a frame and connected to a handhold and straps. The only way to get a glider flying is to jump off a steep incline, allowing the glider to pick up the air current. Gliders have no power of their own, and must rely on these currents to remain aloft. When moving with the wind, a glider loses 5 feet of altitude for every 40 feet of movement. Against the wind, the glider loses 5 feet of altitude for every 10 feet of movement. In either case, gliders cannot ascend on their own." - ] - }, - { - "name": "Ornithopter", - "source": "SC", - "entries": [ - "These devices are typically powered by intricate clockwork mechanisms that simulate the flapping of a bird's wings. Powered by one man (with some rudimentary enchantments, of course), these devices compete with skyboards for domination of the recreational flight market." - ] - }, - { - "name": "Zephyr", - "source": "SC", - "entries": [ - "A massive balloon containing a bound air elemental is connected by chains to the ship below. This ship is similar to a sailing ship, complete with an open top, and is propelled by commanding or persuading the elemental to move." - ] - }, - { - "name": "Generic Airship", - "source": "SC", - "entries": [ - "This exotic and expensive vehicle is held aloft by a massive balloon connected by chain to a ship that hangs below. This ship is similar to a sailing ship, complete with an open top, and is propelled by an easily controlled magical engine. Passengers and cargo are carried in the ship." - ] + "fluff": { + "entries": [ + "This exotic and expensive vehicle is held aloft by a massive balloon connected by chain to a ship that hangs below. This ship is similar to a sailing ship, complete with an open top, and is propelled by an easily controlled magical engine. Passengers and cargo are carried in the ship." + ] + } } ], "optionalfeature": [