Update steampunk_compendium.json
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@@ -18,7 +18,7 @@
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"url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ"
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"url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ"
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}
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}
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],
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],
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"dateLastModified": 1690651625
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"dateLastModified": 1690651626
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},
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},
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"optionalfeature": [
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"optionalfeature": [
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{
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{
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@@ -498,6 +498,63 @@
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"As a bonus action, you may make an Intelligence ({@skill Investigation}) check to attempt to identify the weakness of a mechanical device or construct. If you can find such a weakness, you may make a Sleight of Hand check, attack roll, or other similar means to attempt to take advantage of this weakness, at the DM's discretion."
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"As a bonus action, you may make an Intelligence ({@skill Investigation}) check to attempt to identify the weakness of a mechanical device or construct. If you can find such a weakness, you may make a Sleight of Hand check, attack roll, or other similar means to attempt to take advantage of this weakness, at the DM's discretion."
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]
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]
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},
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},
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{
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"name": "Gunsmith Initiate",
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"source": "SC",
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"prerequisite": [
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{
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"ability": [{"int": 13}],
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"proficiency": ["smith's tools", "tinker's tools"]
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}
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],
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"entries": [
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"Your proficiency bonus is doubled in tinker's tools and/or smith's tools, and you can now craft primitive firearms. You are assumed to have gotten the materials for the firearm you wish to craft before you took this feat. You craft these guns at a rate of 5 gp per hour.",
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{
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"type": "inset",
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"name": "Variant: Firearms Are Prominent",
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"entries": [
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"If firearms are common in your world, you can craft advanced firearms as well as primitive firearms when you take the *Gunsmith Initiate* feat."
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]
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}
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]
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},
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{
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"name": "Gunsmith Initiate",
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"source": "SC",
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"prerequisite": [
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{
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"ability": [{"int": 13}],
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"other": "proficiency in smith's tools or tinker's tools"
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}
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],
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"entries": [
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"Your proficiency bonus is doubled in tinker's tools and/or smith's tools, and you can now craft primitive firearms. You are assumed to have gotten the materials for the firearm you wish to craft before you took this feat. You craft these guns at a rate of 5 gp per hour.",
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{
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"type": "inset",
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"name": "Variant: Firearms Are Prominent",
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"entries": [
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"If firearms are common in your world, you can craft advanced firearms as well as primitive firearms when you take the {@feat Gunsmith Initiate} feat."
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]
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}
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]
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},
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{
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"name": "Gunsmith Adept",
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"source": "SC",
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"prerequisite": [
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{
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"feat": ["gunsmith initiate|sc"],
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"level": 12
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}
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],
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"entries": [
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"You have gone through extensive training in gunsmithing, letting you create new firearms via experimenting. You can now create advanced firearms, as well as special firearms, attachments, and custom parts (if it is appropriate for your setting, i.e. firearms are prominent).",
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"In order to craft an advanced firearm, special firearm, attachment, or custom part, you must first obtain blueprints. Once per long rest, you can make an Intelligence check, adding your proficiency bonus. The DC of this check depends on the part you are trying to craft, as listed on the appropriate table. If you succeed, you manage to craft the blueprints for the gun or part; if you fail, the DC decreases by 1 for subsequent checks, to a minimum of 10.",
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"When the blueprints are created, you can then make the gun or parts. It is assumed that during your travels you came across the required materials to make these items before you took this feat. You craft these items at a rate of 5 gp per hour.",
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"Additionally, the cost to craft primitive firearms is reduced by half (rounded up), and the rate at which you can craft them is doubled (to 10 gp per hour).",
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"Finally, when you make a tinker's tools check to reduce a primitive firearm's misfire number, you can reduce it to a minimum of 1, regardless of its original misfire number."
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]
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},
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{
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{
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"name": "Vicious Augmentation",
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"name": "Vicious Augmentation",
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"source": "SC",
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"source": "SC",
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