Add misfire
This commit is contained in:
@@ -19,7 +19,7 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"dateAdded": 0,
|
"dateAdded": 0,
|
||||||
"dateLastModified": 1690651632
|
"dateLastModified": 1690651633
|
||||||
},
|
},
|
||||||
"item": [
|
"item": [
|
||||||
{
|
{
|
||||||
@@ -106,7 +106,8 @@
|
|||||||
"In games where firearms are prominent, you can use this optional rule. Primitive Firearms with the flawed property are not properly built for extended combat. If you make more than two attacks with these weapons in a single round, the firearm's misfire number goes up by 1, to a maximum of 10."
|
"In games where firearms are prominent, you can use this optional rule. Primitive Firearms with the flawed property are not properly built for extended combat. If you make more than two attacks with these weapons in a single round, the firearm's misfire number goes up by 1, to a maximum of 10."
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
]
|
],
|
||||||
|
"template": "primitive"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"abbreviation": "Rel",
|
"abbreviation": "Rel",
|
||||||
@@ -315,7 +316,8 @@
|
|||||||
"Pr",
|
"Pr",
|
||||||
"Hid",
|
"Hid",
|
||||||
"Rel",
|
"Rel",
|
||||||
"L"
|
"L",
|
||||||
|
"Mis"
|
||||||
],
|
],
|
||||||
"range": "20/40",
|
"range": "20/40",
|
||||||
"value": 25000,
|
"value": 25000,
|
||||||
|
|||||||
Reference in New Issue
Block a user