Update steampunk_compendium.json

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2023-11-16 15:12:03 +00:00
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@@ -18,7 +18,7 @@
"url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ" "url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ"
} }
], ],
"dateLastModified": 1690651621 "dateLastModified": 1690651623
}, },
"optionalfeature": [ "optionalfeature": [
{ {
@@ -392,6 +392,115 @@
"You are skilled in using guns as melee weapons, on the off-chance that using them for their intended function is ill-advised.", "You are skilled in using guns as melee weapons, on the off-chance that using them for their intended function is ill-advised.",
"Additionally, you are now considered proficient with firearms you use as melee weapons. Light firearms deal {@dice 1d6} bludgeoning damage and are considered finesse weapons, two-handed firearms deal {@dice 1d8} bludgeoning damage, and heavy firearms deal {@dice 1d10} bludgeoning damage." "Additionally, you are now considered proficient with firearms you use as melee weapons. Light firearms deal {@dice 1d6} bludgeoning damage and are considered finesse weapons, two-handed firearms deal {@dice 1d8} bludgeoning damage, and heavy firearms deal {@dice 1d10} bludgeoning damage."
] ]
},
{
"name": "Musketeer",
"source": "SC",
"ability": [
{
"dex": 1
}
],
"entries": [
"You have trained yourself to specialize in the use of weapons that require time to reload after each shot. You gain the following benefits:",
{
"type": "list",
"items": [
"You gain proficiency in firearms with the long loading property, and may ignore the long loading property of those firearms when using them and replace it with the reload property.",
"After making an attack with a firearm with the long loading property using the {@action Attack} action, you may use your bonus action to make a second attack with that weapon."
]
}
]
},
{
"name": "Mounted Shooting",
"source": "SC",
"entries": [
"While you are riding a mount or driving a vehicle and aren't incapacitated, you gain the following benefits:",
{
"type": "list",
"items": [
"You get a +1 bonus to attack rolls with firearms.",
"Being within 5 feet of a hostile creature when making an attack roll with a firearm does not impose disadvantage on the attack roll as long as the creature's size is smaller than your mount.",
"You have advantage on attack rolls against any unmounted creature smaller than your mount within your firearm's normal range."
]
}
]
},
{
"name": "Morbid Curiosity",
"source": "SC",
"entries": [
"You grew up hearing tales of Victorian horrors, and instead of recoiling in fear, you developed an interesting fascination with them. You get the following benefits:",
{
"type": "list",
"items": [
"You gain proficiency in the {@skill History} skill.",
"You get advantage on any Intelligence ({@skill Investigation}) check used to determine the presence of an aberration, monstrosity, or undead creature.",
"You have advantage on saving throws against any effect that would cause you to become {@condition charmed} or {@condition frightened}, so long as that effect is coming from an aberration, monstrosity, or undead."
]
}
]
},
{
"name": "Modern Medic",
"source": "SC",
"prerequisite": [
{
"other": "proficiency with doctor's tools or pharmacist's supplies"
}
],
"entries": [
"You have studied medical journals and kept an ear out regarding the latest advancements in health care, and are quick to apply your studies to your adventuring career. Your incredible skill with the tools of your trade grant you the following benefits:",
{
"type": "list",
"items": [
"At the end of any short or long rest, you can make a DC 15 Wisdom ({@item doctor's tools|phb}) or Wisdom ({@item pharmacist's supplies|phb}) check. On a success, you create a healer's kit good for one use.",
"As an action, you can stabilize a dying creature. When you do so, make a DC 15 Wisdom ({@item doctor's tools|phb}) or Wisdom ({@item pharmacist's supplies|phb}) check; on a success, the creature also regains {@dice 1d4} hit points."
]
}
]
},
{
"name": "Meticulous",
"source": "SC",
"entries": [
"You keep yourself neatly groomed, your manners are perfect, and your affairs are always in order. If you spend at least one hour after a long rest to prepare yourself for the rest of the day, you may choose one skill from either {@skill Investigation}, {@skill Persuasion}, or {@skill Survival}. You get advantage on checks using the chosen skill until your next long rest, provided you stay within the limits of a city or other sort of civilization."
]
},
{
"name": "Mechanical Advantage",
"source": "SC",
"prerequisite": [
{
"other": "one or more limbs replaced with a prosthetic"
}
],
"entries": [
"You have turned your unfortunate circumstance into a mark of pride. You gain the following benefits:",
{
"type": "list",
"items": [
"When grappling another creature of your size or smaller, you may use your action to lock your prosthetic limb in place, forcing their {@skill Athletics} or {@skill Acrobatics} check to escape your grapple to be made at disadvantage.",
"When grappled by another creature, you may use your action to disengage your prosthetic limb from your body and automatically succeed the attempt to escape grapple. (You will, of course, need to retrieve your prosthetic afterwards...)",
"If your prosthetic is concealed, you may choose to reveal it to a creature and gain advantage on a single {@skill Persuasion} or {@skill Intimidation} check against that creature. Whether the check succeeds or fails, you cannot use this benefit against that creature again."
]
}
]
},
{
"name": "Lucky Card",
"source": "SC",
"prerequisite": [
{
"ability": [{"cha": 13}]
}
],
"entries": [
"You have stumbled across a card that seems to have a magical connection to you. This card is a spell card, meant for a card master, though you show some aptitude for card magic.",
"If you have no levels in the card master class, you learn the cantrip {@spell card throw}, using Charisma as your spellcasting ability for it. Additionally, when you take this feat, choose a 1st level spell from the card master spell list. You can use your lucky card to cast this spell. Once it is used, you can't use it again until after you complete a long rest.",
"If you have this feat, then gain a level in the card master class, or if you are already a card master when you take this feat, you do not gain the benefits listed above. Instead, when constructing your deck, add 5 points to your Deck Points total."
]
} }
] ]
} }