Update steampunk_compendium.json
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@@ -18,7 +18,7 @@
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"url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ"
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"url": "https://homebrewery.naturalcrit.com/share/r1mnLrkNrZ"
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}
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}
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],
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],
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"dateLastModified": 1690651623
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"dateLastModified": 1690651624
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},
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},
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"optionalfeature": [
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"optionalfeature": [
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{
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{
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@@ -276,13 +276,81 @@
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{
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{
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"type": "list",
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"type": "list",
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"items": [
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"items": [
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"You can wield two sidearms at once, even if they do not have the *light* property.",
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"You can wield two sidearms at once, even if they do not have the light property.",
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"You can draw or holster two sidearms when you would normally be able to draw or holster only one.",
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"You can draw or holster two sidearms when you would normally be able to draw or holster only one.",
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"Before you make an attack roll, you can choose to fire both guns as part of a single attack, taking a -5 penalty. If the attack hits, roll damage for each of your firearms and add +5 to each damage roll. If you use this feature for any of your attacks, you cannot use your bonus action to make an attack with your offhand firearm in the same turn."
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"Before you make an attack roll, you can choose to fire both guns as part of a single attack, taking a -5 penalty. If the attack hits, roll damage for each of your firearms and add +5 to each damage roll. If you use this feature for any of your attacks, you cannot use your bonus action to make an attack with your offhand firearm in the same turn."
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]
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]
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}
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}
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]
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]
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},
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},
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{
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"name": "Artilleryman",
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"source": "SC",
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"prerequisite": [
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{
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"level": 16,
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"ability": [{"str": 15}]
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}
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],
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"entries": [
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"You have the strength and control required to use large and unwieldy firearms more effectively. If you are wielding a weapon with the bulky property, you do not need to use your bonus action to stabilize the weapon. Additionally, if you are able to make more than one attack wih the {@action Attack} action, you may ignore the limitation to one attack per {@action Attack} action normally imposed by the bulky property."
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]
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},
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{
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"name": "Bayoneteer",
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"source": "SC",
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"prerequisite": [
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{
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"proficiency": [{"weapon": "firearms"}]
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}
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],
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"entries": [
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"You have mastered the art of fighting with weapons attached to the barrel of your gun. You gain proficiency with improvised weapons if you don't have it already, and if you make an attack with a weapon attached to the barrel of your gun, you may add a +2 bonus to the damage roll.",
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"Additionally, if you would be hit with a melee attack, you can use your reaction to assume a parrying stance with the bayonet, adding your proficiency bonus to your AC against a single melee attack that would hit you, potentially causing the attack to miss."
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]
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},
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{
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"name": "Close Quarters Shooter",
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"source": "SC",
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"entries": [
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"You have trained yourself in the delicate art of using ranged weapons in close quarters combat. You get the following benefits:",
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{
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"type": "list",
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"items": [
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"Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.",
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"If you would have disadvantage on a ranged attack roll you make against a creature within 10 feet of you, instead you do not. However, you cannot gain advantage on that attack roll.",
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"You can use your reaction to make an opportunity attack with a ranged weapon. Your reach when trying to determine if a creature's movement can trigger this reaction is 5 feet."
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]
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}
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]
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},
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{
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"name": "Dirty Fighting",
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"source": "SC",
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"ability": [
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{
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"choose": {
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"from": ["str", "dex"],
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"amount": 1
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}
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}
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],
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"weaponProficiencies": [
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{
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"firearms": true
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}
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],
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"entries": [
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"A side effect of a less than honorable upbringing, you are willing to do anything to win a fight. Anything is fair game, from a clever distraction to a well placed kick to the unmentionables. After all, all's fair in love and war. You gain the following benefits:",
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{
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"type": "list",
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"items": [
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"You gain proficiency with improvised weapons.",
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"When a creature fails to hit you with a melee weapon attack, if the attack missed by 5 or more, you can use your reaction to make one unarmed strike or improvised weapon attack against the creature that missed you. The attack deals no damage, but can cause the target to fall prone or suffer some other ill effect agreed upon by both you and the DM."
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]
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}
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]
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},
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{
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{
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"name": "Vicious Augmentation",
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"name": "Vicious Augmentation",
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"source": "SC",
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"source": "SC",
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@@ -501,6 +569,20 @@
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"If you have no levels in the card master class, you learn the cantrip {@spell card throw}, using Charisma as your spellcasting ability for it. Additionally, when you take this feat, choose a 1st level spell from the card master spell list. You can use your lucky card to cast this spell. Once it is used, you can't use it again until after you complete a long rest.",
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"If you have no levels in the card master class, you learn the cantrip {@spell card throw}, using Charisma as your spellcasting ability for it. Additionally, when you take this feat, choose a 1st level spell from the card master spell list. You can use your lucky card to cast this spell. Once it is used, you can't use it again until after you complete a long rest.",
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"If you have this feat, then gain a level in the card master class, or if you are already a card master when you take this feat, you do not gain the benefits listed above. Instead, when constructing your deck, add 5 points to your Deck Points total."
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"If you have this feat, then gain a level in the card master class, or if you are already a card master when you take this feat, you do not gain the benefits listed above. Instead, when constructing your deck, add 5 points to your Deck Points total."
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]
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]
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},
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{
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"name": "Handled with Care",
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"source": "SC",
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"entries": [
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"You understand the delicate machinery and overall limitations of primitive firearms and know how to handle them to avoid excessive wear, even in the heat of combat. When you make more than two attacks with primitive firearms during your turn, the firearm's misfire count does not increase by 1."
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]
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},
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{
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"name": "Hooligan",
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"source": "SC",
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"entries": [
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"With the skills you have obtained with concealed weaponry, you can turn an ordinary encounter into an assassination. Once per encounter, if you have not taken an action or bonus action to attack, and if you are carrying a weapon with the hidden property that you are proficient with, you can use your bonus action to deploy it and make an attack with it. If you do not already have the Sneak Attack class feature, then the attack deals an extra {@dice 2d6} damage."
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]
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}
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}
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]
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]
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}
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}
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