259 lines
12 KiB
JSON
259 lines
12 KiB
JSON
{
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"_meta": {
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"sources": [
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{
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"json": "SC",
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"abbreviation": "SC",
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"full": "Steampunk Compendium",
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"authors": [
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"u/Maxhydro",
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"u/ThePumpkinator87",
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"u/Resdamalos"
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],
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"convertedBy": [
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"Chris"
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],
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"version": "1",
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"color": "91161D"
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}
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]
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},
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"optionalfeature": [
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{
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"name": "Pact of the Firearm",
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"source": "SC",
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"featureType": ["PB"],
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"entries": [
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"Some warlocks summon blades into their waiting hands to cut down their foes. Others rely on their patron to fuel arcane incantations; still others manifest their connection to their patron in the form of a familiar. You, however, have taken a slightly different approach.",
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"You can use your action to create a pact weapon in your empty hand. You can choose the form that this firearm takes each time you create it. You are proficient with it while you wield it. This firearm counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. This firearm uses a magical reserve of ammunition supplied by your patron that does not run out. You still have to reload it, however.",
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"You can only summon a primitive firearm as your pact weapon until you reach 13th level, when you can now summon firearms.",
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"Your pact firearm disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You can transform one magic firearm into your pact weapon by performing a special ritual while you hold the firearm. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks."
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]
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},
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{
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"name": "First Impressions",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["You have a knack for making an impression in combat. Add your Charisma modifier to your initiative rolls."]
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},
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{
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"name": "Blast & Shoot",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["When you cast eldritch blast, you can attack with your pact weapon as a bonus action."],
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"prerequisite": [{
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"level": {
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"level": 5,
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"class": {
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"name": "Warlock"
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}
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},
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"pact": "Firearm",
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"spell": ["eldritch blast#c"]
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}]
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},
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{
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"name": "Gunstorm",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["You can attack twice when you take the attack action on your turn using your pact weapon."],
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"prerequisite": [{
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"level": {
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"level": 5,
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"class": {
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"name": "Warlock"
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}
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},
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"pact": "Firearm"
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}]
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},
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{
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"name": "Improved Pact Weapon",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["Any weapon you create using your pact feature is a +1 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon."],
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"prerequisite": [{
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"level": {
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"level": 5,
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"class": {
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"name": "Warlock"
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}
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},
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"pact": "Firearm"
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}]
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},
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{
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"name": "Show of Force",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["You can use your Charisma modifier, instead of your Dexterity modifier, for your attack and damage rolls for your pact weapon."],
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"prerequisite": [{
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"pact": "Firearm",
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"level": {
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"level": 9,
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"class": {
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"name": "Warlock"
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}
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}
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}]
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},
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{
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"name": "Superior Pact Weapon",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["Any weapon you create using your pact feature is a +2 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon."],
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"prerequisite": [{
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"pact": "Firearm",
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"level": {
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"level": 9,
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"class": {
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"name": "Warlock"
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}
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}
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}]
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},
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{
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"name": "Draining Shot",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["When you make a successful shot against a creature with your pact firearm, you can choose to drain that creature of life and transfer it to you. A dark crimson line leads back to the barrel of your gun, giving you temporary HP equal to half the amount of damage dealt."],
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"prerequisite": [{
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"pact": "Firearm",
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"level": {
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"level": 11,
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"class": {
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"name": "Warlock"
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}
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}
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}]
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},
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{
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"name": "Greater Pact Firearm",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["You can summon a special firearm when you invoke your pact weapon as part of your Pact of the Firearm feature. You can change your current weapon to become one of these special firearms when you take this invocation."],
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"prerequisite": [{
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"level": {
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"level": 13,
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"class": {
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"name": "Warlock"
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}
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}
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}]
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},
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{
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"name": "Customized Pact Weapon",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["Any firearm you create using your Pact of the Firearm feature can start with one Attachment or Custom Part of your choice that can be used with it. This invocation doesn't affect a magic weapon you transformed into your pact weapon."],
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"prerequisite": [{
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"pact": "Firearm",
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"level": {
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"level": 13,
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"class": {
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"name": "Warlock"
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}
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}
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}]
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},
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{
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"name": "Eldritch Strike",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["When you cast eldritch blast, you can use a bonus action to make a weapon attack."],
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"prerequisite": [{
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"pact": "Firearm",
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"level": {
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"level": 9,
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"class": {
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"name": "Warlock"
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}
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},
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"spell": ["eldritch blast#c"]
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}]
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},
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{
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"name": "Ultimate Pact Weapon",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["Any weapon you create using your pact feature is a +3 weapon. This invocation doesn't affect a magic weapon you transformed into your pact weapon."],
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"prerequisite": [{
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"pact": "Firearm",
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"level": {
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"level": 15,
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"class": {
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"name": "Warlock"
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}
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}
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}]
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},
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{
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"name": "Eldritch Storm",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["You can concentrate the eldritch blast cantrip through the barrel of your pact weapon, focusing the crackling beams into one large ray of magical force. Make a ranged spell attack roll. If the attack hits, roll four eldritch blast damage rolls. Add your Dexterity modifier to the damage of this attack."],
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"prerequisite": [{
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"pact": "Firearm",
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"level": {
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"level": 18,
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"class": {
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"name": "Warlock"
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}
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},
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"spell": ["eldritch blast#c"]
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}]
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},
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{
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"name": "Sly Sniper",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["You can create an arquebus (or a heavy rifle if firearms are prominent, or when you reach 13th level) forged from a spindly wood, whose barrel is bright brass adorned with ornate carvings. Vines are wrapped around the gun's length. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional 2d8 poison damage to the target per spell level, and make the creature charmed by you until the end of your next turn."],
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"prerequisite": [{
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"patron": "The Archfey",
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"pact": "Firearm"
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}]
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},
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{
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"name": "Grasp of The Ancient One",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["You can create a blunderbuss (or shotgun if firearms are prominent, or when you reach 13th level) made from black, inky marble and sickly, green-colored steel that seems to glow. Spectral tentacles writhe around the barrel of the shotgun, with slurping sounds following every shot you make with it. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional 2d8 psychic damage to the target per spell level, and make the creature frightened of you until the end of your next turn."],
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"prerequisite": [{
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"pact": "Firearm",
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"patron": "The Great Old One"
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}]
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},
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{
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"name": "Wrath of The Inferno",
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"source": "SC",
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"featureType": ["EI"],
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"entries": ["You can create a musket (or a rifle if firearms are prominent, or when you reach 13th level) forged in the fires of Pandemonium. Its wood is black, unbreakable charcoal, and its barrel is blood red. Flames seem to surround the trigger that doesn't hurt you when you put your finger inside it. When you hit a creature with its ammunition, you can expend a spell slot to deal an additional {@dice 2d8} fire damage to the target per spell level that ignores resistance and immunity."],
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"prerequisite": [{
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"patron": "The Fiend",
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"pact": "Firearm"
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}]
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}
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],
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"feat": [
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{
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"name": "Tinkerer",
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"source": "SC",
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"entries": [
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"You are inquisitive and insightful when it comes to looking at and modifying a device's inner workings. You gain the following benefits:",
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{
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"type": "list",
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"items": [
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"You become proficient with {@item tinker's tools|PHB}. If you were already proficient, you can apply double your proficiency bonus to tinker's tools checks to work with a mechanical object.",
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"If working on an item or performing a crafting task during a long rest, you can choose to treat the results of a given tinker's tools check as if you had rolled a 20. If you use this feature, you do not gain the benefits of along rest, gaining the benefits of a short rest instead."
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]
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}
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],
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"ability": [
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{
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"int": 1
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}
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]
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}
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]
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}
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