Try A star algorithm

This commit is contained in:
2024-12-18 23:22:08 +00:00
parent 2dc097383c
commit 7b18064b75

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@@ -16,6 +16,8 @@ enum Dir {
const map: Array<Array<string>> = [];
const path: Array<Coord> = [];
const width = 71;
const height = 71;
@@ -112,20 +114,108 @@ function fillDeadEnd(pos: Coord): void {
}
printMap();
for (let y = 0; y < height; y++) {
for (let x = 0; x < width; x++) {
const pos = { x, y };
const char = get(pos);
if (char !== '.') {
continue;
// for (let y = 0; y < height; y++) {
// for (let x = 0; x < width; x++) {
// const pos = { x, y };
// const char = get(pos);
// if (char !== '.') {
// continue;
// }
// if (isDeadEnd(pos)) {
// fillDeadEnd(pos);
// }
// }
// }
// printMap();
interface Nd {
parent: Nd|null,
pos: Coord,
g: number,
h: number,
f: number,
};
const openList: Array<Nd> = [];
const closedList: Array<Nd> = [];
const startNode: Nd = {
parent: null,
pos: { x: 0, y: 0 },
g: 0,
h: 0,
f: 0,
};
const endNode = {
parent: null,
pos: { x: width - 1, y: height - 1 },
g: 0,
h: 0,
f: 0,
};
openList.push(startNode);
while (openList.length > 0) {
let currentNode = openList[0];
let currentIndex = 0;
openList.forEach((item, index) => {
if (item.f < currentNode.f) {
currentNode = item;
currentIndex = index;
}
if (isDeadEnd(pos)) {
fillDeadEnd(pos);
});
openList.splice(currentIndex, 1);
closedList.push(currentNode);
if (currentNode.pos.x === endNode.pos.x && currentNode.pos.y === endNode.pos.y) {
let current: Nd|null = currentNode;
while (current) {
path.push(current.pos);
current = current.parent;
}
break;
}
const children: Array<Nd> = [];
[Dir.Up, Dir.Right, Dir.Down, Dir.Left].forEach((dir) => {
const nodePos = nextCoord(currentNode.pos, dir);
if (get(nodePos) === '#') {
return;
}
const newNode: Nd = {
parent: currentNode,
pos: nodePos,
g: 0,
h: 0,
f: 0,
};
if (closedList.find((closedChild) => closedChild.pos.x === newNode.pos.x && closedChild.pos.y === newNode.pos.y)) {
return;
}
newNode.g = currentNode.g + 1;
newNode.h = ((newNode.pos.x - endNode.pos.x) ** 2) + ((newNode.pos.y - endNode.pos.y) ** 2);
newNode.f = newNode.g + newNode.h;
if (openList.find((openNode) => newNode.pos.x === openNode.pos.x && newNode.pos.y === openNode.pos.y && newNode.g > openNode.g)) {
return;
}
openList.push(newNode);
});
}
printMap();
<<<<<<< Updated upstream
let fastest: number|null = null;
@@ -175,3 +265,6 @@ const fastestScore = Math.min(...scores.map((p) => p.length));
const fastestPath = scores.find((p) => p.length === fastestScore);
printMap(fastestPath);
console.log(fastestScore);
=======
console.log(path, path.length)
>>>>>>> Stashed changes