Update steampunk_compendium.json

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2023-11-16 15:44:10 +00:00
parent a6a72c2a8d
commit 6a61324704

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@@ -337,7 +337,7 @@
],
"weaponProficiencies": [
{
"firearms": true
"improvised": true
}
],
"entries": [
@@ -351,6 +351,153 @@
}
]
},
{
"name": "Draconic Fervor",
"source": "SC",
"prerequisite": [
{
"race": [{"name": "kobold"}],
"level": 4
}
],
"entries": [
"The blood of the mightiest of dragons fills your veins. Choose one of the following benefits:",
{
"type": "list",
"style": "list-hang-notitle",
"items": [
{
"type": "item",
"name": "Breath Weapon",
"entries": [
"You gain the ability to cast the spell {@spell dragon's breath}, targeting yourself. Once you use this feature, you can't use it again until you complete a long rest."
]
},
{
"type": "item",
"name": "Dragon Claws",
"entries": [
"Your fingers end with sharp claws that can be used in your unarmed strikes. Your claw attack deals slashing damage equal to {@dice 1d4} + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike."
]
},
{
"type": "item",
"name": "Firemind",
"entries": [
"When you use your Gear-smith racial feature to create items, you can create a number of them up to your Intelligence modifier (minimum 2). Additional items beyond these require a DC 20 {@item artisan's tools} check."
]
}
]
},
"You may take this feat multiple times, choosing a different benefit each time."
]
},
{
"name": "Dueling Expert",
"source": "SC",
"prerequisite": [
{
"other": "Duelist fighting style or Gun Duelist gun tactic"
}
],
"entries": [
"You have mastered the art of dueling with gun and sword, and gain the following benefits:",
{
"type": "list",
"items": [
"If you have a one-handed melee weapon in one hand and a light firearm in the other, when you make an attack with either of those weapons, you can use your bonus action to attack with the other.",
"Wielding a light firearm or finesse melee weapon in your offhand does not count against the Dueling fighting style or Gun Duelist gun tactic.",
"You can ignore the loading time and reload action for a light firearm in one hand if you are holding nothing in the other hand."
]
}
]
},
{
"name": "Energy Blast",
"source": "SC",
"prerequisite": [
{
"race": [{"name": "dromite"}]
}
],
"entries": [
"Your connection to the Planes of Energy is more acute than those of your brethren. You may use this feature to cast {@spell chaos bolt} without expending a spell slot. When you do, you do not select a damage type using one of the d8s; instead, the damage dealt is of the type specified in your Energy Resistance racial feature.",
"You can use this feature a number of times equal to your Charisma modifier (minimum 1). You regain any expended uses after completing a long rest."
]
},
{
"name": "Firearms Enthusiast",
"source": "SC",
"ability": [
{
"choose": {
"from": ["str", "dex"],
"amount": 1
}
}
],
"entries": [
"You have trained in the proper stance and technique to effectively wield a variety of firearms. You gain the following benefits:",
{
"type": "list",
"items": [
"You gain proficiency in four firearms. At least one of these firearms must be a sidearm, and at least one of these must be a longarm."
]
}
]
},
{
"name": "Fossilized",
"source": "SC",
"prerequisite": [
{
"race": [{"name": "awakened undead", "subrace": "skeleton"}]
}
],
"entries": [
"You have researched the necromantic magics holding you together, and have altered them to reinforce your body against certain types of attacks. You gain resistance to piercing and slashing damage. However, you gain a vulnerability to bludgeoning damage."
]
},
{
"name": "Ghostly Magic",
"source": "SC",
"prerequisite": [
{
"race": [{"name": "awakened undead", "subrace": "ghost"}]
}
],
"entries": [
"Your soul is especially powerful, and you may channel its power into a semblance of mortal magic.",
"When you take this feat, choose either Charisma or Wisdom. You may use this feature up to three times to cast a spell from the following list: {@spell blink}, {@spell catapult}, {@spell charm person}, {@spell fear}, and {@spell invisibility} (self only). Use the chosen ability as your spellcasting ability for these spells.",
"You regain unspent uses of this feature at the end of a long rest."
],
"additionalSpells": [
{
"ability": {"choose": ["cha", "wis"]},
"innate": {
"_": {
"rest": {
"3": [
"blink",
"catapult",
"charm person",
"fear",
"invisibility"
]
}
}
}
}
]
},
{
"name": "Gremlin",
"source": "SC",
"entries": [
"You're particularly good at seeking out and finding the weakness in gears, drive mechanisms, and the like, and can confidently disable a mechanical device with a single fell swoop, if you so desire.",
"As a bonus action, you may make an Intelligence ({@skill Investigation}) check to attempt to identify the weakness of a mechanical device or construct. If you can find such a weakness, you may make a Sleight of Hand check, attack roll, or other similar means to attempt to take advantage of this weakness, at the DM's discretion."
]
},
{
"name": "Vicious Augmentation",
"source": "SC",