More spells
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@@ -1191,6 +1191,414 @@
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"You must use your action to maintain the beam; if you fail to do so, your concentration on the spell immediately ends. While you are doing so, your movement speed is 0 and you have disadvantage on Dexterity saving throws. You can use your bonus action to move the beam up to 20 feet in any direction."
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],
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"damageInflict": ["fire", "force", "necrotic", "radiant"]
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},
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{
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"name": "Hydraulic Beam",
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"source": "SC",
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"level": 3,
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"school": "V",
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"time": [
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{
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"number": 1,
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"unit": "action"
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}
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],
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"range": {
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"type": "line",
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"distance": {
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"type": "feet",
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"amount": 30
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}
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},
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"components": {
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"v": true,
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"s": true,
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"m": "a drop of water"
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},
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"duration": [
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{
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"type": "instant"
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}
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],
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"classes": {
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"fromClassList": [
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{
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"name": "Cardmaster",
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"source": "SC"
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},
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{
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"name": "Sorcerer",
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"source": "PHB"
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},
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{
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"name": "Wizard",
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"source": "PHB"
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}
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]
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},
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"entries": [
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"You project a large jet of water from your hand or an object you are holding or carrying. The beam shoots forth from you in a 30-foot long, 15-foot wide line in a direction of your choosing. Creatures within the line must make a Strength saving throw. On a failed save, a creature takes {@damage 6d6} bludgeoning damage and is knocked {@condition prone}. On a successful save, it takes half as much damage and isn't knocked prone."
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],
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"entriesHigherLevel": [
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{
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"type": "entries",
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"name": "At Higher Levels",
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"entries": [
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"When you cast this spell using a spell slot of 4th level or higher, the damage increases by {@scaledamage 6d6|3-9|1d6} for each slot level above 3rd."
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]
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}
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],
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"savingThrow": ["strength"],
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"damageInflict": ["bludgeoning"],
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"conditionInflict": ["prone"]
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},
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{
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"name": "Ice Bayonet",
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"source": "SC",
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"level": 1,
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"school": "C",
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"time": [
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{
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"number": 1,
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"unit": "action"
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}
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],
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"range": {
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"type": "point",
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"distance": {"type": "touch"}
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},
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"components": {
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"s": true,
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"m": "a piece of ice and a two-handed firearm"
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},
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"duration": [
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{
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"type": "timed",
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"duration": {
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"type": "minute",
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"amount": 1
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}
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}
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],
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"classes": {
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"fromClassList": [
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{
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"name": "Artificer",
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"source": "TCE"
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},
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{
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"name": "Bard",
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"source": "PHB"
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},
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{
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"name": "Paladin",
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"source": "PHB"
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},
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{
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"name": "Ranger",
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"source": "PHB"
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},
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{
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"name": "Wizard",
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"source": "PHB"
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}
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]
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},
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"entries": [
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"You create a shard of ice at the end of the barrel of a rifle, musket, blunderbuss, or shotgun you touch. For 1 minute, you can use this firearm as a finesse melee weapon that deals {@damage 1d6} piercing damage and {@damage 2d6} cold damage on a hit."
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],
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"entriesHigherLevel": [
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{
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"type": "entries",
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"name": "At Higher Levels",
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"entries": [
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"When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by {@scaledamage 2d6|1-9|1d6} for each slot level above 1st."
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]
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}
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],
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"damageInflict": ["piercing", "cold"]
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},
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{
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"name": "Instant Cover",
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"source": "SC",
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"level": 0,
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"school": "A",
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"time": [
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{
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"number": 1,
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"unit": "reaction",
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"condition": "when either you or a creature you can see within range is targeted by a non-magical attack"
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}
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],
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"range": {
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"type": "point",
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"distance": {
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"type": "feet",
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"amount": 10
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}
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},
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"components": {
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"v": true,
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"s": true,
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"m": "a pinch of brick or mortar dust"
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},
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"duration": [
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{
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"type": "instant"
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}
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],
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"classes": {
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"fromClassList": [
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{
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"name": "Artificer",
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"source": "TCE"
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},
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{
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"name": "Cleric",
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"source": "PHB"
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},
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{
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"name": "Sorcerer",
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"source": "PHB"
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},
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{
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"name": "Wizard",
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"source": "PHB"
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}
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]
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},
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"entries": [
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"You cause a shimmering wall of force — 3 feet tall, 5 feet wide, and 1 inch thick — to spring up in an instant, interposed between the source of the triggering attack and either yourself or a creature you can see. The wall provides half cover against the triggering attack before immediately dissipating.",
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"When you reach 11th level, the wall's protection improves, providing three-quarters cover before dissipating."
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]
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},
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{
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"name": "Ironwood Aegis",
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"source": "SC",
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"level": 2,
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"school": "C",
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"time": [
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{
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"number": 1,
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"unit": "bonus action"
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}
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],
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"range": {
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"type": "point",
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"distance": {"type": "self"}
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},
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"components": {
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"v": true,
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"s": true
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},
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"duration": [
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{
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"type": "timed",
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"duration": {
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"type": "hour",
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"amount": 1
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}
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}
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],
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"classes": {
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"fromClassList": [
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{
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"name": "Druid",
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"source": "PHB"
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},
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{
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"name": "Ranger",
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"source": "PHB"
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}
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]
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},
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"entries": [
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"Your body becomes suffused with nature's power, granting a fighting chance against improving technology. You gain ballistics resistance (BR 1) for the duration of the spell. This applies even if you are not wearing armor."
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],
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"entriesHigherLevel": [
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{
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"type": "entries",
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"name": "At Higher Levels",
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"entries": [
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"When you cast this spell using a spell slot of 4th level or higher, the ballistics resistance increases to BR 2. When you use a spell slot of 6th level or higher, the ballistics resistance increases to BR 3."
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]
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}
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]
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},
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{
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"name": "Jinx",
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"source": "SC",
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"level": 1,
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"school": "E",
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"time": [
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{
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"number": 1,
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"unit": "reaction",
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"condition": "when a creature hits you with an attack"
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}
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],
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"range": {
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"type": "point",
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"distance": {
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"type": "feet",
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"amount": 90
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}
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},
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"components": {
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"v": true,
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"s": true
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},
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"duration": [
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{
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"type": "timed",
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"duration": {
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"type": "hour",
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"amount": 1
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},
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"concentration": true
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}
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],
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"classes": {
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"fromClassList": [
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{
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"name": "Bard",
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"source": "PHB"
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},
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{
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"name": "Warlock",
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"source": "PHB"
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}
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]
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},
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"entries": [
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"You place a vengeful curse on a creature as it attacks you. This curse wracks their minds whenever they attempt to strike you. When this spell is cast, and for the duration of the spell, whenever the cursed creature targets you with an attack, it takes {@damage 1d4} psychic damage. As a bonus action during your turn or if the cursed creature is killed, you can move this curse to a new target."
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]
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},
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{
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"name": "Magnetize",
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"source": "SC",
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"level": 2,
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"school": "T",
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"time": [
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{
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"number": 1,
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"unit": "action"
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}
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],
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"range": {
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"type": "point",
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"distance": {
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"type": "feet",
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"amount": 30
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}
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},
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"components": {
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"s": true,
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"m": "a small bar magnet"
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},
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"duration": [
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{
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"type": "timed",
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"duration": {
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"type": "minute",
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"amount": 1
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},
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"concentration": true
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}
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],
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"classes": {
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"fromClassList": [
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{
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"name": "Artificer",
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"source": "TCE"
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},
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{
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"name": "Cardmaster",
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"source": "SC"
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}
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]
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},
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"entries": [
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"Choose a creature you can see within range. An unwilling creature may make a Constitution saving throw to resist this spell. You affect the magnetic field surrounding that creature in one of two ways:",
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{
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"type": "list",
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"items": [
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"{@bold Attraction.} Melee and ranged weapon attacks made against the creature deal an additional {@damage 1d4} force damage, provided the weapon used is made of metal.",
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"{@bold Repulsion.} When a melee or ranged weapon attack from a weapon made of metal hits the creature, roll {@damage 1d4} and reduce the damage dealt by the result."
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]
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}
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],
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"entriesHigherLevel": [
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{
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"type": "entries",
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"name": "At Higher Levels",
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"entries": [
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"When you cast this spell using a spell slot of 3rd level or higher, the damage dealt by attacks is increased or reduced by an additional {@scaledamage 1d4|2,4,6,8|1d4} for every two slot levels above 2nd."
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]
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}
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],
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"savingThrow": ["constitution"],
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"damageInflict": ["force"]
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},
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{
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"name": "Mindrending Bullet",
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"source": "SC",
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"level": 0,
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"school": "E",
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"time": [
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{
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"number": 1,
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"unit": "action"
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}
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],
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"range": {
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"type": "point",
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"distance": {
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"type": "feet",
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"amount": 60
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}
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},
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"components": {
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"v": true
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},
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"duration": [
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{
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"type": "instant"
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}
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],
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"classes": {
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"fromClassList": [
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{
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"name": "Bard",
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"source": "PHB"
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},
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{
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"name": "Sorcerer",
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"source": "PHB"
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},
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{
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"name": "Warlock",
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"source": "PHB"
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},
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{
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"name": "Wizard",
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"source": "PHB"
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}
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]
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},
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"entries": [
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"Your words blend with the gun's loud retort, creating a noise that pierces through the target's psyche. As part of the action used to cast this spell, you must make a ranged attack with a firearm within the spell's range, otherwise the spell fails. On a hit, the damage dealt by the attack is psychic instead of the normal damage type.",
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"This spell's damage increases when you reach higher levels. At 5th level, the attack deals an extra {@damage 1d4} psychic damage to the target. This increases by {@damage 1d4} at 11th level ({@damage 2d4}), and 17th level ({@damage 3d4})."
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],
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"scalingLevelDice": {
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"label": "psychic damage",
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"scaling": {
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"1": "1d4",
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"5": "2d4",
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"11": "3d4",
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"17": "4d4"
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}
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}
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}
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],
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"vehicle": [
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